-
Posts
23 622 -
Joined
-
Last visited
-
Days Won
276
Everything posted by Maf
-
Guys, you're going very off-topic here. Please stick to discussing Railgun here and use PM for other conversations.
-
You should definitely try every gun at m0 before you upgrade it to m1, so buy Ricochet and play with it for a while to see if you like the gameplay. As for the hull, both Hornet and Wasp are good hulls with fairly similar stats. Apart from the difference in armour-speed (Hornet is more buff and Wasp is faster), the other main difference is drag: Hornet seems to have less traction with the ground and slides on turns, while Wasp has greater traction as well as (I think) better acceleration. Wasp is therefore, more agile, however the low weight means that it will often turn over from other guns' knockback and even from your own gun's recoil if you use Shaft, Rico or Thunder. So you may find it easier to use Hornet (hence it's the more popular hull), but if you like Wasp more then definitely go ahead and upgrade it. The guns you are choosing from are all very different and require different tactics in battle. It's always better to have two different guns available for various situations, but if you can only afford one, then here are their general facts to help you choose: Isida - unique gun with the smallest range in the game. It is the only gun with autoaim sideways (you don't have to aim at the enemy directly to hit them), which is why many consider it easiest to use. It's not made for DM battles, although you can be successful at DM's if you're good enough, however it's definitely more interesting to use Isida in team matches, where you have to balance between attacking and healing your teammates. A good Isida must be fast and watchful, always moving around the battlefield healing defenders, but mostly supporting attackers. One thing you must never do is stand at the base and say "if you need healing come to base" - that just shows laziness and ignorance. Ricochet - easy to use, but hard to master. If not the most, then definitely the second most difficult gun to use after Railgun. You need to have a good knowledge of your surrounding so that you can quickly recognise where you can use the ability to ricochet your shots to your advantage. Also, the fact that Rico's shots have limited velocity (they don't hit their target instantly like Thunder), means that emenies will avoid your shots and hitting moving targets will be difficult. You will need a lot of practice before you'll be able to use this gun to its full potential. Shaft. Fairly easy to use and usually rather boring if you spend your time sitting at the base and staring into one spot in your scope, waiting for enemies. It's a lot more fun if you take risks and try to take over the enemy base, using Shaft's sniper option as well as the arcade more to fend off enemies. It can be fun at times, but it's restrictions in active gameplay will limit your fun to mostly large maps. Thunder. Quite an easy gun to use if you have no trouble aiming accurately. Very effective on maps, where enemies are often close together (e.g. Noise). With a Double Damage bonus you can easily get 1-2 kills per shot even if the tanks you shoot need 2 shots to be killed. Once you get the basics you can try and be more advanced by using the splash damage to hit enemied behind walls by shooting walls next to them of tilting your tank to shoot the floor next to them. I hope this helps. Remember - always choose an item because you like and enjoy it, not because it's OP.
-
At least it doesn't disturb the game too much. It would be nice to have a 15-30 second delay in DM, but instant dropping in team matches so that the game process doesn't get inevitably sabotaged for a by gold catchers while they wait and do nothing.
-
I'm pretty sure it's quite easy get more, but you have the evidence so I guess it counts...
-
There are two new walls - one on each side. They were places on the top level on the far left (when looking at the enemy base) to provide cover for those going up on the ramp or onto the raised middle area.
-
It's not that bad now. Definitely better than before... (remember merging tanks when you spawned inside one another and fused :wacko:) If the tanks have more polygons on them, it will make the physics a lot more complicated and tanks will have a lot more potential to collide incorrectly and glitch out. I'll bring your attention to the tank in GTA San Andreas - when two tanks collided quite often one of them would fly a hundred meters into the air. If this starts happening in TO, imagine the amount of falsely blocked "cheater" accounts in the first day...
-
Yeah, the "smart cooldowns" didn't really help the situation. A well organised group can still easily "rob" another team if they have enough drugs due to the almost limitless use of repair kits. With a team of people with M4 tanks AND with voice communication a normal team of random players has no chance against them. Just don't play long battles unless you have a good, reliable team of friends.
-
Monte Carlo was updated a while ago. Even though no-one plays Polygon CTF, the hiding spots were still a bit unfair because tanks with knockback guns could get in there and snipe others while the short range guns would never get them.
-
That's definitely strange. Perhaps they simply forgot repair kits when making the predictable drops locations.
-
Stadium and Sandbox were also updated (maybe others too) They won't add any new hiding spots to the maps. The main reason why maps were changed is because some of them had hiding spots where one could hide the flag and stay there, which would be unfair to the losing team. Such actions are considered sabotage so the map makers did what they could to reduce possible sabotaging options on maps.
-
Have they? Weird. I'l go and check some of the maps. Are you sure you checked the whole map? Maybe the drop location is different now...
-
What if I told you - not all players in this game are little children like you.
-
This is intentionally made to make gameplay with Shaft slightly more difficult, so that it requires more skill, otherwise it would simply be an OP noob turret that only needs two fingers to operate. The idea is that as your shot collects power, the intense energy contained within the turret is making the aim shake. More energy = more vibration.
-
CTF seems to be the popular gamemode in most online games. Its concept is similar to football (using teamwork to get an object across a playing area and avoid opponents), which is why people like it. It's my favourite too...
-
I remember that this topic exists :D Timetoplaythegame, why are your invitation notifications off? I tried to invite you to battles a few times and you don't see the message :(
-
It would increase lag, increase the loading time of the game, increase demand of the game (therefore lower FPS) and add potential for strange behavior of tanks after collisions.
-
Well, all the crystal drops are now added to the fund, therefore the fund increases quicker, therefore more golds will drop, right?
-
Yet having the crystal boxes available encourages sabotage and, while helping bad players progress, it also ruins the game for the better players. This isn't kindergarden, where people babysit you to make sure you're happy no matter what. This is a multiplayer online game, where if you can't play - you can't win. The developers are doing the right thing by encouraging less experienced players to improve, rather than making the game easier for them. If you can't improve, then maybe this game isn't for you... P.S. If you really struggle with gameplay - start a new account and play against other inexperienced players until you get enough practice to be comfortable in battles with more experienced players.
-
The promotion is over and will no longer be available. It has been replaced with alternative supply sets.
-
Much respect to developers! Thank you for realising the greatness of this issue and taking care of it quickly!
-
All of them :D I'm pretty sure all three (and most likely many others) belong to the same player.
-
OK, tell me them what's Thunder's disadvantage if it didn't have self-damage? The gun would be WAY too overpowered. I'm not sure why you noticed a decline in Thunder users. The main reason could be excessive amounts of popular protective paints that have thunder protection included (Emerald, Prodigy, Clay), but then again, those paints are popular BECAUSE there are lots of thunders.
-
I'm back :) You're not completely useless. If you're good enough - you can shot nearby walls next to your enemy so that the shot deals lots of splash damage to them and only a bit to you.
Jump to content














































