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Posts
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Everything posted by Maf
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Play with the combo that you find easiest and most comfortable. If you're good at controlling your tank you will inevitably get lots of XP.
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rambobear11 was right - there is already an existing topic for gold box screenshots: http://en.tankiforum.com/index.php?showtopic=204702 I don't see how your topic is any different to the one above.
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Please ask questions regarding comparison of guns and hulls in this topic: What to buy? Which is better? Viking is lower and wider, therefore more stable. Hunter has more drift similar to Hornet and I think also has better tilt (e.g. when you swing back and forth to hit a high/low target with thunder or railgun).
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It depends on what you're aiming to buy next. If you will unlock a gun upgrade in two ranks for a gun that you want to buy, count how many crystals you need and count how much XP you have left until you get to that rank. Divide crystals by XP and multiply by 1000 and you'll get the minimum number of crystals you'll have to get to have enough crystals in time for the upgrade. If you just want the average earnings for comfortable gameplay at your level, then I would say about 400 crystals for every 1000 points.
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I don't think he means that it's his keyboard stopping him from doing multiple actions at once, however I could be wrong...
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You probably do this anyway, but just in case you don't - make sure you use one hand for turret rotation and shooting, while the other hand is for the tank movement controls. For me the best combination is arrows for the hull and ZXC+space for the turret.
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Yes, watch the video. That's one of the most basic examples of parkour.
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XP battles are a Russian abbreviation for Hornet + Railgun (Хорнет + Рельса), which then abbreviates as XP (pronounced HR). Most of these format battles are played on the 1st server in PRO CTF battle mode with Hornet and Railgun only. Some variations of these battles allow wasp and paints. You can read all about these and other format battles here: Let's discuss XP battles ( Parkour in the context of Tanki Online is defined as the use of recoil, knockback, mines and other tanks to get your tank in unusual places on maps, such as rooftops, tower tops, secret fenced off areas, hiding spots... It can also mean using the different features of the game's physics engine to propel your tank for impressive jumps/flips/drops/tricks, etc. You can read all about parkour and see examples in this section: Parkour (
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They're not going to bother removing it since it's really difficult to get into and people can quite easily get you out of there, especially with thunder or ricochet. If you are really dedicated - you can use it as a secret camping spot, but if you manage to get there during battle, then you probably deserve the privilege to stay there. :)
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very
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Mammoth. If I want to get a heavy tank with huge armour, why would I go for the underdog?
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Nice topic, but PLEASE fix your spelling. Way too many typos and amateur mistakes - you'll get hate for that... Also, why didn't you post in the existing topic for advice? There is nothing to discuss here that couldn't be discussed in the other topic...
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I'm so terribly sorry. I hope he's OK :P
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They can't? :blink: What happens if a chat moderator responds to a /vote command of a saboteur? Do they have to investigate and call an admin if there is a valid reason for kicking? The chat admins would be running around all over the place! no wonder the system doesn't work at the moment...
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So what if I did? :D
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Well, before the rebalance there were only 5 guns at high ranks - Isida, Rail, Thunder, Freeze, Rico, Shaft. The other guns were considered a weak "1st tier" that is to be replaced by the more powerful 2nd tier: thunder for smoky, freeze for firebird, rico for twins and shaft for rail (but rail remained common in high rank battles for obvious reasons). In DM battles, however, the whole game was dominated by ricochets. Thunder and freeze were also common, however there were always two or three shafts in camping spots, who would shot everyone in the central "crystal pit" Ricochets were getting one-shot time after time, so they started to aim to destroy the shafts by using the huge knockback effect and the actual ricochet function of the gun. So that's how it started - ricochets getting revenge on shaft for the OP power of the new turret.
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Damage from freeze is dealt in chunks (something like 20 per 0.5 seconds), so both freezes aren't decreasing the tank's health gradually, but in bits of 20 health, as if it were two ricochets shooting the tank at a rate of two shots per seconds, each shot dealing 20 hp damage. After that it's easy: whoever shoots the final 20 hp of the tank's health will decrease its health below zero and get the kill.
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Because holding a record is not as "special" and respected compared to being a community helper or pro clan member etc. There might be a paint added if TWR becomes an official thing, but it isn't official yet, so there is no paint to be expected.
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Easy. High ranks, double fund day, closed battle with friends. Agree to not pick up crystals for a while and such piles will soon accumulate. That, or this was on the test server on in Tanki Testing Tool.
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Defending Serpukhov :D Titan may be better, but Mammoth is waaaay more popular - that's a fact.
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GVA? No, he didn't. He registered in 2009.
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Thunder is better compared to railgun because it doesn't have the delay before the shot. Also, the faster firing speed means that you can switch between targets faster and therefore have potential to get more kills per minute. The thunder's splash damage is useful on maps, where bases are small and have many players accumulated there, e.g. Silence and Noise. There aren't as many common paints that have high protection from thunder and it's self damage is not that big of an issue if you play smart.
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Used to love Viking Rico, then Firebird Hornet after the rebalance and now my latest love is Wasp Smoky.
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