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r_brandybabyxx0

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Everything posted by r_brandybabyxx0

  1. r_brandybabyxx0

    Update 205 — New Physics

    I agree, wasp should get perhaps a 0.2-0.3 speed increase to balance it better. Maybe micro-upgrades will allow its speed to differentiate itself further, than when Hornet is micro-upgraded.
  2. r_brandybabyxx0

    Tanki Picture of the Day - Have any?

    1 More till I can buy Wasp M2! :)
  3. r_brandybabyxx0

    Update 205 — New Physics

    Shaft is NOT worthless... to anyone complaining about shaft being worthless, change your style, and learn to use it better. Shaft is AMAZING. Obviously if you're used to being able to miss shots, and not be penalized too much for it, then you're going to struggle. Don't miss your shots. Keep using it until you can aim perfectly even at someone shooting at you, or while you're moving, or while they're on nitro... it can be done, its just harder now... but extremely rewarding. Shaft is great. If you don't like it, use another weapon... but it is far more usable now for those who know what they are doing. My first match I joined in a match full of people MUCH higher ranked than me, I had a 7.0 K/D without using a single drug, and I was in first place by a mile.
  4. r_brandybabyxx0

    Old Physics vs New Physics

    The game is more difficult to master now. This is great. Skillful players can shine! If you struggle to aim at people now, then practice more. If you can't control your hull anymore, get better at it. If your old tactics don't work, get new improved ones! If what you used to do before stopped working, now is an opportunity to become better at a game, thinking harder, using more brain power, to become a top player at something. You have the chance to do it faster than others, if you're a quick learner, you're in a luck. If you're a strategist, you're in luck... If your main hull is Mammoth, you're screwed unless they add +30hp in which case it could be a very useful tool in the right situations when used to its max potential.
  5. r_brandybabyxx0

    What to buy? Which is better?

    I think Railgun is still super useful now! The switch to shaft is not only a huge change of style, and harder, but it also has many drawbacks as well. The increased impact force of Railgun when used right can really help you to avoid taking shots by knocking the enemy's aim off. This can no longer really be done effectively with shaft, since its reload is so slow, and if you're being fired at, its much harder to aim. Theres many other reasons... I could go on... but I wouldn't ditch railgun so quickly, thats for sure.
  6. r_brandybabyxx0

    What to buy? Which is better?

    Uh... burn damage was reduced, was it not?
  7. r_brandybabyxx0

    Old Physics vs New Physics

    Deleted.
  8. r_brandybabyxx0

    Update 205 — New Physics

    This. Except for Mammoth needing a bit more HP... add +20-30 HP and I think everyone will be satisfied with its 'uniqueness.' Mammoth is currently only unique by the fact that it sucks, and no other hull is worse than it. Shaft is awesome though! I can't wait to master it again.
  9. r_brandybabyxx0

    Update 205 — New Physics

    I agree, it should be slow for sure, but it should have more HP to differentiate it further from Titan. Currently, Titan has too much of a speed increase for the small HP drop in comparison to Mammoth. Mammoth could use a bit more health to compensate for the extreme immobility at it now has. The speed is amazing now though. I can't wait to master my ability to control different tanks now, with weapons. It allows for new and more varied gameplay styles, many which will require more skill! This means us non-druggers will also stand a better chance against druggers who are less skilled and have in the past relied on their drugs for success. Parkour will also be more interesting. I can't wait to see what some of the elite parkour players accomplish now. The turning speed increase also makes it easier to dodge opponents shots, by doing zig-zags or other tricky movements. I feel like this game now has more potential to master it... I kind of feel like it was too easy before, that just 'anyone' could pick it up and play... an 8 year old could play just as good as a 15 year old if he set his mind to it before.... now it will take more practice to use things effectively. Increased difficulty level = awesome. Give mammoth a little more HP though, just saying. :)
  10. r_brandybabyxx0

    Update 205 — New Physics

    100% Agree! Speed increase was warmly welcomed. Physics are also great in the way that hulls perform, except for Mammoth being underpowered now. It needs +20-30 more HP per modification to make it balanced with Titan.
  11. r_brandybabyxx0

    Some things about changes in balance and refund

    Noo, we don't want this sale until after the upcoming bonus crystal fund events, so we can accumulate more crystals first! Then let the great sales begin in January.
  12. r_brandybabyxx0

    Update 205 — New Physics

    Mammoth could use a +20 HP boost at all modification levels. This would enhance the balance between Titan/Mammoth much more, and would further define the Mammoths character. If its going to move that slow, and turn that slow, just give it a bit more HP like everyone wants, and you'll receive far less complaints. Titan currently towers over Mammoth. Shaft on the other hand, is just right, and does not need any adjusting. Its got many more drawbacks than before now, and is much harder to use than ever. With all things considered, it is not OP, nor is it ruined. Learn to use it right, and it can be a deadly weapon.
  13. r_brandybabyxx0

    Smokey m2 is better than thunder m3!

    Yes! Those who use Thunder properly to its full potential can really make this turret shine. (I use it on my alt account at M0, and its one of my favorite weapons.) The splash damage makes it extremely useful in the right maps. Sadly, skilled thunder players are rare.
  14. r_brandybabyxx0

    [Poll] Should Mammoth receive an HP boost?

    Many people who own Mammoth are complaining of it being worthless incomparison to Titan, and the other hulls. Lots of people are suggesting to give Mammoth back a bit of its power. I personally do not own M2 or M3 Mammoth, but many of my friends feel that it is now worthless, and I feel for them and from the stats, agree that Titan is significantly better in almost all aspects, and is now going to totally push Mammoth out of the scene. I think Mammoth has certainly been overpowered in the past, but I think the nerfs have gone a little too far. Heres a poll for you all to express your feelings about what has changed with the Mammoth when the new physics were applied.
  15. r_brandybabyxx0

    Let's Discuss Shaft!

    Shaft is not OP with the new physics guys, nor is it underpowered as some believe. It honestly seems very balanced, with everything considered. Pros: Quick charge-up time, slightly improved turret rotation speed, high damage, penetration through other hulls. Cons: VERY slow reload, harder to aim than railgun, cant see behind you when in scope mode, slowest turret rotation speed, it can only 1-shot-kill Wasp/Hornet at higher ranks. Factors to consider: -All hulls are faster now, making it harder to aim with shaft, and due to the faster hulls, it was necessary to increase the charge up time for Shaft, otherwise enemy hulls would zip right out of the sights of the shaft in an instant. -If a teammate or enemy bumps against your hull, it messes up your aim horribly, making it nearly impossible at times to shoot. -If a ricochet, smoky, thunder, twins, railgun.... well basically if any weapon is shooting at you, its much harder to aim, especially if they are aiming at the corners of your hull to spin you around. -There are many medium to high ranked paints which protect against shaft... and they may potentially be on the rise. -If you dont kill the enemy on the first shot, you've lost your kill. Its very unlikely that they will still be in your sights 10 seconds later... As you can see... shaft has MANY draw backs, and it requires more skill than ever now to use efficiently, mainly due to the significantly longer reload period. I think Tanki did a great job with balancing all hulls/turrets (with the exception of Mammoth, which deserves a small HP boost) with the new physics.
  16. r_brandybabyxx0

    Update 205 — New Physics

    Rail seems like it can certainly still hold its own. Its sort of like comparing Freeze to Firebird now... I think Firebird takes a little more skill to use effeciently. Shaft is the same way, its a bit more punishing when you miss, and if someone manages to get out of your sights, and get behind your aimer... you're done for, without question. Rail's ability to rotate its turret at a dramatically higher rate keeps it a definite contender in the battle between Shaft vs Railgun. It also seems to have increased impact-force which also helps it dramatically. If a shaft is in scope-mode, and a railgunner shoots his corner... it REALLY screws up your aiming, literally making you turn a 45-60 degree angle (with hunter that is... so with hornet/wasp, this effect would be even more dramatic.)
  17. r_brandybabyxx0

    Update 205 — New Physics

    It takes far more skill now. Dont miss! Master your aiming, and it will be an extremely rewarding turret. In the right hands, it will do its job very well. Though in an inexperienced players hands, you will suffer greatly. It is not OP, nor is it underpowered. I think they did a great job with shaft. Strategical gameplay at this point is now greater than ever.
  18. r_brandybabyxx0

    Update 205 — New Physics

    It would be balanced if Titan lost 20-30 HP at each rank. I dont think Mammoth should be altered, I think it has more character now, but I think Titan should lose some power, to keep people satisfied with Mammoth's advantage of HP. Titan needs less HP to balance these two heavy hulls. Edit, now that I think about it... making Titan lose 20-30 HP would make it far inferior to Dictator/Viking. Perhaps an additional 20 HP on mammoth (400) would fix things better.
  19. r_brandybabyxx0

    Update 205 — New Physics

    So can you tell us the main purpose of Mammoth now, and why it should be purchased at this point, over Titan? (More detail than saying, "It has more HP.") What other advantages does it have over Titan? Or do you yourself agree that Titan is now significantly better than Mammoth? Just curious about your opinion is all! :)
  20. r_brandybabyxx0

    Update 205 — New Physics

    Thank you!!! Many of us have been waiting for this update for ages now, and finally it has arrived. The wait is over! :)
  21. r_brandybabyxx0

    Some precious info

    LOL Ikr, he was just posting on the forums here earlier too.
  22. r_brandybabyxx0

    Let's Discuss Supplies!

    My [Poll] can be found here in regards to Power-ups. Please let me know what you think by voting! :)
  23. r_brandybabyxx0

    Let's Discuss Supplies!

    Ikr, always that one person drugging the entire match that you have to make a priority target haha.
  24. r_brandybabyxx0

    Some things about changes in balance and refund

    I agree, after re-thinking the idea. I've posted a Poll in regards to this topic found here, and I have shortened the cool-down considerably.
  25. r_brandybabyxx0

    Latest changes in micro-upgrades

    Id suggest for Mico-Upgrades to have a limited amount of points that you can distribute to any characteristic of your hull. If you wish to upgrade something, say there are 50 slots between all combined characterstics.... well you can only upgrade 20-30 of them. This way, you have to choose which characteristics you want, and your item is more custom, fitting your needs better. For railgun, you could either choose Impact power, or you could choose more damage. For Isida, you could choose more healing benefits to aid your team, (and change your gameplay accordingly as more of a medics role) or you could increase its damage. For Firebird, you could increase either its burning damage, or its reload time... do you see what I'm getting at? Customization of items, choosing strategically how you upgrade your item, rather than having everything available to upgrade to max. (Everyone having everything fully MU'd results in MU's being useless.) But if we all upgrade differently.... for example: M3 railgun with extra damage/turret rotation upraded VS M3 railgun with more reload time/impact power. The faster reload would win in a 1v1, because he could get his shots just slightly earlier than his opponent, with his extra impact force, aiming at the corners of the enemys hull, he could make his opponent miss their shot! As for paints, you could only have a TOTAL of 30% protection that you could add to your paint. You would have to choose where you want that 30% to go. You could add 5% to one protection, just enough to let you take 1 more hit from that weapon without dying, and then add the other 25% to your paints weaker area. This way, the paints are customized, rather than having the ability to add 30% protection to ALL of its areas. (Which would be OP btw.)
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