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Everything posted by swede1
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Sergeant Major with 5000 crystals=King 80% of players Warrant Officer 5 with 50000 crystals=King 50% of players Colonel with 100000 crystals=King 20% of players Generalissimo with 1000000 crystals=King 1% of players
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The thing is the Gmos would be the biggest promoters of the game if we were treated with the same respect we had as warrant officers, but they choose to charge Gmos 20X the amount. Thats taking inflation of economy into consideration as well -__-
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I work! All the games happen from 6am to 3pm in my time zone. Starladder staff told me straight out it would be years if ever, that a North American series would materialize. The fact of the matter is that they just don't want Gmos to stick around. We've outlived our usefulness.
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Eureka, the answer to BIGGEST problem in Tankionline! Generalissimos!!! Once you have aquired M3s, Tanki no longer needs you. Let's face it, who is going to send $4000 to go for full M4s, it's your choice, you certainly can't work for it in the game, it will take you a year for each one grinding in the game. From Recruit to Marshal you are able to aquire all hulls and turrets as well as a mass of protection paints for a few hundred dollars and the required grind.picking up new equipment on a monthly basis. We've paid our dues, now we are thrown aside like yesterdays news. If Generalissimos were treated the same way they were throughout the predesesing career, we would be advocates of the game, rather than the burden the game that Tanki feels we are to the success of the game. Unless you are a staff member or a promoter through cybersport, you are no longer needed.
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Changes to the payments section of the game (Updated on July 31)
swede1 replied to semyonkirov in News Archive
Because as long as the rich Bourgeoisie foreigners are willing to fork out over 60% more $$$ for the enjoyment to play, they will continue to gouge their pocketbooks. -
Changes to the payments section of the game (Updated on July 31)
swede1 replied to semyonkirov in News Archive
Basically what I take from this is that the Russian players would be furious that players around the world get the same as them, since it is their game and the rest of the world are guests and should pay a premium to have the pleasure of playing with them. We wouldn't want the Russian players to be upset and stop buying. -
http://www.google.ca/imgres?imgurl=http://www.mantoufan.com/a/8/201503/14274782742318.jpg&imgrefurl=http://www.mantoufan.com/acg2555/&h=450&w=800&tbnid=SOxFfbF-FEKprM:&docid=SyjDN3mP1xoniM&ei=n_67VbKgJ4HKeqikjlA&tbm=isch&client=ms-android-bell-ca&ved=0CAcQMygEMAQ4ZGoVChMI8uv9j72GxwIVAaUeCh0okgMK
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The thing is that the producers of tanki fell upon an addicting game that is simple to play and set it up to be easy to meet economic goals when you start requiring you to play daily and grind for funds, once they have you hooked into a habit of grinding and playing everyday, the costs go up and up, making it more and more difficult to meet the goals through gameplay. They guide players to purchase the most powerful combos then once that combo saturates the game they make another combo more powerful thus ensuring a need to buy other combos. As you get into higher and higher mods, they introduce upgrades to further reduce your power in the game, requiring you to purchase even more to compete all at outrageous costs that cannot be aquired through battle alone creating the pay to win or use the flaws in the system to cheat in order to aquire these higher modifications. The main goal of Tanki is to keep players engaged through constant updates and using the social aspect of the forum to keep players criticizing and interacting with one another. The phylosophy is that there is a suckered born every minute, and they will pay till they realize that there is nothing worthwhile once you have atcheved the goals, the game is still just an addictive grind and all those upgrades were for nothing. The mods and admin are just catalysts to keep players engaged, they keep players engaged as well with social groups, Facebook, Twitter, YouTube, Skype etc.all in an effort to keep players in the game. While Tanki, creates wave after wave of time sensitive content to entice you to part with your money. If this was not the most profitable method of generating revenue, they would not run this game in this manner, so don't expect anything different in the future, if anything it will get even more monetized. The idea that they have been adding value content is false, since it's consenting they have only added two formats to the original game and 5 turrets, the maps are all unbalanced with advantage to one side over another, the glitches remain, lag is a never ending issue, and they have no functioning system to combat foul play in the game.
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Or, I just join battle after battle and drug like crazy for 2 min then leave once everyone goes crazy pressing 1234 xD
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Changes to the payments section of the game (Updated on July 31)
swede1 replied to semyonkirov in News Archive
I'm sorry Tanki, but you lost a customer. The fact that you admit to changing the hame in 2012 to become heavily monitized and that it was not a wise decision, say your focus has changed, but continue to expand on those monitizaion strategies, and created a two tier purchasing system in the first place have given me no choice but to cease further financial support to this game. Good luck in your future endeavors. Swede1 out! -
Well here we are. A glimpse into the best two weeks Tanki ever had. Please keep posting your daily rewards, that is if you even care, I for one won't be playing tdms anymore for a few 100 crystals, and may go back to playing only when I'm too bored to do anything else.
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In one way, I agree somewhat with your statement, the missions gave a good reward for the amount of effort needed.But that's as far as I will agree. This is the first time in my 2 1/2 yrs in the game that I actually felt that I was able to add enough crystals to my account on a daily basis to actually have fun in the game and not only be concerned about joining the right side of the battle,and win at any cost. I was by no means earning enough to buy any top paints, new M3 turrets, or micro upgrades. Players who stick around in this game are being screwed over in my opinion. It was the first time I felt Tanki was making an efort to right a major wrong that destroyed this game back in 2012
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A fool and his money are soon parted.-___-
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I will bet anything 6x funds Sunday, Tanki will lag so bad that no one can play and/or log on, and so many mults, unless you are part of a crew playing private battles you will be wasting your day away.
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Tankis next blunder, after reviewing players turnout for Starseries finals, it has been determined that 6x funds is to high and will adversely effect the game so we have decided to just give each player 60000 crystals instead.
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You dont have a lot of crystals, one M4 costs 600k, one high paint is 300k, etc, you need 2 million+ reserve to say you have lots of crystals at your rank
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I really don't see the new missions affecting ecconomy much in iether of my accounts, Warrant Officer 2 and Generalissimo. over the last two weeks my low account has a only recieved an extra 8000 or so and my Generalissimo only about 70000 and it has cost me 10000 or so in changing missions to change missions for ones I will use, I have no need for mines and speed boosts -_-. On both accounts it has only enabled me to purchase a few micro upgrades and some supplies in order to compete in daily battles. I have found battles are requiring much more supply use, and this has required me to spend these daily gifts to compete. The underlying issue with in game purchases has nothing to do with the 4000 to 15000 mission rewards, but of a history of blatant blackhat monitization stratagies, lack of honesty and disclosure on the part of the producers of Tankionline. Key points: when I started this game, I realized it would cost me around 3 million crystals for a full garage, I worked for that goal and unlocks came as I progressed, it was easy to spend $20 to $40 on a monthly basis to accomplich that goal. I did and was glad to see the fruits of my labour coming to maturity. The game has changed completely now with the addition of micro upgrades and additional turrets and paints. A new player now has costs of around 9 million crystals for a full garage and funds have basicly remained the same. The new ecconomy is insane, very few players will opt to spend $60 to $120 a month to meet those goals. Another key factor in the reduced spending of players is the uncertainty of the future of the present game and the fairytale of Unity, Tankionline already fooled players once with Tankionline 2. Finally key requests from the players has always been for better policing of saboteurs and mults in games, which has been nothing but empty promises and total disreguard to the gaming community as a whole.
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Now Arcade and Eguards will show their true colors.
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:*( No one will miss the swede.
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Lumberjacks xD
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Lol, first hot topic in two+ months that wasn't a contest. No offense Hitch :p
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After the last Vlog, with the new player stats feature Tanki is working on and reading Goldrocks article on Tanki pros (featuring Xp / BP players tactics), I started thinking about what makes one player better than another. There are so many different types of equipment, 84 combinations to choose from to be exact and each combination requires different skill sets. I would like to bring up Isida, as it is one of the most unique turrets in the game and had many different roles. First of all it can heal teammates, the effectiveness of a players ability to heal others is an important role. Healing oneself is also a key factor, both as an attack but often as a replenishment of health on the fly, wounding an opponent on route to your objective. The current ratings and D/L take little consideration of the many aspects of a players role in the game as to the rating of his/her expertise with different hulls and turrets. Often back before the many shafts re-balances, Isida would play an important role to a shafts player giving the shafts player unbelievable D/Ls in the game and these players were king of the large maps,but they owed much of their success to the Isida. What are the key specs of different hulls and turrets you feel contribute to skill and experience. Also different formats and maps have different skill sets that a player must be taken into consideration as well.
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Wow, you really needed those crystals xD
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Let's just say I'm twice Semyons age.
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