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Everything posted by kaisdf
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0 supplies? XP/BPPPPP Save for Rail M3, then keep going. Join a Russian clan. Make friends in mafia. Use mafia contacts to infiltrate Tanki. Help them with “legal issues” (set up illegal money laundering ring that allows TO to double profits). Use contacts in TO head office to set up third tier for challenge, featuring free M3s. Ignore it and play XP/BP. Repeat from step 3.
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Can anyone recommend an ad blocker? In which case, using since tomorrow...
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Yes, “it’s” is short for “it is”, but “its” is when something belongs to it - you sometimes used “its” when you meant “it’s”.
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Article Approved. It's not often that people manage to pull off a good TO battle story, but you definitely have. Fantastic description and high-stakes tension from the very start leave a thrilling piece full of some nice twists and turns! Edits:
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Article approved. A nice poem(?), I like the twist on classic poems, and you've clearly put effort into making the lines rhyme. A quick note on dashes vs. hyphens - a dash separates two sentence fragments and you should add a space either side, as demonstrated. A hyphen is used when two words are conjoined, for example "double-barrelled". Also, as for different colours for different people talking, it is clear enough as is for that to not be necessary, and would likely end up making the piece look too flashy. Edits:
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Article approved. Wise words. I too had my first account banned after falling for the classic "gimme ur pass for free crys" trick. In direct speech, different people have to have their speech separated as a new paragraph. You had a lot of weird and unnecessary emphasis on words, bold, italics, and a strong colour to draw attention to things that weren't particularly important. You should use colours very sparingly, beyond perhaps titles. I removed all of it, because it looks aggressive, and served no purpose. Edits:
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Article approved. Zomg, a wild animult appears? With his prophesied guide to procrastination no less? Waw. I remember you telling me about this ~18 months ago, saying it had already been on your to-do list for 18 months. Much procrastination. As for the content, as a master procrastinator myself (approving this at 2:55, even worse than the 2 am you describe), I can definitely describe this as accurate. Tied to a great comedic style, this comes across as a great piece overall, if perhaps a little short. "Procrastination lets you do thirty minutes of work in eight hours and eight hours of work in thirty minutes". For more on what procrastination actually is, I recommend a rather fantastic TED talk from a few years ago by Tim Urban: My tactic to beat procrastination is to just find somewhere without wifi and only take the essentials - essay to write? Load up some pages you'll need, leave your phone behind, and take your laptop outside. Or just wait for the panic monster. Edits:
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Thanx all of you Congrats to @Hexed and @Torben_BoS from going from being my admins to... still being my admins(?) but now elsewhere :P
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Article approved. Nice work! Strong continuation of the series, with some good character development; I like it :) One small tip: your concept of time feels slightly off - running for 40 minutes with essentially no breaks sounds just about believable for teenagers/adults, but the impression I got was that these were kids, who might not be quite as fit. Another instance was when the main character tripped over, and needed "five minutes" to see what he had tripped over - you're in bright light, you can just look at your feet and see the body right there... Edits:
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Article approved. Great poem, absolutely love it! A really nice piece about not judging people by their surface emotions and the value of truly getting to know someone. Edits:
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Yikes, hard contest :lol:
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It's less that someone told me, more that someone showed me a youtube clip. It's been so long since I played MW3, I honestly can't remember what the bit was called - it is at the end when you and Makarov (I think it was) are on the glass roof, and it smashes, and you both fall through.
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Article approved. Easily the best part of the MW2 campaign, not gonna lie. Unfortunately I knew that this happened before I played the game, which meant that it had little emotional effect on me; much less than the ending of MW3. This is slightly in the grey area with respect to plagiarism; you do directly copy bits of speech from the mission, but since you do specify that it's from the game, it is fine. Having both perspectives is an interesting idea, it allows you to get (obviously) two perspectives on the story, which is interesting, but (and especially in this case), it becomes slightly repetitive, especially as they are both doing the same thing, essentially. A great read overall though, and I agree that this is a great scene that should be acknowledged as such. Edits:
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Article approved. A good end to the series. It nicely ties up the loose ends, and pulls of a classic finale. I'm interested to see what you come up with next :) Edits:
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Article approved. A thrilling second instalment! Can't wait to find out whether or not we can defeat the Xenos or not. Also, I am liking the depiction of a silent protagonist persona :) You are using several phrases far too much. "I later did this", "I decided to do this", etc. In most cases, this is unnecessary, and is improved by just shortening it to "I did this". Try and use a wider range of vocabulary. Instead of, "I told", try "I explained", "I shouted", etc. Instead of "I found," try "I picked up," or, "I discovered". It adds context, and makes the whole thing flow better and makes for better reading. Edits:
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Article approved. An interesting poem, with a somewhat darkly humorous theme. I like it :) It is quite short, if you want to submit poems to the AWS, they should either be quite a bit longer, or you can submit multiple at once since AWS has a 400 word minimum for articles. Edits:
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I've read one and a half pages, so apologies if what I say ends up repeating someone. Google Trends may be solid data but it doesn't prove anything. All it shows is that less people are searching for Tanki on Google. There are a wide variety of possible causes for this, and the game dying is but one of them. The main reason, I would guess: who plays TO web version anyway? The majority of players access the game via client, mobile, Steam, Miniclip, their saved favourites; none of these use google searches, all are possible reasons for a decline in searches. Other options include the rise of other search engines, etc. It's all very well to say that the devs make bad updates and so the game dies, but the game would absolutely have died faster if there had been no updates made since 2013. People look back on that time with nostalgia, and so judge it unfairly. I watched the youtube video, and it itself has some flaws. I have no experience with the German forum/support, so I can't comment on that. I agree that performance is bad, but that's because TO is still (I believe) running on Flash, which is ancient and outdated, and the devs are currently trying to switch to HTML 5 (though from what I have heard, there is little hope of that succeeding or helping). Your comment on the new XTs being terrible compared to the old ones is based entirely off of nostalgia. The old XTs hold special places in our hearts because they were original, and you could get them without buying, whereas the new ones you associate with a hefty price tag in the shop. If the originals had come out with the new ones, chances are they would be just as hated. I have no idea why separating paints and modules is considered a bad update, especially considering there were still LGC modules at that point. You could then combine good modules, like Prodigi-LGC with paints that you actually liked - where's the issue? Magnum was far more broken than hammer upon implementation, and arguably still is. Crystal boxes were never more profitable than playing. You could get perhaps 10 crystals in a game, whereas you would get 20-50 if you actually tried, rather than camping crystal box drops. Youtubers left TO not because it was dying, but because other games are just growing faster. One of the videos you showed had 7.4 million views, which you would never have got from TO, no matter when you published it. TO being P2W is still an ongoing argument, but it is interesting that the proof of it given is that skins are expensive - skins have literally no effect on gameplay, and so definitely don't make the game P2W.
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I actually took it to PM to avoid unnecessary spamming on the article, and to avoid it descending into petty bickering, but since that clearly hasn't worked, I shall write my one, final defence here, and then continue this again in PM. For the first point: The fact that they announce things like overdrives in all communities, but they don't announce this in some communities instantly suggests that there is something to hide (Something covert, if you will) - hence the entire point of my article. My guess behind this is that they know that Russians buy more, and so won't care as much an EN players. Whether it was announced on the RU forum is essentially irrelevant; they didn't announce it on the EN forum, which is what I am writing about - and the announcement is the sum total of 9 words in a set of patch notes, which is still relatively covert compared to similar things which get a full announcement topic dedicated to them. For the second point: The vlogs you have suggested talk about crystal distribution based on whether or not a team wins, which is irrelevant to score distribution from kills. They also talk about getting more xp for objective completion. In the PM chain you have floundered a bit here, flipping from "it was" to "it wasn't even an update" to "it was" in the space of three PMs, finally settling on this point. Claiming that the increased xp for objectives is relevant because it's killing in TDM is rubbish, because the change was implemented in all game modes. For the third point: I didn't know about these updates, I still made an announcement topic (of sorts). Given the amount that Paypal gets used, whether its an "official part of TO" or not like you say, the devs should announce any changes that happen - in the same way that they announced PRO battles being down last week. It was an update that went unannounced; regardless.
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Thanks a bunch! I will definitely have a look at TO mobile, though my terrible phone will probably hinder much progress. Thanks! One of the points of contention in the PM chain between myself and ZloyDanuJI is whether or not it actually was in a v-log. He linked me to vlog 171, which talks about crystal distribution, but not score distribution from kills. As far as I'm aware, the score distribution update (which is not just TDM, I just wanted a somewhat humorous title) is not mentioned in any v-logs. If you were to find mention of it, feel free to send me a link! He said so, but has no proof yet to back it up.
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I think it would be better to have the same lock on time, but only firing 5? It’s hard enough to get a lock on as is, and doubling the time for rockets that will inevitably miss anyway seems unhelpful.
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I speak no Russian, I don't read the Complaint Book topic, and had no idea it was announced in Russia. What actually happened was that I saw a Brigadier with M3s in a game, asked some people what had happened, and of the people I asked, only one knew what it was. I then posted the topic in Game Discussion. After posting it, someone gave me the link to the Russian patch notes, which I edited into the original post. Anyway, compared to the normal method of posting announcement topics, tucking something away in other language patch notes is pretty covert, I would say. Actually, going back to my original posting, I don't even know if it was posted in the patch notes. I just have a link to the Russian wiki. You say that the second point was announced in a v-log, but I can't say I remember that; do you think you could send me a link? Also, if you really wish to continue this, PM me. Further posts here will be hidden.
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I am all for constructive criticism. If you believe I can improve my writing style/content, I am 100% happy for you to say so in comments/in PM, ideally with an alternative example so I can learn and try and improve. I am not for what seems to be an unfounded and personal attack. I am sorry you feel my bland title promised too much, I don't really know what I can do about that. But preferably, in future, try not to just insult everything and claim that it is all wrong/bad. I don't think I can phrase it any better than Conqueror did: Full defence of my piece: I hope that I have made my position clear. Can we please end any kind of argument here. If you have any further comment, I strongly encourage you to PM me.
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Au revoir, mon ami, et bonne chance en votre vie! It was fun to serve with you on HD, if only briefly. It will be shame to see you go; events will miss your calendars, and the AWS will miss your writings (from all accounts :P). All chicks grow up to fly from the nest, and it would appear that your time has come. Good bye, little hatchling, and have fun irl. Let us know if you return!
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Article approved. Great piece, loving the action in it! /as for continuing the series, up to you, but I know I want to see more... Try and use the passive less; i.e. instead of "I was taken by the doctors to...", it would be better to say, "The doctors took me to...". You need a space between punctuation and speech marks. It should be like this, ", not,". Edits:
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