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swede1

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Everything posted by swede1

  1. swede1

    Change in forum feedback mechanism

    Forum feedback ​I hear words like "dialog", "discussion", "critique", and "opinion". This is all fine and good, there has been an ever increasing amount of feedback. Feedback has never been at issue, the issue has been on how the feedback has been handled, or not handled as the case may be on this forum. ​Just posting topics and letting the floodgates open to criticism is a recipe for disaster, the community just becomes a toxic environment and is damaging to the game. I have seen this time and time again. When anyone creates a topic, it is his/her responsibility to follow it and keep it on track, and get involved in the dialog the topic focuses on. Players cannot give good feedback if they aren't given enough information, or the right questions are not asked. Just posting "We did this or that" let us know what you think is useless. Most players know nothing of game mechanics, user experience, or quality assurance. When feedback is presented by players, 99% has no value because they don't understand what is being asked, mainly because no one is following up in real time to the dialog with the information that would further analyse "WHY", "WHAT", or "HOW" this or that is good, or bad. Without guidance, and lack of facts, the feedback becomes invalid.
  2. swede1

    Changes to micro-upgrades

    I guess the devs are right about one point, they state that the game is free to play, they say nothing about free to win. That privilege is reserved for buyers.
  3. swede1

    [Issue 43] Premium Accounts

    The whole premise was based on a player being able to acquire 1 hull and turret to the maximum modification of M3 by rank of Generalissimo. While the funds have remained fairly unchanged since then, the game has changed quite a bit, players should be able to acquire a full M4 combo within the same timeframe. The mission is adding an unknown addition to funds, is it enough? Tanki has total control of that and now uses that to raise and lower fund distribution at will. There are also fundamental changes in gameplay with the addition of garage access which changes the minimum requirements to be competitive in the game, you can no longer be competitive with just one combo in battle, so even if it is possible for the F2P player to acquire one M4 combo by rank of Generalissimo, this person doesn't have the min requirements required in my humble opinion.
  4. swede1

    Change in forum feedback mechanism

    There is a downvote button still in a way B) Topic likes vs posts ;) lets just take a look shall we hmmm 135 likes not bad, not bad at all....Wait,, Oh 835 posts :blink: lets see 835-135=700 downvotes :D
  5. swede1

    Changes to micro-upgrades

    Tanki does not want players to save crystals. I received a couple M4s and I am upset, many players are upset to be given full M4s. Before this update I was just entering a time in my career to compete with the best in the game, able to switch hulls, turrets, and paints with just enough Mu to be at par with my peers, now I am thrown back again to a level that I only have one option to enter battle with and compete. I've worked for everything in my garage, I supplemented with crystal purchases as well and the reason I am upset is that I am a gamer, and a big part of the enjoyment and entertainment of gaming is acquiring game unlocks. I am upset that they cannot see that a big part of gaming enjoyment comes from actually earning those items in battle. Tanki has instead continually made that less and less possible. Tanki seems to look at the small minority of players who spend outrageous hrs grinding, and players who use devious means to acquiring upwards of 50x more funds from battle each week as the benchmark of what all players are capable of earning in battle. It will take over a year for the average Gissmo to collect enough to even afford one M4
  6. swede1

    Changes to micro-upgrades

    Take a look at a little history http://en.tankiforum.com/index.php?showtopic=290217&page=2&do=findComment&comment=5148127
  7. swede1

    [Issue 43] Premium Accounts

    The fundamental economics of the game were based on a game having 9 turrets and 7 hulls and a reward structure of funds recieved in battle, it was first mudified with update 114 game re-balance players the new cost of garage items increased by aprox 20-30% with no change to funds Then came Update 123 which did give losers a bit more, but at the same time reduced entire fund by 50% Then came update 144 they increased it back to about 80% of the previous state prior to 123 Then came the big one Update 208 MUs were added to the game increasing garage costs 300% Then came Update 264 changing the distrobution of funds more balancing out the fund to give all players a fairer share of the same fund, this in effect reduced earned funds across the board of 20% through redistribution. Then came update 299, 312,and 317 adding Hammer, Vulcan, and protection paints, another 50% increase in garage costs. The costs in Tanki Funds through gameplay - 40% decrease since update 123 Garage value +350% since update 123 Yes they did increase funds marginally for low ranks, but it only gave tankers about 3500 more crystals throughout their career. Yes they have lowers costs of garage marginally but they have removed the ability to purchase the next modification by making players buy the highest mod available at their rank and also packaged MUs for the same reason, which by doing so has actually made the costs increase by doubling the amount of funds required for each purchase. The game is now in a state where players cannot progress in the game, when players can no longer advance in a game, it is considered to be in a runaway state. To address your allegations, I did not allege that Tanki is on the verge of shutting down, you came up with that assumption all on your own. But since you bring that up, the flash version has seen its best days, and becomes less and less playable by each passing month.
  8. swede1

    Myths and rumours answered

    Wow, and you were so close to being honest :p It's not damned if you do, damned if you don't. The choices that have been made, have predominantly been done for the wrong reasons and no concern was taken on the adverse affects created by those choices.
  9. swede1

    [Issue 43] Premium Accounts

    I don't need hard numbers to see whats happening to the game, I have been researching MMOGs for 3 years, I have read thousands of articles, follow dozens of blogs of industry pros, streamed cofrences, Ted talks, psychology research, UX professionals, and producers (yes most producers are very open in discussing their platforms). It is very clear that Tanki is starting to understand how all of their past discounts, extra funds, and prizes have hurt the game economy, and why they continually need to devalue the crystal and increase the costs to the point that tankers can no longer progress in the game. Semyon gave a hint about this issue here: http://en.tankiforum.com/index.php?showtopic=289674&do=findComment&comment=5070632 Hazel also speaks of it briefly in this post: http://en.tankiforum.com/index.php?showtopic=290798&page=38&do=findComment&comment=5125737 You have to be completely blind to see that this game has gotten more expensive to play each yr, this is because they have had to increase the cost every month to cover the gifts they were giving players every month. 3 yrs ago, you could buy the entire garage for 3.5 million crystals earning exeactly the same you do now +;- a few % but now a full garage has a whopping cost of around 15 million crystals. Economic Imbalance Problems with the fundamental economic model of the game are typically observed as a continuous decline in the valuation of the game currency. Often the problem can be traced back to those running the game, who have set up a policy to give away the game currency to its members as a game function, with little to no way to actually remove money from the economy. This policy causes an ever-increasing amount of game currency in circulation and a subsequent decline in value. Removal of currency from circulation is substantially harder than introducing it as a reward for player actions. Players actively pursue awards and tend to accumulate them; the currency reward will only be given up if there is sufficient reason or something of higher value to be gained. While removal of currency is more difficult than addition, more focus has been given to it than to regulating currency sources. The primary tool for removal of currency is to add money sinks, or features designed to remove money from the game. in my opinion Unity isn't so much a jump in graphics a snazzy gameplay, but their ONLY option to get out of the mess they have created in the last several yrs to this platform. The mudification they have been doing to this game since last Christmas is only to extend the life support this game is in till they have a working Unity version for everyone to start back from 0, and hopefully they have learned the lessons and create a F2P MMO that can be sustainable and enjoyable for both free to play users and premium players.
  10. swede1

    [Issue 43] Premium Accounts

    Tanki did not address the issues that this update would cause, and has led to a bunch of updates that are hurting the game even, more. A Pandoras box of sorts. This is nothing new in tanki, the developers don't think about the cause and effect of their updates and in turn makes them do mudification to offset the damage to the economics by their updates. The score multipliers do not work because players were able to jump up to high rank and purchase M3s directly for M0, double crystal multiplier creates hyperinflation in the game which in turn requires them to increase the costs of everything even though only the premium users were reaping the benifit. This has made the game economy to costly for f2p players to advance. The design do not seem to have the knowledge of how virtual economies work, theit actions have shown that the fundamental economics are broken and in a runaway state, further running out of control as player base declines. Over 150 game platforms shut down every year because of lack of education of devs in the area of virtual economies.
  11. swede1

    Changes to micro-upgrades

    So what my previous posts mean, Starladder was putting too much curency in the game. Double battlefunds and extra golds. Contests Premium double funds. CP battlemode. Gold hunters. Multing/sabotaging teaming and hacking. The list is long. All of these thing have created the need for Tanki to increase the costs for everyone. This all stems from a bad economic model that they have refused to adjust all because they feel the continual increases in costs and black hat tactics generated more revenue.
  12. swede1

    Changes to micro-upgrades

    One shortcoming of many money sinks is that they do not match the rate at which the players create money through normal play, so mudflation, while slowed by the sinks, is not completely halted. One idea is to increase the cost of money sinks as the supply of money goes up, in hopes of finding a homeostasis for money coming into the game and money going out. The challenge of dynamic money sinks is that care must be taken to make sure new players are not priced out of the market for virtual goods and services needed to play the game. An example of a dynamic money sink in many MMOs is a reduction in travel times, for example by the purchase of a mount. The mounts or other forms of faster travel cost large amounts of money but have a bonus only in convenience thus acting as a dynamic money sink only taking money away from the people who have an excess of it.
  13. swede1

    Changes to micro-upgrades

    Economic Imbalance Problems with the fundamental economic model of the game are typically observed as a continuous decline in the valuation of the game currency. Often the problem can be traced back to those running the game, who have set up a policy to give away the game currency to its members as a game function, with little to no way to actually remove money from the economy. This policy causes an ever-increasing amount of game currency in circulation and a subsequent decline in value. Removal of currency from circulation is substantially harder than introducing it as a reward for player actions. Players actively pursue awards and tend to accumulate them; the currency reward will only be given up if there is sufficient reason or something of higher value to be gained. While removal of currency is more difficult than addition, more focus has been given to it than to regulating currency sources. The primary tool for removal of currency is to add money sinks, or features designed to remove money from the game.
  14. swede1

    Changes to micro-upgrades

    To understand what's happening, this should clear things up. For a persistent world to maintain a stable economy, a balance must be struck between currency sources and sinks. Generally, games possess numerous sources of new currency for players to earn. However, some possess no effective "sinks", or methods of removing currency from circulation. If other factors remain constant, greater currency supply weakens the buying power of a given amount; a process known as inflation. In practice, this results in constantly rising prices for traded commodities. With the proper balance of growth in player base, currency sources, and sinks, a virtual economy could remain stable indefinitely. As in the real world, actions by players can destabilize the economy. Gold farming creates currency within the game more rapidly than usual, exacerbating inflation. In extreme cases, a cracker may be able to exploit the system and create a large amount of money. This could result in hyperinflation. In the real world entire institutions are devoted to maintaining desired level of inflation. This difficult task is a serious issue for serious MMORPG's, that often have to cope with mudflation. Episodes of hyperinflation have also been observedMudflation, from MUD and inflation, is an economic issue that exists in massively multiplayer online games. Mudflation occurs when future additions to (or even just continued operation of) a game causes previously acquired resources to decline in value. This can take many forms and have many causes, including new items introduced by an expansion pack, fundamental imbalances in the in-game economy, or even spread of information that allows a previously rare resource to be acquired more easily.
  15. swede1

    Changes to micro-upgrades

    This is the arrogance of the lead developers http://en.tankiforum.com/index.php?showtopic=248727&page=2&do=findComment&comment=513823 They don'the have the guts to face the players of this game with respect.
  16. swede1

    Changes to micro-upgrades

    I have been looking for a silver lining buried in this update, but I don't see anything good coming from it. I've been roaming battles and it has mostly been chaos, battles have gotten even more one sided. The general feeling is that this where you are in the game and you no longer have the ability to advance. Is this a reflection of the Russian economy? hording the gold, devaluation of crystals, and forcing the players to starve and serving champagne and caviar to the rich. Take the analogy of the father working hard all week, he has enough to buy a roast for his family's Sunday dinner, now the store says to buy the roast, you must buy ice cream, cake, and vodka. So now he can only buy bread and cabbage. The family will not starve but their quality of life has just been destroyed.
  17. swede1

    Changes to micro-upgrades

    Tankers! As of today, the updated system for micro-upgrades has gone live in Tanki Online. Now, improving the parameters of your turrets, hulls and paints is simpler, while speeding up the upgrades is more affordable. What the real translation really says: Tankers! As of today, the updated system to eliminate all f2p players from the game has gone live into the game, those of you that received M4s are welcome to stay and will still have the opportunity to take advantage of our pemium subscription and of course by purchasing the recommended crystal purchase each month you will be the most powerful player in the game.
  18. swede1

    Changes to micro-upgrades

    Merry Christmas, I guarantee they will be offering a huge MU sale at Christmas, before they drop Christmas golds, or higher funds, and special missions. A perfect opportunity to milk every possible dollar away from players while they still can. Their only goal is revenue. If player retention was even of a minor concern, they would not have done this to the players of this platform. Only weeks ago they added Premium accounts, and it was just starting to be accepted by the players of the game and seemed to have a bright future, but with this update they have dirtied it and turned it into requirement to play the game. #R.I.P. #Tankionline # F2P ,Tankionline has just become a subscription mmog , Copy & Tweet if you agree!!
  19. swede1

    Changes to micro-upgrades

    The biggest unbalance in Tanki "EVER" Existing veteran whales, all received full M4 garages, occasional buyers received their favorite combos full M4 and just about every parcourist who maxed out speed have several M4s as well, anyone that didn't receive the M4 bribe will likely never acquire one without spending several $100 in real money to get any full M4s in the future. The M4 players will be uniting and the future of the 400000 less fortunate players will be nothing but cannon fodder for the elite players, and every existing active players will be facing these guys in a matter of months. Players that recieved M1s and M2s though this update, better start saving, cause to compete in 2-3 months from now you better have 500k in your account to cover the bare minimum you will need in your garage to go up against these Bribed elite players.
  20. swede1

    Changes to micro-upgrades

    For god sake Tanki, you have severe tunnel vision. Creating updates in order to boost your premium subsciption sales at the expense of free to play players is a recipe for disaster. You do nothing to fix the issues with supplies, promotion of clans, saboteurs and mults, unified cost for players of all nationalities, or user experience of game. Ps: without free players in the game, there will be no buyers. Mmos need massive amounts of players to make them good to play and the experience needs to be good for everyone. It's back to console games for me, at least I own what I am paying for
  21. swede1

    Changes to micro-upgrades

    Exactly! He is the so called Marketing specialist at Tankionline. He's the guy responsible for 2014 worst Christmas in tanki ever, and the guy with all the ideas for the upcoming Christmas celebration.
  22. swede1

    Changes to micro-upgrades

    Roman Kungurtsev, this is the WORST update you have ever come up with! This update is nothing more than a way to force players to pay for Premium in order to play the game. There is no way players entering the realm of M3 can earn enough in battles to Mu perimeters of equipment without spending real money. You have just placed another huge nail in the coffin for non buyers. Congratulations, you have officially made this a premium game requiring monthly subscription to play. PREMIUM SUBSCRIPTIONS should be a joy for players to have, not a requirement! The ramifications of this update have made me sick to my stomach, I have no more desire to play this game, and this may be one of my last posts on your forum. Merry Christmas! Swede1 signing off, don't know if I'll be back again.
  23. swede1

    Myths and rumours answered

    That "Sign Out" button looks awful tempting, doesn't it :D
  24. swede1

    Let's discuss CP battle mode (Capture Point)

    With CP mode coming up recently in the news in Unity, I though we really should discuss how well or poorly the mode works. The recent rating system made it quite clear that CP battles are the most productive map for funds, and Polygon is the map of choice, with Island and sandbox close behind. In my opinion, the maps are too small for such a battle, I would much prefer a Hunger games style where the battle takes place more around the point, and the point is out in a no mans land. There is no current information on how the fund increases for point capture and how it is distributed between players engaged in capturing it for the team. Edit: http://en.tankiforum.com/index.php?showtopic=208306&do=findComment&comment=3695602
  25. swede1

    What kind of experiment is this?

    Did you even read what I wrote, I'm not defending anyone, and the points I point out are how it affects non buyers. The score multiplier passes are not good for non buyers, sure You can rank up fast but you will only make half as many crystals, players don't earn enough as it is to keep up with equipment by rank! It is a big nerf for Missions, at least for any of the good ones, and that doesn't even take into consideration of the silent nerfs they are doing with missions. Non buyers will now all rank relatively in the same time frame, while premium players will leave them behind and not build friendships with fellow players of similar rank. Premium players will not be in low rank battles as much, placing them in high rank games faster, and not ruining low rank games as much because they will have to spend their earnings on equipment instead of supplies. Supplies are still a big issue in the game and this update will make that problem bigger, pro passes are too expensive for low ranks. Hopefully the pool of players of high rank with adequate garages increases substantially so that high rank games become more competitive and not all the haves vs the have-nots! You obviously have not read much of my game criticism over the years in this forum, I have always stood up for the community and the players of the game.
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