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Posts
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Everything posted by 2shots2kills
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Casual 5k Cry... I wish I had some useful teammates once in a while but NO.
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IMHO, Shaft is the hardest Turret in the game to balance properly, along with Freeze. This goes way back to when Shaft was first introduced, (I already played back then) I instantly said "this Turret has no place in TO". Battles in Tanki are fast and dynamic, and a camper Turret that can oneshot people not only is pretty useless when considering the game mode, (It was/is only truly good in TDM) but creates immense frustration to the players that actually want to play the game mode they have chosen. (CTF, RGB you name it) Shaft went through countless changes and reworks, first it had no arcade shot or laser, then it had an overcharge mechanic, then several balance adjustements, and now this.
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Honestly, very good changes across the board this time. The Brutus change is awesome, 100k is basically free, and it will allow us to have full supply bonus when we are out of batteries. (and I am always out of batteries...)
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When you play the game alone and your team just drives along and bumps into walls...
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I disagree, if you stop at MK7 you are going to get stomped when you reach high ranks, and you will have trouble earning a good amount of crystals. It's better to get MK8 and be perfectly competitive. As I said, if you really want to play something else, just open a new account.
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Also, stick to one Combo only. If you want variety, either open a new account, or o wait until your main Combo reaches MK8, only then you can branch out and buy something else. If you want max value, only play until you complete your daily/weekly missions, then wait until they reset each time. Clam your containers, upgrade your stuff and don't waste crystals on speed-ups. Use Tankoins to unlock all three module slots and then keep them to buy a good battle pass.
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Fair and balanced gameplay.
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Mom can we have Hopper? No, we have Hopper at home. Hopper at home:
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Do you know we have Legacy Skins in the game that we must buy with real money, right? Where do you think those came from?
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No need for such an option, one day we will be able to purchase the "old" Skins for 50$ each... Just like the Legacy ones.
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It depends on the corner, Wasp and Hornet are better on tight ones, being able to turn quicker and change direction. On any other type of corner, Hopper is better because it can just drift away. In that case, tracked hulls lose their momentum.
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I can't wait to get attacked by AP Magnums with Booster Drone always active...
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Wasp, Hornet and Hopper hulls now have a speed of 9-12 m/s. So now Hopper goes from 11m/s to 12m/s at MK8. Even more broken when paired with Crisis, and it renders all tracked Light Hulls useless and obsolete. GG.
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I am fine with Defender nerf, but I suggest to reduce the number of supplies consumed from 3 to 2, same for Booster.
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Do I need to explain?
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I like this idea, I could even see this being introduced in the future.
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Either that, or as I mentioned before, it could be caused by the "new" ricocheting ability of the shells. It's like the game prioritizes the ground/walls instead of the enemy tank, so the shell can bounce, but by doing that, it misses. You can do a very simple test. When there is an opponent that is sitting lower than you, start rocking your hull back and forth and shoot. You will see that instead of hitting the tank, the shell will bounce on the ground, ricocheting up in the air. I do that all the time with Thunder, Railgun etc, and I always hit the target, but with Smoky is almost impossible.
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That, and with hovering hulls that strafe around is a real headache trying to hit anything. And when your aim is good, the shots go UNDER the bloody hovercrafts. (it happens all the time)
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I disagree. Smoky needed a small buff, since it had no power in a 1v1 encounter and it was often doomed to lose. Striker, on the other hand, was already overpowered, so this buff was not needed at all.
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Heavyweight is so fun in RGB. You can only abuse it when there are no hoppers tho. (and it's an useless augment most of the time)
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Well I don't know about the other augments, but EMP Smoky now is lethal. If you have DD and you crit the opponent, he is guaranteed dead, since you will deal over 1k damage per shot, and the EMP effect lasts 5 seconds.
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I wish Smoky didn't miss its shots so much. Each game I have to deal with ghost shells or weird shots. I posted proof of this with a video but nothing happened. (of course) I am sure this happens due to the ricocheting ability of the shells, they just bounce for no reason instead of hitting the opponent. Anyway, I am curious to see how well it will perform after the buff, Smoky's DPS was certainly nothing to brag about.
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Oh, I missed that. But still, poor little Thunder.
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challenge October Challenge I - new supply in prizes!
2shots2kills replied to Marcus in News Archive
"The unique «Nuclear Energy» supply" This will further ruin the game. Now we will have OP Players that will be able to activate their OD on-demand, or twice in a row. Double jump Hoppers + Crisis and double OD Paladins.
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