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Maf

Tanker
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Everything posted by Maf

  1. Maf

    NEW ALTERATIONS

    Okay, here's my guess: (white = already exists) Firebird: High pressure pump Compact tanks corrosive fire (?!?!) Higher max. temperature at the expense of base damage. Freeze: High pressure pump Corrosive mix Movement freezing (targets enemy tank's tracks to slow them down, but maybe doesn't affect the turret as much and deals less damage) Lower minimum temperature at the expense of damage. Isida: Broadband emitters Support nanobots Increased energy tank (probably for less damage or range) Attack nanobots (increase damage but reduce healing power) Hammer: Slugger High capacity drum One extra shot (but doesn't increase loading time like the above alt and instead nerfs something else) No idea, probably something that fires two shots at once and deals double damage, but changes reload mechanics Fire shots (which makes no sense for a shotgun, but whatever) Twins: Plasma core accelerators Stable plasma Penetrating plasma (goes through tanks like railgun) Umm... Decepticon Twins? No idea. Ricochet: Minus-field stabilization Unstable plasma Increased energy tank (no idea why you'd need this, considering rico has 29 shots right now) Shuriken plasma balls No idea, probably just higher damage shots Smoky: Assault ammunition Precision targeting system Shots freeze enemies Shots set enemies on fire Quick-fire shots (It quickly auto-fires 5 times, then goes for a long reload. Kinda like the new revolver added in Fortnite) Higher critical damage and/or chance Striker: Reduced lock-on time 6 rockets instead of 4 Higher explosion damage/range (probably less default damage) Faster turning for rockets with lock-on Vulcan: Faster horizontal tracking Modified firing rate Fire ammunition (sets targets on fire, kinda lame) Thunder: Armor-piercing ammo Lightweight ordinance autoloader Explosive ammo (increases explosion range and damage but reduces base damage) Railgun: Faster horizontal tracking Shell stabilization High calibre ammo Shots ricochet off walls Higher piercing damage to consecutive tanks (i.e. first tank gets base damage, then higher and higher and higher for next tanks in line) No idea, maybe faster warm-up time before shot? Possibly shots that deal some damage to nearby tanks as they fly past, even if they did't actually hit Magnum: Maybe some kind of armor-piercing round? Faster reload or faster turret rotation. Or maybe it will enable horizontal rotation? No idea. Firing a shot places a mine where it lands? Fire shots Freeze shots Shaft: Assault emitters Heavy capacitors Light capacitors (less sniping damage but fast reload) Triple shot ability No idea. We'll lock this topic on Tuesday, or whenever the alterations are released.
  2. You'd be surprised how many people spend that long on a regular basis, even without any special events. It's up to developers to decide how much time they think players should spend to get the rewards. They have the data, so if they find that players are not spending as much time as expected, they may tone down the requirements. But as of right now, they are encouraging players to purchase the easy stars pass during this event (generating revenue), or play for a long time and thus generate website traffic. Wouldn't we all? :lol:
  3. I think you missed my point. You're supposed to slowly micro-upgrade your turret while you haven't unlocked the next modification. So by the time you unlock your M1, your M0 should already be at 10 steps (which is the same as M1) and you just buy the next modification for free. The fact that you're upgrading your equipment means that you will be able to compete against turrets that unlock later on, because theirs will be default, but yours will be upgraded, despite unlocking earlier and being weaker in its default form.
  4. Yeah, the MUs are a bit of a disappointment. But then again - we get so many double funds and bonus crystals from various places nowadays that you don't even need the 50/70 MU sales to get as many Mu steps done. Forgot about the 2016 discounts. Thanks for correcting.
  5. Pretty sure this will be done after developers release the rest of the XTs. Once the XTs lose their novelty they will probably all be put into the shop under a "skins" category.
  6. I'll mark it started since it seems to already be a functioning feature, but mobile isn't officially released everywhere. Thanks.
  7. To be fair, we only had 50% for Halloween once, last year. Discounts were always 31% or less. Pretty sure there weren't any at all in the first few years.
  8. Devs can't just keep giving us higher and higher discounts every single year. Last year's Halloween discounts were insanely high, so it's hardly surprising that they're lower this time. After all, Halloween was never Tanki's biggest celebration - the main events have always been New Year, Tanki Birthday and Tanker's Day. Instead of being upset about we didn't get, how about we enjoy what we already have? :) Oh yeah, those were a thing... like, 100 years ago.
  9. Let's not forget the fact that by the time you get those 700 stars, you would have also earned 30 containers, which is a massive amount considering the rewards you can get from them. The paint itself is a brand new animated paint every time, and animated paints used to sell for $60 each when they were first released. That's a pretty major cosmetic that you can earn for free, so obviously the requirement to get it must be huge, otherwise the paint will instantly lose its value. The majority of players are not expected to earn 700 stars during these events. If you are a casual player, who doesn't normally spend more than 2 hours on games per day, I recommend that you ignore the rewards and simply play as much as you normally would if the star event wasn't there. That way you will just get a few extra containers on top of what you get from missions, as well as the additional bonus from double battle funds, more common gold boxes, and discounts. I don't see a point in spending the whole week worrying about stars and stressing out to try and earn the highest reward. An important factor is the game's economy. Keeping the prize requirements high allows developers to hold these events fairly often, without giving players too much free stuff. It can't be too easy to get the rewards otherwise players will no longer need to spend money as they will get everything they need for free with minimal effort.
  10. Exactly. And the way it's meant to work is that by the time someone else unlocks and buys Thunder M1, the players with Firebird M1 would have already bought a few MUs on their Firebird, making it similar in power to the default Thunder M1. This kind of system would work perfectly well if only MUs would be limited by rank, but unfortunately that's not the case and a player can buy crystals and instantly get Thunder M2 as soon as they unlock the M1.
  11. Maf

    Ideas for Game Modes!

    Highly unlikely. The game mode you propose would be a lot more boring than JGR now, because all you can do is spawn, drive across the whole map towards Juggernaut, get killed and repeat the process. At least now you have a choice of whether to go for Juggernaut, play normal DM, or a bit of both.
  12. Valid Learning how to lead your shots in order to hit moving targets is part of the skill curve for turrets like Striker and Ricochet. Your idea makes sense, but I think many players will disagree with you, stating that it will make the turrets overpowered, too easy to use and way too difficult to fight against.
  13. Halloween won't be postponed for reasons I explained in your other topic. Feel free to continue the discussion there. Closed.
  14. Maf

    From where all the cheaters are comming?

    Cheaters are most common on low ranks because they create a new account and play before they get banned. In later ranks you'll find less and less of such players. The battle against "hacks" will never end and developer continuously upgrade the game's anti-cheat to block the cheaters. However, some of them find a way to get around the system, so if you see a player cheating, use the in-game reporting feature or record a video and report on the forum. See guide here: https://en.tankiwiki.com/Reporting_a_violator Closed.
  15. Maf

    Let's Discuss Matchmaking

    I was thinking for a while about posting a topic like that, but I guess you beat me to it.
  16. Maf

    Why you let clan members in one team?

    In addition to the above, a group of players in an MM battle always gets placed against another group. So if you see players from the same clan in one team but not in the other, then it either means that players from the other group aren't in the same clan, or that group left the battle in the beginning.
  17. Those flags are kinda hidden and out of the way, as opposed to an official battle between two nations.
  18. Maf

    Tanki World Records

    Obligatory "Ha, I knew you'd post the 1000!" comment :ph34r:
  19. Probably won't happen to avoid any kind of nationalistic conflict. This is why the teams in the second War were named after animals, rather than countries.
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