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Maf

Tanker
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Everything posted by Maf

  1. Maf

    Ideas for Maps!

    You mean player density? So all maps should have fewer players on them?
  2. Not sure what you mean, but the rules are as follows: The cooldown between ads is 7 minutes (+ up to 30 seconds depending on loading times) If you finish a battle on TO mobile in the meantime, you can instantly watch another ad. To watch an ad every 2 minutes you have to somehow finish a battle in 2 minutes, i.e. either get put into a battle halfway, or be in a battle with massively unbalanced teams.
  3. I timed it a few times and yeah, I think the timer stars when the ad finishes playing. 7:25 seems to be the general average. Doesn't change the fact that it's possible to get an insane amount of containers with very little effort.
  4. So you like shock freeze but you think freeze immunity is OP? That's kinda hypocritical if you ask me ?
  5. Let's not confuse Hoppers with Crisis drone users. Hopper is OP, but it can be made more reasonable with a rather simple nerf of its OD. Crisis only seems OP from a distance, but it's quite easy to deal with, and other drones like Lifeguard and Defender are usually more of a threat. Now, Hopper WITH Crisis is definitely an overpowered combo, though only in capture modes (CTF, RGB, ASL). I'm not sure how it should be nerfed without affecting the more balanced uses of those two items separately, but it's definitely not ok to be able to leap into the air while also stunning enemies, and then fly back to your base and cap before they can even move again.
  6. ^this But also because when you open Tanki on your phone, it's usually in a situation where you have nothing else to do. And when you have nothing else to do, you are more likely to actually watch the ad and therefore the ad will be more effective. Meanwhile on PC you could just turn on the ad and then switch to a different window/tab, or just pick up your phone while it's playing. For this reason no app or website does "reward ads" on PC.
  7. Ngl I did that today... 15 containers (13.5 from ads and 1.5 from missions). Pls send help. got some nice loot though
  8. Yeah, there's been a trend towards using more supplies and more stuff available to buy with crystals in recent years, which is why devs can now afford to give us these generous sources of in-game items without destroying the economy. Make that 22 per day
  9. But the problem is when it comes to the game's economy, pretty much all player ideas are directly or indirectly asking to either reduce prices or give more rewards. If an idea is truly interesting, then we do accept it even if it technically breaks the rules.
  10. Yeah, which is why I specifically mentioned "without needing to play any battles". With battles you can definitely get even more. Well first of all it encourages people to spend more time online. By simply logging into the game and checking the lobby, people are more likely to play additional battles or buy additional items. I'm sure it's quite effective in generating actual revenue. Second, normal containers have gradually lost their value in favour of ultra containers, so I suppose devs can afford to make free access to them easier at this point. There's also been some inflation in the game, so a single container is less significant now compared to a few years ago. As far as suggestions go, when we decline ideas about giving extra rewards, we're not saying that extra rewards will never ever be added in Tanki. We just don't accept ideas for it, because increasing the amount of rewards players get requires analysis of the game's actual economic data, rather than simply collecting player feedback.
  11. So I tested the shards thing a little bit. Not only do you get 150 shards (or 1.5 containers) every day just by completing the 3 daily missions, but in theory you could also open TO mobile and watch an ad every 7 minutes, potentially getting a container every 70 minutes, or 20 containers per day without needing to play any battles. Wow.
  12. This actually sounds like a turret augment to me. It's just not interesting enough to be a whole separate hull.
  13. How to win Sandal CTF... not.
  14. Maf

    Missions overhaul

    Is.... is this a subtle roast of the game's problems? ? In case you're being serious with this topic, such missions are absolutely not going to be added to the weekly or daily missions pool, due to being part unpredictable, and part completely impossible to detect automatically. However, the ideas are quite creative indeed, and I think some of them would be perfect for the game's achievements, most of which do indeed seem rather stale as of right now. But improvements of the ratings site have been put on hold for a while, and I don't know when the next update will come. And FYI, if the ratings site is to ever be updated, the next and absolutely crucial thing that must happen to it is full integration into the game, as opposed to being hosted on a separate site.
  15. Why are we talking about protection modules now? I thought the discussion was regarding the upcoming Smoky change?
  16. If you apply the compensation logic, then yes. And it's completely absurd. This is why it doesn't make sense to give compensation for players' equipment getting nerfed.
  17. Can't fix right now, but thanks for pointing it out.
  18. Maf

    Tanki World Records [Retired project]

    Hey. Check out my post above — I'm no longer updating this topic.
  19. It's actually very easy. The boosted speed is just enough to perfectly get you onto that roof with Juggernaut when you ride off the ramp. Plenty of space to land and stop. Oh, also:
  20. Maf

    Invincible Combo

    Depends on a lot of factors. But in a simple 1v1 fight it's just a heavy hull with Defender and a relevant 50% module. For a limited time it can be Ares with Lifeguard, since it's able to shoot its BFG overdrive and follow the projectile, getting constantly healed at an insane rate. The only way to kill it while its under effect of the OD is either with Wasp/Mammoth ODs, or destroy its armour and one-shot it with Shaft twice (because of lifeguard). Also, you did mention buyers, implying that the item can be bought with money. But the most powerful combo that exists is the Demon module with the special alteration, providing around 95% protection from all turrets with no ability to piece armour. It can't be purchased. It can still be killed with overdrives though.
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