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Everything posted by swede1
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Tanki figures they have too many Gissmos in relation to lower ranks, also it is a reverse logic economy increase that slows exp to crystal ratio, it at the same time lowers the value of the super mission 99999 exp, will take much longer
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Please tell me if this premise is right. Started the base line score of 687515 place in earned experience with one kill, revisit the profile 2 days later and score is now 909400. That's an increase of 222200, this number must represent the number of players that have acquired over 10 exp. (one kill) this week.
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So when was the last time you went into a team death match and said..
swede1 replied to Agnostick in Archive
Ah, the beloved death match, got to love them. The best way to discribe the Death Match, "The enemy of my enemy is my friend." The tactics of war, the goal of the Deathmatch is to kill the most tanks, the best way to do that is to killsteal tanks, other players have wounded, the best way to do that is from a sniping position, it is mutually benificual to team in such a spot or you will both lose the advantage, often you can then make multiple kills before succumbing and respawning elsewhere, and having to find another sniping spot, or just keep on the move. -
FINALLY! Premium accounts, well sort of.... Being a player who has been in the top 20% of active players for close to 3 years and reading the countless topics over that time for revenue options that don't use underhanded methods to generate revenue such as promoting different hulls and turrets, then once saturated, nerf them, and promote another. Over the last few years pre-Hammer/Vulcan and Micro upgrades updates, I was happy to spend $20-$30 a month to build the ultimate garage. The nerfing really annoyed me during that period. I got Freeze, then they nerfed it, I got Mammoth, then they nerfed it, Shaft, Smoky etc... it didn't matter much because my goal was to have them all, but with now that they have quadrupled costs and added experience speed ups to boot, the game has turned from a $20-$30 a month investment to an $80-$120 a month investment to acquire an ultimate garage if not more, maybe a few players are willing to shell out that kind of money to play Tanki. The premium account just isn't worth it for $10 a month ,or through a $20-$30 crystal purchase. The Premium Account doesn't even come close to cover costs of acquiring an ultimate garage even with 50% more crystals earned from battles, if I'm going to spend money on a game, I expect that money to cover my costs of all my gameplay, not be hit up for 10 times that amount after the fact. Just look at that "Eternity" paint had one player join a battle with it and after 10 min of getting pwned he sulked and ran, so its quite useless as is before MUing, , 500k crystals for a 250k paint at best, add 1 million crystals to MU it and you are looking at $200+ cost just to buy a paint reserved to premium users. Tanki may have a handful of Whales (extreme buyers), but these players alone cannot support a platform in the long run if it is the intention of the platform to have a long run :unsure: , if not, then by all means fill your pockets with money from these last few whales in the game, then leave them with nothing! serves them right.
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Believe me, buyers don't want to be reminded on how much they have spent in the game :P and Tanki has no intention of reminding them :blink:
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This earned experience rating number makes no sense! the number has increased by 8000 every hr since that photo was taken, its now 784696. its seems very unlikely that 100000 players logged in for the first time during this new feature within the last 12 hours.
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I have a question regarding EARNED EXPERIENCE RATING What does the # 687 515 represent? The (10) in brackets represents gained experience (1 kill) not including any score multiplier points In the old version of Tanki, the experience rating represented your position in relation to all other players. Using the same premise, it would lead me to believe that 687,515 players have gained more experience within the same time period.
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It quite well could be that all those accounts have the Godmode_on hack that is set up as a special combo in their garages, when selected shows the player as Godmode_on on servers.illuminati confirmed! And FYI Semyon has a Gissmo account that he uses to play the game.
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I had a great time this Halloween, don't get me wrong. The celebration was fun and treats were great. I must say it took a very long time to complete the Halloween mission though. DM battles can become very monotonous after the first hour or two. The 10x gold broke up the grinding enough to make it enough to make the 4-5 hours it took me to complete. I opted for a no supply with drops and MUs, which required use of several combos and paints to compete. It was nice to see players once again grinding for hours in the game, many spending 10 hrs or more during the day. Many of the top players spending upwards of 20 hrs in the game. This is all great, but the reality is players aren't willing to grind for the many hours the economy demands on its users to advance successfully. It's been way overdue to implement premium accounts, wish it was designed into the game years ago as the main source of revenue. However, it falls short of being something 95 % of players will take advantage of. I see the new model focusing more on player turnover with experience speed ups, and premium accounts, players will be ill prepared to compete once they enter the M4 arena. Premium accounts don't provide the value it should. To take advantage of the benefits of the premium account, it still requires players to spend over $100 US per month to get enough crystals to build the kind of garages the premium players wish to acquire. As long as the producers keep there heads buried in the sand over the defunct economy developed back in 2009 and realize that it is broken, no special events or random contests will fix the problems. The original game economy was based on a 3.5 million purchaser items. Now it is well over 9 million in purchasables with only a slight change to the economics of the game, with the change to fund distribution the players are actually all losing 40% of what they were once able to acquire, talk about inflation. To top it all off, marketing and public relations is pitiful for a platform that has the possibility of being a ☆☆☆ MMOG.
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Haters,LOL The only thing the players hate is your arrogance! Tanki has around 450k unique weekly users, that's down from well over 600k users a year ago! These celebrations just show the increase in duration that players are logged on playing the game, this is directly associated with the game economy, if you offered 50k available for 30 min to every player who logged on at 01:00 utc the graph would go through the roof if it was well promoted. Just when I am starting to think there is some real professionals running this platform, you come into the forum to gloat over a reletively meaningless graph. A year ago we had peak loads of 120k Every day! I expect this sort of behaviour from teenage trolls, not from representatives of the platform.
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Once again Tanks is glorifing the gold hunter, ruling any battle over 15min in length,all these players using any means available to catch the golds in order to get into top 100. Way to go tanki, once again you ruin game play. STOP PROMOTING THE GOLD BOX HUNTER
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I don\t know what they are analyzing, but from my perspective Missions have been nerfed to the point that I no longer do them, and rarely play the game, its just makes me upset and raises all the negative things Devs have been implementing in the past, I lose all interest in playing after viewing the mission at log in.
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I'd like clarification over the rumor that the down-vote option was removed because in trying to implement a reputation system, so many players would have had such terrible reputations using the current data from the down-vote system that it would have caused huge problems.
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There is a glitch where if you go to garage and then go to another server using the friends list to jump, it goes to battle list by default, but garage stays in the background, when you click to go to garage, your tank is missing. Refreshing fixes the issue, but it will happen every time you try changing server when your garage is up while doing so.
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Well seriously, unless your name is Semyon on your other account I seriously doubt that your posts get pages of posts about why your idea was unpopular. ROFL Truly, its only a band-aid that only addresses part of the issue. Dmitry could enlighten you on the complexities on the subject.
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Ask me with your main account please.
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This update was needed for one very basic reason, Toxic communities can be a game killer as Dmitri Williams would say, and this community has a pretty bad problem, downvotes is only part of the issue, I could go into detail about this, but it would only add to the current problems. Needless to say, in-community toxic behaviors can drive groups of players away from the game.
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Thats the truth, I had built a friends list since the summer of 2013 to over 350 players all of which range in rank from Marshal to Gissmo. Only a year ago, all of those players were online every week, with 80 + on at any given time, active skype conversations with over 150 of them. Now I average about 20 or less at most on at the given time, often fewer than 10 and fewer than 50 players who have logged on within the last 6 months. 300 players gone from the game! That's a drop of 70% these were REAL players, not alt accounts! This is what the removal of the EN forum Teams and Clan Community tournaments as well as the myriad of updates and huckster style revenue practices.
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M3 Viking Thunder sporting Clay paint old school :D
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Scratch that. I was just looking up some previous posts through my profile page and looking for a post that I had down voted as something I was unhappy with and/or disagreed with, I am now realizing anything I was opposed to has been removed from my profile contents. It effectively shows people who view my Forum reputation a one sided view only showing things I agree with or approve of. This paints a one sided picture. How can you judge someone's character when all you see is the pretty stuff. It's all gone every down vote I ever made is gone, every issue I ever had about the game or player has been erased.
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Well I don't want to say I told you so, but I believe the cause and affect of removing the downvote option may create an explosion of flame wars on the forum. Personally I don't miss the downvote at all, I rarely used it, and if I did, I most certainly posted comments regarding that action.
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In which case it would be great to discuss player stats for Unity that players would like to see implemented in the Unity version. Strength, Power, Aim, Stealth, Teamwork, Aid, etc.. and how they can enhance your ratings and abilities, bonuses, etc. There are so many actions that can be used to build a players stats and reputation.
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So is it true that Tanki doesn't save stats on individual players of the game such as win/loss ratio, death/kill, hours in game, flags captured, points captured, tanks killed, etc to do an account transfer?
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Not necessarily. This whole mess arose from incompetent promotion of Unity from the start. Unity was heralded as the way to go, to eliminate the issues with lag as well better utilities to combat hacking that cannot be done in the current flash version, now they are saying it will be an entirely new game that will be completely different from the current version so accounts may not transfer. The real reason they say that is simple, transferring accounts reduces possible future revenues. The present flash version is teetering on edge of collapse, tanki has tweeked every byte of code they can to keep it running, and still the bugs, glitches, and lag remain. The idea that Tanki intends to maintain the existing flash version is nothing more than devs and annalists lying to themselves and users of this game. Why on earth would you try to keep a failing system running when you have the capability to offer a smooth running system in its place.
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