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Everything posted by Maf
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hax
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Good topic, but you're a bit off on some things :) Corrections: Barda is a town in Perm region, which is, as you may know, where the game devs are from. Camp used to have no bridge in the middle, so it was just two separate islands, which could only be played in TDM format with each team respawning on their own island. Hence everyone was "camping". Combe is named after a landform, much like Canyon. It's a synonym of "valley", which is what the map resembles. It definitely has nothing to do with the village, since the Russian name for the map (Овраг) is just a translation of the word. Esplanade is named after an area of the same name in Perm. Picture of Gubakha (not the most picturesque place haha) Massacre is probably named that way because of how open it is, so battles on it are, welll... a massacre. But yeah, Arena would also work. Monte Carlo isn't a region in France, but the capital of Monaco, which is an independent country. It's best known for its wealth, as well as hosting the most difficult Formula 1 track on its city streets. The fact that Monte Carlo in Tanki is a racetrack is a reference to that. Novel could mean either a book, or some new invention (novelty). Not sure what it has to do with the map name. Seems random. Osa is another city in Perm region. Osa is also "wasp" in Russian, but, interestingly enough, that's not what the hull is called. For the Wasp hull they instead opted to literally call it "Vasp" with Russian letters. Same goes for almost all other hulls. Parma in context of Tanki refers not to the city in Italy, but to the old name for the city of Perm, where Tanki devs are situated. Polygon in Russian (Полигон) means a place to test weapons. A shooting range basically. So it's not so random, but the map doesn't really look like a shooting range. Scope implies "a large open area". P.S. I like how you put in less and less effort into the descriptions as you went down the list, eventually basically ending it with "etc." once you got to Stadium ?
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Many players? I disagree. In fact, from personal experience I can tell you that of the hundreds of thousands of tanks I've shot at over the many years in this game, I'd say one in a thousand at most decides to leave (or refresh) while I'm shooting him. It's such a rare occurrence that I can't even recall any specific instance of it happening. And when it happens, my reaction is simply "huh, weird", and then I move on. So honestly, I don't know where you find all these players. Unless other people can confirm that this is a real problem, I'm gonna consider this as a feature that is not worth implementing. I do however, support a much simpler solution that has a lot more use, which that that if someone quits the battle OR self-destructs, all players that damaged that tank in the past 10 seconds will get some score (and maybe a kill) as compensation. But, this being a non-essential feature, it will await its turn like the rest of suggestions in I&S.
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Are we just gonna ignore the fact that LCR gives a massive default damage buff without needing to be on low health?
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Dear "bring back isida self-heal" people from 2016, your prayers have been answered! ? Also nice to see that the battle list isn't forgotten.
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Suggested before and definitely possible, but 50k crystals when the rename pass is 2k tankoins? Come on ?
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Cost of firing is 1tk per bullet? ?
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What do you mean by this, by the way? The player was in first place on their team, had more than 70 points, but didn't get stars?
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Why not have them both available? Also the main way to earn stars at the moment is by completing daily missions. The other sources of stars are just extra options.
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Moved from Game Discussion I believe the poor spawn locations are cancelled buy the fact that their flag is in a much more defendable location. I usually struggle to attack the bridge base because I just get shot by long range turrets camping on the ledge, which is a very safe and secure area for campers with a great view of the base and all approaches.
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From what I can tell, it's just luck. Sometimes you go forward and other times you go back. Good luck getting to the planet, you still have time!
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valid Public spectator mode to view a friend's perspective in battle
Maf replied to Aaron_plays in Ideas and Suggestions
Good point, I should probably make that visible ? -
valid Public spectator mode to view a friend's perspective in battle
Maf replied to Aaron_plays in Ideas and Suggestions
I added that part to your first post. Status changed to Valid. -
But then it would be an idea to bring back a removed feature. Don't get me wrong — it sounds pretty reasonable, but if devs changed the old burning mechanism to what we have now, then it means there was a reason why the old mechanism was unsuitable.
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Are you using TO mobile? When you lose connection, it usually shows you a "server maintenance" message, despite it being a problem with your internet. That might be the case here.
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Blubber is a funny word
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Congrats man :D Honestly, even though our verdicts regarding ideas are usually accurate, sometimes you just never know with these devs ?
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It's already not 100%, so I wouldn't bother about it too much. Also, I don't want Striker modules to turn into the same mess that Modules are. I still don't understand when people say "Shark module", "Tiger module", or whatever. Just say "Rail module, Thunder module", etc. Same goes for Striker — AP missiles is a clear and straightforward name for what it does.
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Hey, let's be patient. It's only been 4 years! /s
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Valid
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I personally disagree with most of your placements. In terms of how unique the game mechanics of the turret are, I would say: S-tier: Magnum and Striker. Probably also Tesla A-tier: Isida, Ricochet, Shaft B-tier: Shaft C-tier: Freeze, Railgun, Gauss D-tier: Twins, Vulcan, Thunder, Firebird, Smoky, Hammer. Magnum is cool because it's the only turret with shots which follow a ballistic trajectory. Even with the recent changes, you can still use its ability to lob shots over obstacles and hit enemies, who are protected against all other turrets. Striker is S-tier because it's the only one with accelerating projectiles, only one with homing projectiles, and one of the only turrets with a lock-on mechanic. Isida is a unique healing-damaging tank. It's also the only one that connects to enemies with a direct full power beam. Ricochet is the only one with slow bouncing projectiles, which are suitable for tactical usage (unlike Smoky, Vulcan and Hammer's ricochets) Shaft is the only turret with a sniper scope mode. Quite unique, but not cool enough for A-tier. C-tier is just turrets with one unique feature (freezing, hitscan penetration, lock-on salvo). D-tier is for standard turrets, which exist in pretty much every single shooter game: rapid fire, machine gun, high explosive gun, flamethrower, standard gun, shotgun. P.S. If we take into account the fact that Gauss was the last turret to be added, then I somewhat understand its F-tier placement. Indeed, from the beginning it felt like a mashup of mechanics from existing turrets (lock-on, splash damage, rapid fire, fast projectiles).
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That just sounds like normal TDM respawning with extra steps...
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This is true, but I think the idea is that with overdrives (and a bit of timing skill), a weak F2P player is able to make a difference and feel powerful at least twice in every game, whereas without overdrives they won't be able to do anything at all.
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Well yeah, but that was before HD skins were a thing. Though I remember how devs originally announced these improved graphics as new default skins, but then released them as super exclusive Ultra skins, and everyone laughed about how it totally defeats the original purpose of releasing those skins, which was to make the game look better. They seem to be making up for it with HD skins now, but I agree that the order they're being released is rather strange.
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