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swede1

Tanker
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Everything posted by swede1

  1. swede1

    Episode 71 of the V-LOG is here

    I believe it did improve game play, before update it was virtually impossible to come from behind in CP with our cheating.Now it comes down to who wants the win the most. FYI, I judge battle play by how a game plays in no supply. It is the most honest type of game play. The downside is that funds are distributed more evenly so everyone shares the fund equally based on effort put into the battle thus lower funds individually. Supply battles are a no win for everyone, all it does is sustain more supply purchases.
  2. swede1

    Changes in garage and reworked CP

    Pro battle creation is the way to go, no drops and no supplies. It's unfortunate that low ranks don't have the means to buy it every month.
  3. swede1

    Changes in garage and reworked CP

    Because the points get captured in half the time, consequently half the kills. Also before it was almost impossible to change the outcome of the battle. If the leading team had a good lead, they were guaranteed the win, in many cases they could build the fund by leaving the point and turning the losing team into cannon fodder thus building the fund, then once the score started getting too close they would retake the point and finish the game, milking the fund for all its worth.
  4. swede1

    Changes in garage and reworked CP

    Well I played a CP poly 77 point,non-format, no supply, MUs on, with garage access, 40 min time limit. joined losing side 22-45 with 22m in left, won battle 77- 34. Getting control of point is much easier, score rises quickly, its poly on nitro. the gameplay was fun, but the fund was poor, or should I say comparative to CTF.
  5. swede1

    Devs do actually listen to our ideas

    A hahaha, I thought that was pretty fast compared to the 58 weeks it generally takes Tanki to respond to anything :p
  6. swede1

    Very hot question:Can We Get Addicted To Studies?

    Yes of course, I love studying, you never stop learning through life. There is always something new to learn.
  7. swede1

    Changes in garage and reworked CP

    I'd say, give the devs the benefit of the doubt, and hope that the reason for the balancing of the game modes, is in order to increase funds across the board, but I've been giving them the benifit of the doubt for the last 3yrs, and it's never materialized. Random discounts, missions and 2x funds while fun, make it impossible to budget purchases, and make any sound decisions. It has become a game of chance. The metagame and monetization model are not working in this game because the system of fixed experience/rank regardless of equipment forces players to join battles outside their modification range, in simple terms it's the have's vs the have not's. The game gets ruined for both buyers and players who decide to go the f2p route, this became very real after garage access was added to the game making inventory critical to success. The f2p players end up not being able to play the game. The game was much better before MUs and garage access, once you joined a battle, you were forced to play that combo or risk losing your spot in the game to change combo or paint and the f2p player was able to compete with limited inventory, now that just not the case.
  8. swede1

    Devs do actually listen to our ideas

    Really ;) http://en.tankiforum.com/index.php?showtopic=294065&view=findpost&p=5178987
  9. swede1

    Changes in garage and reworked CP

    This update just removes the situation I pointed out a month or so ago regarding Poly CPs being the most profitable game to play in tank with funds averaging 30% higher than any other battle type. Now funds will be in line with ctf battles.
  10. swede1

    Changes in garage and reworked CP

    As far as I'm concerned, Tanki X can't come soon enough, and if it has a great system that meets the concerns of the flash players, and builds on making revenue through player growth, making smaller revenue from each player, vs milking players more and more as they get more invested in the game as the current model does, I would market this game from the rooftops to make it successful.
  11. swede1

    Changes in garage and reworked CP

    Not really, since Operating budget alone must be 200k a month just to keep the doors open. Look at LOL 52 MILLION/ month revenue
  12. swede1

    Changes in garage and reworked CP

    A new partner and investors are the primary funding for projects. That being said, Tanks does make money, who knows how much is unclear as is with all f2p games with internal purchases of virtual goods, no disclosure is required on virtual purposes, unlike companies that use bitcoin, steam, etc for purchases where revenues are posted.If I had to make an educated guess like CNBC did regarding Putins net worth, I'd estimate monthly earnings of $250-$350k
  13. swede1

    Changes in garage and reworked CP

    Sorry I'm lot permitted to post that info on this forum, quote "The forum is intended for friendly discussions and isn't meant to include serious debate/argument/discussion(s) which are partially inappropriate for young users."
  14. swede1

    Changes in garage and reworked CP

    That's called rebalance, they did it before, they've butchered the game so much since the last one in their effort to make the game profitable that you can no longer tell what's good or bad anymore.
  15. swede1

    Changes in garage and reworked CP

    As far as CP battles go, dy changing the metagame in that format, players will just stop playing the Poly CP and figure out where the best funds are within a week guaranteed! Players play what pays out the best, because the monetization model is nuts. When you have economies around the world devalued, it doesn't matter how hard you make it for players to progress, they will not buy, in fact it will have the opposite effect, players who previously enjoyed donating will stop too. Russian spending on games has declined for the third yr in a row, what is tanki going to do, discount purchases gain for them.
  16. swede1

    Changes in garage and reworked CP

    I'd like paints to be displayed by frequency of use, I've got close to 50 paints and to scroll though dozens of paints that I haven't used since pre warrant officer days is a real pain
  17. swede1

    Changes to micro-upgrades

    If they intended to make Tanki interesting for gissmos, they should have created m4s and 5 more ranks with staged unlocks. MUs could be available for lower mods at prices slightly higher than the cost of waiting for next modification. Supplies should have side effects, healing would reduce weapon power, armour would reduce your speed, power would reduce your health, and speed, well speed doesn't give much advantage if the others have consequences. Premium accounts should be tiered with $10, $20, $30 for 3 months and unique equipment and skins. There so many ways to monetize that don't require Blackhat methods, selling power to the one who can afford it
  18. swede1

    Changes to micro-upgrades

    The reason they have done this is because new players are not joining the game and the only players who spend money on the game are the ones that have reached the upper ranks, most of the lower rank players just don't buy, most of them are seasoned veterans who have created new accounts. So make more items for gissmos to buy and make them so costly that the only way to get them is through spending real money, problem is they have set the price so high no one in there right mind will buy them, especially when there is the fear of logging in one day just to find ERROR 404 displayed on your screen
  19. swede1

    Changes to micro-upgrades

    I used to love this game before MUs, you were always working on getting mods and paints, and you always felt like you were moving up, now they just keep taking away all your advancements to keep you paying and you never get any further ahead. The Gissmos had a special status in the game. players dreamed of becoming full M3, now it is virtually impossible to achieving that status. The prospect of becoming full M4 takes too long acquire. it goes from days, to weeks, to months, and the last stage...Years! No players will be willing to commit that kind of timeframe, it has nothing to do with supplies, buyers, hackers, battles, balance, or forum decay. The game had a good metagame, 1 to 3 yrs for everyone to meet that stage, now its 2 to 15 yrs, its crazy, plain and simple. and the 2 yrs now would cost a fortune in real money. not going to bother finding out how much, but I can tell you whatever cost that would be, it would not be worth it. with the rise in rank there are fewer and fewer available battles and no real competition to make it worth the expense considering gameplay at mid ranks is the best part of the game to be in.
  20. swede1

    Episode 70 of the V-LOG is here

    Bravo, but it shows that analytics and Metrics cannot do everything. http://en.tankiforum.com/index.php?showtopic=296448&page=1&do=findComment&comment=5171690 http://en.tankiforum.com/index.php?app=forums&module=forums&section=findpost&pid=5171678 At least you could have made your account less noob, don't ask me why ;) http://ratings.tankionline.com/en/user/metrikss78/achievements/
  21. More issues with friends system, again tried jumping to RU2 from RU1 using the friends list battle to jump to RU2 sent me to RU23, then tried again and it sent me to EN3 Refreshed did nothing, logged out entirely and rejoined and it fixed it, but the second problem persists. Sencond issue I observed is that the number of players available in friends list varies greatly join server RU1 and open friends drop down list and it shows 11 or 12, jump to RU2 and check again and there are 24 shown as logged on. Further study shows players that are actually logged off as on, when you go to the server it shows they are on, checking friends list shows they are offline.
  22. swede1

    Changes to micro-upgrades

    It would be nice if we could toss out paints for crystals, before Vulcan and hammer paints, I was only missing about 6 paints to complete a full garage. Every time I get close to having everything and becoming a king, the nerf my garage, the first time was when they introduced MUs, I had just acquired my last turret and had every hull.
  23. swede1

    Changes to micro-upgrades

    I think they were hoping everyone would reduce supply use to save for micro upgrades. What a joke, 900 micro transactions and a week or more to acquire one will take 17 yrs to get then all. The old game a tanker could get everything in 2 yrs and choices actually mentioned something. Now there is no goals for M3 players to look forward to, it's just who has the most supplies wins, and if they can't compete they take what they learned and play on nub accounts and ruin the experience for new players trying out the game.
  24. Just logged in, problem seems to have solved itself after server reset.
  25. swede1

    Friends system jump not working properly

    Was just trying to go to friends battle on another server. I was on RU1, he was on RU2 in a poly DM, I clicked on the battle and system sent me to EN2, went to friends list and player was still in his DM battle and confirmed that it was on RU2, clicked on battle link again and ended up in EN7. Went to RU2 by changing server through address bar, and sever showed no games. Went to RU1 again and checked that he was still in R2 which he was as well as another friend in a silence battle so I tried to go to that one, and it sent me to EN7. Any time I try to go to RU2 it sends me to random servers. Finally got to RU2 through server selector and battles showed up. still can't get to RU2 through friends list from any server I try to jump there from. BTW none of the servers were at capacity.
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