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Everything posted by swede1
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Wow, now why didn't I think of that B) http://en.tankiforum.com/index.php?showtopic=280790&page=10&do=findComment&comment=5111046
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I would like to see weekly hours spent on different Hulls, turrets, paints, maps, and battle modes, and possibly pro / open battles. I would also like to apologize for flawed math in my assumptions, there is not enough info to gather enough data without getting screens of week start and week end of each player to make any kind of solid data regarding Crystals per hour average :( I guess Tanki doesn't wish us to know how productive players are in battle. the more I look at the stats and rating it has very little useful info for players, only designed to make players grind more to make top 100. It does however show that there is a problem with CP battles. It also shows that if the Devs create topics to discuss new features, they should monitor it and clear up misconceptions when they arise. Why bother creating topics and asking players participate in open discussion and not respond to questions.
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Excluding golds you are only earning an average of 418/ hr in battle, those are two different stats
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It is for buyers, its one more switch up they can use in garage that fills a gap in available paints, using smoky and thunder on your team has always been a good pair in maps and isida well that's a given, its Makes a player almost invincible as an attacker in supply battles, historically those 3 turrets combined on a team was almost certain victory, takover teams always jumped into battles with those 3
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Are you kidding, smoky, thunder, isida MUable to 50%
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Graphic representation of top crystal/hr players note: graph is for representation only This is probably why they haven't created CP mode for Tanki X, because they have been monitoring players manipulate the distribution of fund by exploiting flaws in CP gamemode.
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If you don't know the answer, don't come up with excuses for their methods, you are a pretty good player and you can only get 800 per hr., even if you use supplies like crazy and win top of every battle I guaranty yo can't get 3x that per hr. You cant tell me they can maintain those numbers for 200+ hrs and that is the average too, so there would be have to be a range anywhere from 1 to 8 kills per minute to maintain that rating. Its called fixed battles by some means. The only way to get those numbers is to use mults to make CP battles one sided. What I am seeing is a spike in crystal earnings per minute of gameplay where a reletively few hundred players are able to make 3 to 4 times as many crystals pr hr than the other 450 thousnd who play every week.
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Lets forget about this useless Admin/Hacker if hes a hacker just delete him, if not then congrats, you know how to code. the issues I see are in TOP 100 CRYSTALS EARNED with all the top 100 players averaging around 2400 crystals per hr of gameplay, while I have been monitoring other top players who are consistently winning in top place in battles of similar game modes ranging from 1000th place and up all earning in the range of 350- 1000 crystals per hr range. That's an average of 4 kills per minute, while the best players I have been able to follow are averaging 1.3 kills per minute. It just doesn't add up. These players almost definitely have to be preforming "Activities and behaviors that are prohibited for the Game’s Users" in order to maintain such high averages.
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Game devs are like novelists, they can create whatever they can dream of, only their imagination can limit what story they wish to unfold to their followers.
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Made a little noise last night :P
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He has RUBY paint it is no different than this one, also created by the Devs http://ratings.tankionline.com/en/user/Game_Violators_18/ This invaluable paint was made of crystals of especially rare Asian rubies by the most skillful jewelers of Perm. It gives a tank a deep purple color. Protective properties based on the refractive index of the faceted mineral allow the owner of this paint to defeat flood and trolling. They just get burned out by bright red glare of the noble gem. The paint is issued only to forum moderators. It just goes to show that Tanki Devs can and will do anything to produce misinformation to their customers. When I see things like this comming from Tanki Devs, it just destroys any kind of trust that the stats and ratings are legit! They could have 1000s of Godmode Bots earning bogus experience!
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While I agree that there are issues with unfair advantage in the game, this didn't happen over night, they created it with shady monetization technics. Game economics are way out of whack, there should be an opportunity to earn a reasonable garage and enough supplies to compete throughout a players career, and this just isn't so. Premium accounts are way overdue, and hopefully they can adjust the economy so that they don't have to play all these mind games every month for cash by tricking players into spending money. Thanks to the player profile, I did take a look at your garage, and as a non=buyer, you have made very poor purchase choices. you are already behind the majority of competitive equipment and paints, at this point it will be almost impossible to catch up. There are tons of helpful topics in forum on how to build a good garage without buying, and I would recommend you consider starting a new acc and use this one as an alt, and only work on 2 or 3 combos at the most, and research what paints you should go for.
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That's called sarcasm, ironically it is true, they got to spend a lot more to have any advantage.
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Its a step in the right direction,it's still no where close to enough but its a start. I definitely feel there is room to increase funds for mid and higher ranks for all users.
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DOUBLE BATTLE FUNDS Double battle funds are now in the game every day with the purchase of a premium account.
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The only way developers can fix a broken economic system is to have a base reference point, and actually see where the problems lie. I hope this is their goal, because earning an average of 1000 crystals per hr of gameplay for an active Gissmo is pitiful.
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Maybe they should make a voting system in players profiles, that way we can see if players like or dislike a player :blink:
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Lets break down what it effects, 1st it effects how fast you rank up, Tanki has changed the time it takes to get to Generalissimo several times 2nd it affects crystals earned over the duration of rank and availability of unlocks, meaning you will have more time to save for items, lowering the need to supplement to keep up and stay competitive. 3rd it extends the time required to preform exp based missions, the rare 99999 exp super missions will take 30% longer to complete thus reducing the value time ratio. 4th it will build friendships more and keep active players playing together throughout their career. 5th it will increase the number of supplies needed by up to 70% more as a result of longer time through career. 6th the SMP has been hurting gameplay in higher rank battles because garages have not been staying competitive. I have seen a lot of new Generalissimos with inadequate garages, creating one sided battles and making the vast majority of players losing battles too often. 20% of the players win 90% of the games.
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https://en.wikipedia.org/wiki/Geography_of_the_United_Kingdom
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http://www.lakedistrict.gov.uk/learning/geology
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google this Plate-Tectonics/Chap4-Plate-Tectonics-of-the-UK
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In the last 700 million years, a series of tectonic events has resulted in the current location and structure of the UK Google "geolsoc"
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So when was the last time you went into a team death match and said..
swede1 replied to Agnostick in Archive
Well he is "Press", they are permitted a little comical banter, but you are right, they should keep it within the newspaper section of the forum. -
Well they will have it for the duration of the contract 1 month, some players paid for up to 3 months, so it will be a while before it expires for them. I'm sure they will be adding other premium perks as they tune new ideas and weigh effects to balance.
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Lets break down what it effects, 1st it effects how fast you rank up, Tanki has changed the time it takes to get to Generalissimo several times 2nd it affects crystals earned over the duration of rank and availability of unlocks, meaning you will have more time to save for items, lowering the need to supplement to keep up and stay competitive. 3rd it extends the time required to preform exp based missions, the rare 99999 exp super missions will take 30% longer to complete thus reducing the value time ratio. 4th it will build friendships more and keep active players playing together throughout their career. 5th it will increase the number of supplies needed by up to 70% more as a result of longer time through career. 6th the SMP has been hurting gameplay in higher rank battles because garages have not been staying competitive. I have seen a lot of new Generalissimos with inadequate garages, creating one sided battles and making the vast majority of players losing battles too often. 20% of the players win 90% of the games.
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