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Posts
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Everything posted by Maf
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I don't really understand your logic. Any "bad" player can buy a clan license and thus be in a clan. At the same time any skilled player can be not in a clan and yet pose an even greater threat to you. If you are having trouble fighting against individual clan members (who are not in an organised group), then unfortunately there's nothing I can recommend other than trying to improve your own skill to be able to compete better.
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Hull ideas are good, but not right now. The reason there hasn't been a new hull in the past 6 years is because there is no point having one. Current hulls provide the whole range of different parameters, from fast and weak to slow and armoured. Anything in between would be too similar to an already existing hull, while anything else would be unsuitable (too weak or too slow). Developers are currently working on adding unique overdrives to each hull, and once that is done, there will definitely be room for more hulls and more overdrives, including something like what you suggest.
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Nah, I think its pointless. Accepting 300 friend requests at once isn't an interesting record, imho.
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No, he's just a distinguished, experienced and very active member who was selected to judge records.
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This may come as a surprise, but the 20% isn't all that good in some battles. When there's 2 or 3 turrets dominating the game, then it's much better to have 50% from those three. Also, the Spectrum module isn't permanent. I won't have it forever.
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Can anyone recommend a good module to buy? Probably something without Magnum since I already have a module for that one.
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What are you talking about? This would only change the visual look of the tank while it's being healed or damaged. It wouldn't affect the actual damage, impact force, recoil, etc.
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That's very generous. Thank you :)
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Topic merged Increase impact force - maybe, but it doesn't make sense to increase the recoil. Other guns propel their projectiles with a controlled explosion and generate recoil due to Newton's Third Law. But Striker's projectiles have their own source of acceleration (the rockets' propulsion), so when they are ejected from the turret, they have very low initial momentum (they are usually just popped out with a spring mechanism) and therefore they don't generate much force in the opposite direction. I know Tanki isn't realistic, but it just doesn't make sense to do this to Striker when one can just take a more suitable turret for parkour.
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Topic merged
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Topic merged
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Wait, so is there a glitch that makes Magnum rapid-fire? Is it still in the game or has it been fixed?
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Couldn't have said it better myself. If you don't buy crystals and aren't a "tryhard no-lifer", then your best chance at doing well in Tanki is to have just one upgraded Turret+Hull+Module combo.
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I don't think we ever had a holiday event this big!
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They were added to the game before alterations were a thing, so they got alterations at the same time as all other turrets.
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A place where we primarily make announcements about major changes and collect reports from players about pages that need changing or requests for new pages.
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Added. Also added Yorkshire to maps. Don't ask me to add all the new paints in there too :wacko:
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After the Paint Separation Update (July 2016) paints no longer provide protection. To get protection from turrets you now need to buy and equip modules. You can find the full list of modules that include Magnum and Striker protection under spoilers at the bottom of this and this page respectively. If you have any questions about this or anything else, please post in the questions and answers topic. Closed.
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Topic merged This is basically declined. When you complete missions every day to do the chains, you are playing the game, and Tanki profits from that (more players, more popularity, etc.). But when you go on a break, Tanki doesn't get anything from that. Not only that, but you also suggest that it would be impossible to do missions while on a break, which further discourages one from playing. All in all it's just bad for the game.
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OK, I just checked it with Yele. Turns out that "power-levelling" has been gone from the rules for quite some time now. So it's impossible to get banned for it, no matter what you do. The only thing that's bannable is battles between accounts of the same player. So if you enter a game with two accounts and start killing your other account over and over, you may get banned. But if you get your friend into a battle and kill him over and over, you will not get banned. The worst thing that can happen is that the friend gets kicked from the battle for intentional inactivity. So in a nutshell: normal FW battles are not banable under any circumstances. The only exception is if it is played with two or more accounts belonging to the same person.
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Did players keep them though? I thought those got removed. AFAIK, only the ones from the latest tournament stayed in garage.
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Pretty sure all the paints on the wiki are currently available. I.e. at least one player owns each paint and is able to join a battle wearing it. But some are not there, like Spectre, Nightmare and a few others we're missing (like the OK vs VK paints and maybe some others I'm not aware of).
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