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Posts
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Everything posted by Maf
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OK, now this is waaaay against the rules. One does not simply create a diary when the forum rules specifically tell you not to do it.
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That's not a keyboard :)
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It's more efficient in terms of time, but costs a lot more crystals, which is no bueno...
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It's cool, but uncomfortable due to the fact that the game is designed for computers. You need to always have access to the conventional keyboard to play comfoetably.
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Definitely agree with you there. Before the update, I would activate armour with the rest of my drugs, while now I only have time for DP and nitro before I'm at the enemy base, so when someone shhots me, I'm forced to use the repair kit instead of DA, which gives about as much bonus as double armour, yet costs three times as much.
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I have mamoth m2 on my alt, microupgraded halfway. It's slow, but with everyone else using light hulls, a mamoth in defence of the winning team wins you the game! With a couple isidas constantly healung, you can even attack and occupy the enemy base while your teammates with lighter hulls carry the falgs. Even after the drug update i managed to get a D/L of over 20.
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Or Hunter Rico... Trust me - XP players won't be happy when you enter the battle with Hornet Rico, I tried ;) A fun thing to do though is to create a Hornet-Rico battle on the first server and call other players with railgun noobs because they aren't following your format :D
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Everyone here is making a valid point here and you are simply refusing to accept it. You created a topic that doesn't carry much important or useful information and the title is misleading. You need to improve the content like we tell you, otherwise the topic will be closed or at least it will remain unpopular and you won't have any respect from the community members. By insulting us when getting criticism, you only made your position worse.
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The big issue regarding parkour in battles is the fact that people have differemt guns and hulls with different speeds and weights. If a new parkour battle mode is to be implemented, it will have to equalise all tanks of all players, so that everyone is equally able to do the parkour challenges on the map. Automatically giving everyone the same equipment goes against the game's principle. This is the reason hiding spots were removed from maps a few months ago - they gave an unfair advantage to players with certain equipment over other players.
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I don't understand what you mean... Could you please rephrase your complaint in a more logical manner and preferably in PM?
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This topic has no value or originality. You basically copied PeaceKeeper's topic idea, but your version is less informative. If his topic is just about ggod enough to be considered worthy, then yours is, unfortunately, unacceptable.
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There is no division for ranks to avoid multiple sub-sections of the topic. For your in formation, Guinness World Records also doesn't accept records for younger ages just before it's more difficult to achieve them at that age. Sorry...
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Well, it's fine if you're a buyer and are able to afford whatever you like, but IMHO buyer or not, it still makes sense to wait for sales to get more value for you money or time you invested into the game. Unless you are really impatient. I admit - last year in september i couldn't wait and bought hornet m3 without sale... I regret that now.
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That's quite strange, since one of the aims of that update was to make the heavy hulls less powerful in drug wars...
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It's a shame that all secret hiding spots and camping locations were removed from most maps. For example the camping place behind a house on Polygon, which is accessed by moving along a fence behind a large building. Or the top of the hill on Combe where you could troll the enemy team of freezes with rico. Or the whole Abyss map, before all the secret platforms and inaccessible areas were joined up in the remake of that map. In my opinion this needs to be brought back in the form of a new map, that encourages players to get faster hulls and use parkour to their advantage. Like a labyrinth map, where if you can go along the bottom and follow the path, or you can use your skill to get across jumps and through tunnels to get a shortcut. Similar to the Monte-Carlo map, but more complicated... The only issue is that is the jumps are made too difficult, then players without M3 light hulls with nitro won't be able to use the jumps, so the map won't be popular, yet if the jumps are made too easy, then there's no point having them.
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Also Rico and Thunder will already be m2. Major is only two ranks before you can get the first M3 guns...
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Always. However, do keep in mind that you may be at a slight disadvantage on ranks just before the next upgrade unlocks for the hornet/firebird. For example, I'm using firebird right now and I find it quite difficult to play with M2, since most other guns and hulls are already M3 and M3 firebird unlocks in two ranks. You might want to have a second turret that you can upgrade and use while you are waiting for the right rank to upgrade your firebird/hornet. Thunder would work quite well for this purpose.
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Nice guide, but there are still some things you need to improve. Try and read over it to see if it sounds right. Also, some techniques may need more explaining. "Let him shoot first, and then shoot at his sides while he tries to fire. That should knock his aim off." This should be changed to: "After he shoots you, wait a bit and shoot the corner of his tank just before he shoots you again. That way his tank will turn due to the knockback and he will miss his next shot. You can continue shooting him in the corners after this and with enough skill, you can kill your opponent without getting any damage." P.S. In the beginning you said that it has "Ok recoil". Do you mean that it doesn't push your own tank as much when you shoot, or do you mean knockback where the other tank gets pushed around?
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Dang it, I can't even sat that it's fake :D Nice record!
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Good luck with your letsplay! However, do keep in mind that keeping blogs/v-logs of your progress like this on the forum is not allowed (I think), so this topic will most likely be closed...
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I will disagree with any claim that railgun is OP. In my opinion, there are way too many popular protective paints from it and railgun's long reload and "warm-up" before the shot make it really easy to beat in a duel and quite ineffective for getting XP. It's only good in TDM battles where you can camp and deal damage to enemies from a safe distance, while still getting points when someone finishes your kill.
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A more complicated design will make them use more server power to load, increasing the amount of lag. Besides, a mine is supposed to blend into the background, so making it look more "exciting" goes against logic...
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You should ban him :D
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