-
Posts
23 611 -
Joined
-
Last visited
-
Days Won
273
Everything posted by Maf
-
I gave some examples already, but I'll make a list to reiterate: Some people may not have a PC and found out about Tanki when they came across it on youtube or their favourite youtuber did an overview of the game. They don't have PC, but they will be happy to try the game using the mobile version. Sometimes PC is not available. Mine was broken for 3 months this summer and I had to use my phone to complete missions before I got my PC fixed. If you have a desktop PC or simply don't want to carry your laptop on a trip, but still want to complete missions/play, you can do so on your phone. Some children are too young to get their own PC, so perhaps they were using their parents' or friend's device to play. With the mobile version they can do it on their phone. I'm 22 years old, so I'm pretty sure I can relate to the current times. Not all families are the same, and some are too poor to get individual devices for their children (but phones are cheaper), while others intentionally refrain from buying a PC for their child to avoid them getting distracted and not focusing on school work. You don't really need a PC to study until around 10th grade (15-16 years), so I'm sure a lot of children don't have a PC or laptop, but obviously almost everyone has a phone. I don't understand why playing on a phone would be more expensive. If you are using wi-fi, it's the same as with a computer. Even if you use your data, gaming actually takes very little resources to play (once you download the app with all its textures and graphics), so I don't think it would be expensive. I mean, I think I recall playing for 5 hours one day and only used about 20mb of data. I doubt that a lot of parents block mobile games, but there's no reason to consider those cases, since if a parent does something like that, then it doesn't matter if the child has a phone or PC - Tanki will be inaccessible either way.
-
@a7x_Pedro48, @stanzhang, @DieselPlatinum, @Bydo and @wolverine848, your posts about the mobile version have been moved to a more relevant topic: http://en.tankiforum.com/index.php?showtopic=356082
-
Children? I don't know, but I feel like a lot of kids below 14 (a large part of Tanki's audience) don't have their own PCs and only have phones. Besides, there are many potential situations where you might not have access to your PC, even if you own one.
-
Not quite. Turrets that shoot instantly (Smoky, Thunder, etc) would never miss, but Striker, Twins and Rico could, if the enemy is moving. The game would point your turret towards the enemy, but not account for their movement (so no leading shots). I never said every day. Imagine you're visiting your grandparents for 3 months during summer and you can't bring your desktop PC with you. The mobile version would be perfect in that situation.
-
I found it. I approved the idea a couple days late, but Hate merged the idea into the Profiles topic a day after, so your topic was up for much less time than it should have been. You can find it here: http://en.tankiforum.com/index.php?showtopic=377173
-
Of course it's undeniably worse than playing on PC, because let's face it - how could controls using two fingers ever be better than a whole keyboard (and mouse)? But it's definitely playable for situations when you don't have your PC with you (on a trip), or you don't have access to a PC at all and want to play. But I agree that it needs different controls and a unique feature that will put mobile players on a similar level as PC players. One thing I personally suggested is more advanced autoaim, so when you press a button, your turret automatically turns and points at the nearest enemy, but you still have to manually press fire, activate supplies and control the actual tank.
-
So we're calling 2016 Tanki "retro" now? :lol: On a serious note - this would be a terrible financial decision for Tanki. Making an older playable version of the game has multiple huge disadvantages: It would take many months and man hours to create. It would drive some of the current audience away from the main game, which means less effective Matchmaking. It would create some hype on release date, but the vast majority of players would play it for 5 minutes and go back to the current version (because in most aspects it's undeniably better). Only a handful of players would actually stay and play regularly. The amount of revenue it would generate would cover only a small part of the development cost. My guess is it would stay active for a couple months or so, but then everyone would go back to the main game because it's better and has more active players. So yeah, there's a reason why we don't accept ideas for "bringing back old tanki".
-
Someone else could have merged it somewhere without me noticing, because I don't recall seeing any topic from you. You latest topic was posted on the 16th of September.
-
As far as I know, you didn't post anything in the last week.
-
Valid Show teammates' overdrive charge progress
Maf replied to r_Pistachio7 in Ideas and Suggestions
Topic merged -
You can already cancel the afterburn if you time the repair kit well. Just make sure you activate it right after the fire damage tick.
-
Valid Show Juggernaut in Tab and give it unique shot colours
Maf replied to Tankifight in Ideas and Suggestions
Under review Juggernaut already has a unique overdrive, engine and Railgun sound. I definitely agree with your 3rd suggestion though. -
Valid Save battle settings in battle creation menu
Maf replied to CODY2AWESOME4U in Ideas and Suggestions
Topic merged -
Valid 7 module slots, but gradually reducing protection value
Maf replied to OKDad70 in Ideas and Suggestions
Topic merged You're suggesting a very similar concept to this topic. Also, I don't get why you had to introduce this "efficiency" into the mix. Not to mention that I think your numbers are wrong, since 150 being reduced to 140 is not a 30% loss. -
Topic merged No, developers will not be adding a feature just so that you can spam insults at other players.
- 79 replies
-
- 2
-
-
-
- Communication
- Chat
-
(and 1 more)
Tagged with:
-
Exactly. The time you spent not charging up your shot's power is added to the reload. So the less you charge up your shot, the longer it will take to reload afterwards.
-
Shooting at short range is actually less convenient now, because the reload is longer when shot power is small. The turret's effectiveness at short range was reduced.
-
Will publish it within the next hour.
-
Valid
-
But this shows the actual effects in game, which is not what we had in the vlog.
- 72 replies
-
- 10
-
-
I hate such people with a passion. Lately I've only been playing JGR battles, where you shouldn't really be fighting other players anyway. Fine, I don't mind if you do sometimes shoot others and finish off damaged tanks or shoot those with light hulls and/or no protection to get easy kills (after all, player with most kills wins). But when I'm a freshly spawned Titan with DA and 50% protection from your turret, minding my own business and trying to aim at the Juggernaut, WHY do you start attacking me with your useless Freeze/Rico/Twins/etc.?!?!? I will never understand these people. I personally always ignore 50% protections unless I have DD and they don't have DA, and preferably they are damaged.
-
Yeah, that's a good point... I think we'll keep them for now. Perhaps devs will change it back. Or we can make it so that the criteria for beating the record is to get 90% or more of the current value.
-
No idea where you get those missions. I just completed 375 score in RGB and got 4 batteries. And I'm pretty sure it's the same every time.
-
valid Hint that nickname has changed to form r_nickname0 after unable to log in
Maf replied to sensei_tanker in Ideas and Suggestions
Valid -
I don't understand what you're upset about. You suggested a record and Musa asked for proof. Please provide it, otherwise nothing will be done.
Jump to content




























































