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Marcus

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Everything posted by Marcus

  1. Marcus

    Best Helpers of December 2024

    Rent a Spec Helax Mr.Skiil Mr.Alfi002 Proofreaders Dopamine Scientist Game Translators Grave Niskoff Dumbledore6969 Chat Moderators 1st Edu_Gamer Adab Nocturn Shadow_Error_X Dynasty Wiki Editors Bartson74 K4n Squirrellover Livestream team bot Avoid fjrenke Social Media Moderators xPuma tanki.gamer.br Hugoslav eSports Helpers Elegante Vikki Together_Forever Failed KOHCTAHTUH metromoskva Apost Testers Let chinufire Zam Congrats to all best helpers of the month!
  2. Marcus

    «Tanki and The Snow Trap» mini-game 2024

    https://tankionline.com/en/2024/12/tanki-and-the-snow-trap-mini-game-2024/
  3. Marcus

    Hammer IC Skin

    https://tankionline.com/en/?p=50201
  4. Marcus

    Instruction on turning on mouse controls in Google Chrome

    https://tankionline.com/en/?p=50197
  5. Marcus

    Festive season Wishes

    Dear Tanki Online Community, We extend warm and festive greetings to all our dedicated tankers this festive season! As you navigate through the virtual battlefields with skill and strategy, we want to take a moment to express our sincere gratitude for your unwavering support. May this holiday season bring you joy, success, and unforgettable victories. As you embark on your road of thrilling tank battles, we hope you find the time to celebrate the spirit of the festive season with your fellow tankers. May the unity and camaraderie that defines Tanki Online be at the forefront of your festive moments. Thank you for being an essential part of the Tanki Online family. We look forward to continuing this exciting journey with you into the New Year, filled with new challenges, updates, and triumphs. Merry Christmas and Happy New Year from the Tanki Online development team!
  6. Marcus

    eSports Tanki Fund Giveaway

    eSports Tanki Fund is over! It is time to find out who wins in the giveaway! The livestream will take place today, on December 20th, at 12:00 UTC. WINNERS
  7. Marcus

    UPD: The game is back! A token of apology

    Due to technical maintenance, the game was unavailable for some time. As compensation for the inconvenience caused, we will add a special mission that can be completed by going to the «Missions» section until December 21st 2 AM UTC. The mission is automatically pre-completed and is available from the rank of Master Sergeant. Go to the game, open the «Missions» section, and click the «Claim» button to receive your prizes: Epic keys ×15; Common keys ×15; Premium Pass ×1; Rubies ×150; Stars ×15. Also, as promised, we will launch 50% discounts, not only this weekend, but also the next one. Thank you again for your understanding and for being patient with us! ?
  8. Marcus

    Tanki Online V-LOG: Episode 519

    Festive Season in Tanki Online Hornet XT HD skin eSports Tanki Fund Winter Major 2024 Made with by Tanki and
  9. Marcus

    Hornet XT HD skin

    https://tankionline.com/en/?p=50154
  10. Marcus

    Festive Season in Tanki Online

    https://tankionline.com/en/?p=50146
  11. Marcus

    Patch Update #785 - Released 6th December 2024

    Patch Update #785 - Released 6th December 2024 List of changes: Changed how ricocheting works. Now, after a projectile ricochets, its speed is equal to the initial speed, no matter what its speed was before ricocheting. (Note) This behaviour works for all turrets which have projectiles that can ricochet and that have different initial and final projectile speeds Ricochet Initial projectile speed remains 90-180 Final projectile speed decreased from 90-180 to 10-10 Time to reach final projectile speed increased from 0 to 1 “Plasma Resonator” augment: Projectile speed increase changed from +50% to +0%. Smoky Initial projectile speed remains 400-700 Final projectile speed decreased from 400-700 to 300-500 Time to reach final projectile speed increased from 0 to 0.5 Vulcan Initial projectile speed increased from 200-250 to 200-300 Final projectile speed decreased from 200-250 to 100-100 Time to reach final projectile speed increased from 0 to 0.5 Scorpion Initial projectile speed remains 500-1000 Final projectile speed decreased from 500-1000 to 250-500 Time to reach final projectile speed increased from 0 to 0.5 The number of mines in the battle is limited to 10 000. In case this number is reached, it will not be possible to put any more mines. The button for placing the mine will be inactivated. (Note) This is a necessary addition in order to increase the stability of servers and to get rid of accompanying errors.
  12. Marcus

    Patch Update #785 - Released 6th December 2024

    Patch Update #785 - Released 6th December 2024 List of changes: Changed how ricocheting works. Now, after a projectile ricochets, its speed is equal to the initial speed, no matter what its speed was before ricocheting. (Note) This behaviour works for all turrets which have projectiles that can ricochet and that have different initial and final projectile speeds Ricochet Initial projectile speed remains 90-180 Final projectile speed decreased from 90-180 to 10-10 Time to reach final projectile speed increased from 0 to 1 “Plasma Resonator” augment: Projectile speed increase changed from +50% to +0%. Smoky Initial projectile speed remains 400-700 Final projectile speed decreased from 400-700 to 300-500 Time to reach final projectile speed increased from 0 to 0.5 Vulcan Initial projectile speed increased from 200-250 to 200-300 Final projectile speed decreased from 200-250 to 100-100 Time to reach final projectile speed increased from 0 to 0.5 Scorpion Initial projectile speed remains 500-1000 Final projectile speed decreased from 500-1000 to 250-500 Time to reach final projectile speed increased from 0 to 0.5 The number of mines in the battle is limited to 10 000. In case this number is reached, it will not be possible to put any more mines. The button for placing the mine will be inactivated. (Note) This is a necessary addition in order to increase the stability of servers and to get rid of accompanying errors.
  13. Marcus

    Tanki Online V-LOG: Episode 518

    In today’s episode, we will be showing the new game trailer. We’ll also be announcing the Winter Festival event and preparing for the eSports finals. Winter Festival 2024 eSports Tanki Fund Winter Major 2024 Spy Contest Form Spy Contest Participants List Made with by Tanki and
  14. Marcus

    Winter Festival 2024

    https://tankionline.com/en/?p=50126
  15. What do you guys think about expecting players who purchased Advent Calendar to spend their Rubies on purchasing Tanki Fund offers once they start to get Rubies from the Calendar?
  16. Marcus

    Best Helpers of November 2024

    Rent a Spec Mr.Skiil Mr.Alfi002 Helax Proofreaders Dopamine Scientist Forum Moderators Maf Marekos1111 Dumbledore6969 Game Translators Niskoff Gravedigger EposAqua Chat Moderators 1st programmer Edu_Gamer Dynasty Shadow_Error_X Who_Is_NexT Wiki Editors K4n Bartson74 Squirrellover Livestream team fjrenke Avoid Social Media Moderators liramanmx eSports Helpers Vikki Elegante KOHCTAHTUH metromoskva Apost Testers Zam Let Rift chinufire Congrats to all best helpers of the month!
  17. Marcus

    Patch Update #784 - Released 29th November 2024

    Patch Update #784 - Released 29th November 2024 List of changes: Added the following skins to Legendary Containers: Mammoth GT, Twins GT, Wasp GT, and Firebird GT. Firebird Range increased from 12 - 20 to 15 - 25 m. Target outlining distance increased from 17 - 25 to 20 - 30 m. Freeze Range increased from 12 - 20 to 15 - 25 m. Target outlining distance increased from 17 - 25 to 20 - 30 m. Isida Energy consumption when idle shooting decreased from 40 to 30 units/sec. Range increased from 15 - 20 to 15 - 25 m. Target outlining distance increased from 20 - 25 to 20 - 30 m. «Broadband Radiators» augment: Range decrease changed from -25% to -33% «Sustainable Nanobots» augment: Range increase changed from +100% to +60% Tesla Chain Lightning Reload increased from 1.1 to 1.2 sec. Chain Lightning Range increased from 15 - 20 to 15 - 25 m. Target outlining distance increased from 20 - 25 to 20 - 30 m. Twins Initial projectile speed increased from 35 - 65 to 60 - 90 m/sec. Final projectile speed decreased from 25 - 55 to 10 - 10 m/sec. Time to reach final projectile speed increased from 1 to 1.8 sec. Range of maximum damage decreased from 30 - 60 to 30 - 50 m. Range of minimum damage decreased from 60 - 90 to 50 - 70 m. Range decreased from 70 - 100 to 60 - 90 m. «Stabilized Plasma» augment: Projectile speed increase is removed. «Plasma Accelerators» augment: Projectile speed increase is removed. «Plasmatron» augment: Projectile speed increase is removed. «Plasma Turbo Accelerators» augment: Projectile speed increase is removed. Ricochet Range of maximum damage decreased from 30 - 60 to 30 - 50 m. Range of minimum damage decreased from 60 - 90 to 50 - 70 m. Range decreased from 70 - 100 to 60 - 90 m. Critical damage chance increased from 7% to 8%. Smoky Projectile speed increased from 300 - 500 to 400 - 700 m/sec. Striker «Missile Launcher “Uranium”» augment: Reload time after salvo increase changed from +50% to +100%. «Vacuum Missiles» augment: Average and minimal splash damage changed from 250% to 230%. Thunder Initial projectile speed increased from 260 - 360 to 300 - 500 m/sec. Final projectile speed decreased from 240 - 340 to 150 - 300 m/sec. Time to reach final projectile speed decreased from 1 to 0.5 sec. Scorpion Projectile speed changed from 800 - 1000 to 500 - 1000 m/sec. «Missile Launcher “Spear”» augment: Minimum rocket speed increase changed from +300% to +50% Maximum rocket speed increase changed from +100% to +10% Initial angular rocket velocity is now 10 instead of 270 Final angular rocket velocity is now 300 instead of 270 «Missile launcher “Swarm”» augment: Minimum rocket speed decrease changed from -66% to -33% Magnum «Bombard» augment: Added an increase in projectile gravity by +50% Maximum projectile speed decreased from -50% to -40% Minimum projectile speed decreased from -50% to -40%. Gauss Initial projectile speed increased from 330-440 to 300-500 m/sec. Final projectile speed decreased from 220-330 to 150-300 m/sec. Time to reach final projectile speed decreased from 1 to 0.5 sec. «Super Solenoids» augment: Salvo damage increase changed from +41% to +50%. «Solenoid Cooling» augment: Salvo damage decrease changed from -30% to -20%. «Hyperspeed Shells» augment: Weak damage percentage changed from 300% to 270% The Daily Mission “Finish battles by being in the winning team.” has been moved from Standard Daily Missions into Encore Daily Missions. The Daily Mission “Earn Stars” now requires 16 stars to complete, instead of 15. In the tutorial, aiming at the bot for the first time is now equivalent to dealing damage to it. List of fixes: The text on the Supermission button has been fixed. Improvements to the Shop UI.
  18. Marcus

    Black Friday 2024

    https://tankionline.com/en/?p=50101
  19. Marcus

    Patch Update #784 - Released 29th November 2024

    Patch Update #784 - Released 29th November 2024 List of changes: Added the following skins to Legendary Containers: Mammoth GT, Twins GT, Wasp GT, and Firebird GT. Firebird Range increased from 12 - 20 to 15 - 25 m. Target outlining distance increased from 17 - 25 to 20 - 30 m. Freeze Range increased from 12 - 20 to 15 - 25 m. Target outlining distance increased from 17 - 25 to 20 - 30 m. Isida Energy consumption when idle shooting decreased from 40 to 30 units/sec. Range increased from 15 - 20 to 15 - 25 m. Target outlining distance increased from 20 - 25 to 20 - 30 m. «Broadband Radiators» augment: Range decrease changed from -25% to -33% «Sustainable Nanobots» augment: Range increase changed from +100% to +60% Tesla Chain Lightning Reload increased from 1.1 to 1.2 sec. Chain Lightning Range increased from 15 - 20 to 15 - 25 m. Target outlining distance increased from 20 - 25 to 20 - 30 m. Twins Initial projectile speed increased from 35 - 65 to 60 - 90 m/sec. Final projectile speed decreased from 25 - 55 to 10 - 10 m/sec. Time to reach final projectile speed increased from 1 to 1.8 sec. Range of maximum damage decreased from 30 - 60 to 30 - 50 m. Range of minimum damage decreased from 60 - 90 to 50 - 70 m. Range decreased from 70 - 100 to 60 - 90 m. «Stabilized Plasma» augment: Projectile speed increase is removed. «Plasma Accelerators» augment: Projectile speed increase is removed. «Plasmatron» augment: Projectile speed increase is removed. «Plasma Turbo Accelerators» augment: Projectile speed increase is removed. Ricochet Range of maximum damage decreased from 30 - 60 to 30 - 50 m. Range of minimum damage decreased from 60 - 90 to 50 - 70 m. Range decreased from 70 - 100 to 60 - 90 m. Critical damage chance increased from 7% to 8%. Smoky Projectile speed increased from 300 - 500 to 400 - 700 m/sec. Striker «Missile Launcher “Uranium”» augment: Reload time after salvo increase changed from +50% to +100%. «Vacuum Missiles» augment: Average and minimal splash damage changed from 250% to 230%. Thunder Initial projectile speed increased from 260 - 360 to 300 - 500 m/sec. Final projectile speed decreased from 240 - 340 to 150 - 300 m/sec. Time to reach final projectile speed decreased from 1 to 0.5 sec. Scorpion Projectile speed changed from 800 - 1000 to 500 - 1000 m/sec. «Missile Launcher “Spear”» augment: Minimum rocket speed increase changed from +300% to +50% Maximum rocket speed increase changed from +100% to +10% Initial angular rocket velocity is now 10 instead of 270 Final angular rocket velocity is now 300 instead of 270 «Missile launcher “Swarm”» augment: Minimum rocket speed decrease changed from -66% to -33% Magnum «Bombard» augment: Added an increase in projectile gravity by +50% Maximum projectile speed decreased from -50% to -40% Minimum projectile speed decreased from -50% to -40%. Gauss Initial projectile speed increased from 330-440 to 300-500 m/sec. Final projectile speed decreased from 220-330 to 150-300 m/sec. Time to reach final projectile speed decreased from 1 to 0.5 sec. «Super Solenoids» augment: Salvo damage increase changed from +41% to +50%. «Solenoid Cooling» augment: Salvo damage decrease changed from -30% to -20%. «Hyperspeed Shells» augment: Weak damage percentage changed from 300% to 270% The Daily Mission “Finish battles by being in the winning team.” has been moved from Standard Daily Missions into Encore Daily Missions. The Daily Mission “Earn Stars” now requires 16 stars to complete, instead of 15. In the tutorial, aiming at the bot for the first time is now equivalent to dealing damage to it. List of fixes: The text on the Supermission button has been fixed. Improvements to the Shop UI.
  20. Marcus

    Tanki Online V-LOG: Episode 517

    In today’s episode, we will be announcing Black Friday. We’ll also be launching the new Tanki Fund event and answering your questions about the new referral system. Winter eSports TankiFund 2024 Day of the Dead The Freezer Games Winter Major 2024 Spy Contest Form Spy Contest Participants List Made with by Tanki and
  21. Marcus

    Winter eSports TankiFund 2024

    https://tankionline.com/en/?p=50069
  22. Marcus

    Patch Update #783 - Released 22nd November 2024

    Patch Update #783 - Released 22nd November 2024 List of changes: Changes in the mechanics of Tesla turret Ball lightning now shares the chain lightning damage, functioning like adding an additional enemy to the chain. The ball lightning can belong to you, an ally, or to an enemy — the damage will be split in all cases. Changes to the mechanics of Twins, Thunder and Gauss turrets. Shots fired from these turrets may have different initial and final speeds. Changes in the mechanics of Firebird, Freeze, Hammer, Twins and Ricochet turrets Now the damage dealt from these turrets does not completely stop after reaching the range of minimum damage. Instead, a new maximum range parameter has been added for such turrets. At a distance between the minimum damage range and the maximum range, the damage does not change. Enemy tanks at this distance are outlined in yellow. Firebird turret Range of minimum damage changed from 12-20 to 10-15 m. Maximum range changed from 10-15 to 12-20 m. Freeze turret Range of minimum damage changed from 12-20 to 10-15 m. Maximum range changed from 10-15 to 12-20 m. Tesla turret Damage increased from 315-630 to 450-900 hp. Critical damage increased from 355-710 to 450-900 hp. Reload between shots increased from 0.75 to 1.1 s. Radius of maximum explosion damage of ball lightning increased from 1 to 3 m. Radius of medium explosion damage of ball lightning increased from 4 to 6 m. Radius of minimum explosion damage of ball lightning increased from 5 to 8-12 m. Percentage of medium explosion damage of ball lightning decreased from 90% to 50%. Percentage of minimum explosion damage of ball lightning increased from 25% to 50%. «Dilatory Protocol» augment Lightning ball reload speed decreased from 150% to 50%. «Pulsar» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. «Exothermic Lightning» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. «Endothermic Lightning» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. «Superconducting Discharge» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. «Shocking Lightning» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. «Armor-Piercing Discharge» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. Hammer turret Range of minimum damage decreased from 50-60 to 40-50 m. Maximum range changed from 40-50 to 50-60 m. Twins turret Initial projectile speed increased from 30-60 to 35-65 m/sec. Final projectile speed changed from 30-60 to 25-55 m/sec. Time to reach final projectile speed changed from 0 to 1 s Range of minimum damage changed from 60-90 to 70-100 m. Ricochet turret Range of minimum damage changed from 60-90 to 70-100 m. Vulcan turret «Large Caliber» augment Added a decrease of turret rotation speed by -50%; Changed regular damage increase from +150% to +140% Striker turret Reload time increased from 2.4-1.6 to 2.7-1.8 s Reload time after salvo increased from 2.4-1.6 to 2.7-1.8 s «Missile launcher "Uranium"» augment Changed the increase of regular damage from +50% to +65% Added an increase of critical damage by +75% Changed Maximum projectile speed from 125 to 100 m/s Changed the number of rockets per salvo from 4 to 1 Added a decrease of Aiming time by -75% Added an increase of reload time after salvo by +50% «Missile launcher «Tandem» augment Changed the increase of reload time after salvo from +20% to +50% Thunder turret Initial projectile speed increased from 250-350 to 260-360 m/seс Final projectile speed decreased from 250-350 to 240-340 m/seс Time to reach final projectile speed changed from 0 to 1 s Scorpion turret «Missile launcher “Tornado”» augment Removed the decrease of salvo reload time; Removed the increase of aiming recovery time; Added a decrease of aiming recovery time by -50%; Magnum turret «Bombard» augment Added a reduction in shot charging time by -50% Gauss turret Initial projectile speed increased from 300-400 to 330-440 m/seс Final projectile speed decreased from 300-400 to 220-330 m/seс Time Time to reach final projectile speed changed from 0 to 1 s Updated the styles of several buttons in the Lobby interface List of fixes: Improvements to some payment systems.
  23. Marcus

    Patch Update #783 - Released 22nd November 2024

    Patch Update #783 - Released 22nd November 2024 List of changes: Changes in the mechanics of Tesla turret Ball lightning now shares the chain lightning damage, functioning like adding an additional enemy to the chain. The ball lightning can belong to you, an ally, or to an enemy — the damage will be split in all cases. Changes to the mechanics of Twins, Thunder and Gauss turrets. Shots fired from these turrets may have different initial and final speeds. Changes in the mechanics of Firebird, Freeze, Hammer, Twins and Ricochet turrets Now the damage dealt from these turrets does not completely stop after reaching the range of minimum damage. Instead, a new maximum range parameter has been added for such turrets. At a distance between the minimum damage range and the maximum range, the damage does not change. Enemy tanks at this distance are outlined in yellow. Firebird turret Range of minimum damage changed from 12-20 to 10-15 m. Maximum range changed from 10-15 to 12-20 m. Freeze turret Range of minimum damage changed from 12-20 to 10-15 m. Maximum range changed from 10-15 to 12-20 m. Tesla turret Damage increased from 315-630 to 450-900 hp. Critical damage increased from 355-710 to 450-900 hp. Reload between shots increased from 0.75 to 1.1 s. Radius of maximum explosion damage of ball lightning increased from 1 to 3 m. Radius of medium explosion damage of ball lightning increased from 4 to 6 m. Radius of minimum explosion damage of ball lightning increased from 5 to 8-12 m. Percentage of medium explosion damage of ball lightning decreased from 90% to 50%. Percentage of minimum explosion damage of ball lightning increased from 25% to 50%. «Dilatory Protocol» augment Lightning ball reload speed decreased from 150% to 50%. «Pulsar» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. «Exothermic Lightning» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. «Endothermic Lightning» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. «Superconducting Discharge» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. «Shocking Lightning» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. «Armor-Piercing Discharge» augment Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m. Hammer turret Range of minimum damage decreased from 50-60 to 40-50 m. Maximum range changed from 40-50 to 50-60 m. Twins turret Initial projectile speed increased from 30-60 to 35-65 m/sec. Final projectile speed changed from 30-60 to 25-55 m/sec. Time to reach final projectile speed changed from 0 to 1 s Range of minimum damage changed from 60-90 to 70-100 m. Ricochet turret Range of minimum damage changed from 60-90 to 70-100 m. Vulcan turret «Large Caliber» augment Added a decrease of turret rotation speed by -50%; Changed regular damage increase from +150% to +140% Striker turret Reload time increased from 2.4-1.6 to 2.7-1.8 s Reload time after salvo increased from 2.4-1.6 to 2.7-1.8 s «Missile launcher "Uranium"» augment Changed the increase of regular damage from +50% to +65% Added an increase of critical damage by +75% Changed Maximum projectile speed from 125 to 100 m/s Changed the number of rockets per salvo from 4 to 1 Added a decrease of Aiming time by -75% Added an increase of reload time after salvo by +50% «Missile launcher «Tandem» augment Changed the increase of reload time after salvo from +20% to +50% Thunder turret Initial projectile speed increased from 250-350 to 260-360 m/seс Final projectile speed decreased from 250-350 to 240-340 m/seс Time to reach final projectile speed changed from 0 to 1 s Scorpion turret «Missile launcher “Tornado”» augment Removed the decrease of salvo reload time; Removed the increase of aiming recovery time; Added a decrease of aiming recovery time by -50%; Magnum turret «Bombard» augment Added a reduction in shot charging time by -50% Gauss turret Initial projectile speed increased from 300-400 to 330-440 m/seс Final projectile speed decreased from 300-400 to 220-330 m/seс Time to reach final projectile speed changed from 0 to 1 s Updated the styles of several buttons in the Lobby interface List of fixes: Improvements to some payment systems.
  24. Marcus

    The Freezer Games

    Well, you may get even more than 4 from the containers using the keys you receive from the event. But you are right, we should avoid using such ambiguous wording.
  25. Marcus

    Patch Update #782 - Released 14th November 2024

    Patch Update #782 - Released 14th November 2024 List of changes: Added a setting that disables gamepad configuration by default (Note) Disabling this setting does not turn off gamepad support completely, but allows you to set a custom control layout through third-party applications. Tanks with a «fixed» turret (Magnum, B0-NK) with the select «Mouse + Keyboard» control mode can no longer switch to keyboard control mode without entering the game settings. (Note) This is necessary in order to be able to lower and raise the barrel while holding down the shoot button. Previously, when trying to change the shot angle, the game switched to keyboard control mode and shot automatically. The VFX supply activation effect for «Speed Boost» is now linked to different points for different hulls, and hover tanks have one trail on the ground instead of two The VFX supply activation effect for «Boosted Armor» was slightly sped up to better match the animation speed of the «Boosted Damage» and «Speed Boost» VFX effects. List of fixes: Fixed the switch to keyboard control. Now it works only by pressing «C» (turret centering). (Note) Previously, you could switch by pressing Z/X, and this created problems in some cases. Fixed dead zones for control sticks in the mobile version (Note) This behavior was intended only for gamepads. Reduced the angle at which a hover hull stops turning to the direction of the turret (Note) This will allow for more precise hover rotation, which will be very useful for Crusader, for example Fixed displaying the self-destruct launch progress bar when holding the button after self-destruction has already been launched.
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