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Posts
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Everything posted by 2shots2kills
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We all have bad teams from time to time, but man, You have to put an effort to be this bad.
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The last shot on the Vulcan/Titan goes either through the enemy hull, or under it.
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I already posted this issue in the "Let's Discuss Smoky" Topic, but @At_Shin recommended me to report it here, so here it goes. Sometimes Smoky's shots fail to connect to the target, or go too high or too low, missing completely for no reason. (for example, earlier today a shot went under an enemy Ares, dealing no damage) I will try to collect more evidence, but for now, I'll post this quick video. (again)
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Definitely. Sometimes I angle myself to shoot down and the shell bounces on the ground instead of hitting the target. I think I might park Smoky until it gets fixed or changed. (if it ever will)
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Replay the video at 0.25. The shot seems to go through the back of the enemy Smoky's turret. Anyway, I invite everyone to test Smoky for around 10 battles, and see for yourself... this was just a quick video, but even worse shots happen all the time.
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Here, an example. The first shot on the Smoky/Titan misses, and the last one on the Vulcan/Titan goes under.
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Try it yourself, play with Smoky without Assault Rounds or Autocannon and look at your shots. I can record it just to show to the Forum, because I am sure of it, I have played plenty of battles already.
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No, it's not about projectile speed. I mentioned Thunder and Gauss to clarify this. I can hit Sledghammer Rounds 90% on the time, with Smoky is different. You have an opponent in front of you, like let's say, about 3 tanks distance away from you. Two shots hit, the third randomly misses and goes high, the fourth hits, etc. As I said before, the shots miss without any reason, and it's really frustrating, I have already been killed or failed to kill a target because the shells decide to go into the air, or they bounce somewhere without hitting the Tank.
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I had no idea it was this bad, other Turrets have a projectile but they don't miss like this, I feel like it's not an intended feature.
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It is only me or Smoky's shots tend to miss the target a lot? They often go over the enemy, or bounce on the ground. I have 0 issues with Thunder, Gauss, Railgun, Shaft, Rico... basically any other weapon... so it's not my aim. Did you notice this as well?
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Same for me.
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Okey Tanki I get it, you want me to buy Smoky, alright, no need to be so aggressive about it, jeez!
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I see, well what can I say, not everyone likes teamplay.
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Shoot two rounds into the air, keep the last one. Pop out and shoot someone disabling his armor. Your team will finish him off, or you can reload while in cover and kill him yourself.
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Notification about discontinuing of the game in the Netherlands/Belgium
2shots2kills replied to Blutaar in Archive
Can't you just keep playing with a VPN? -
Sorry wot?
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The enemy team had TWO Hopper Crisis clowns, but we managed to kick their flying butts. I have to say, I had a great team this time. (ah, the two of them left just before the end of the battle, gotta keep that Efficiency rating up ya know)
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What do you guys think will happen to the XT line now that HD skins are being introduced? My thought is that they will stay as they are, and that a new line of "HD XT" skins will be launched. I doubt that Alternativa would miss on an opportunity like this to cash in.
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Reduce the EXP boost and increase the crystal income, so that a F2P player can at least have a couple of combos to play with. If a low rank player makes the fatal mistake to branch out and try a couple of Turrets and Hulls, he will be in constant crystal deficit. Of course this is made on purpose, to make people buy product kits in the garage. Everything in the game is there for a reason. Anyway, I was joking, it was meant to be an April Fool's Topic after all.
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"In the next update we will bring balance to the game, improve the MM, reduce the Rank spread and make the game more Free to Play friendly."
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What Is Your Opinion About the Current State of Tanki Online?
2shots2kills replied to Maf in Game Discussion
Other than the...interesting shape, the problem with Dictator is the Hitbox. It needs to be a triangle just like the Hull itself. -
Testing Thunder w/ Subcaliber Rounds; the instant hit is useful, and the lack of splash is both a plus and a malus, depending on the situation. With 15% reduced reload instead of 9% it would be (almost) perfect.
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Yep, the pace of the game in general was 3x slower than today, I'm not kidding.
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