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emrakul

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Everything posted by emrakul

  1. So the event ended yesterday. Still quite disappointed with the event modes. Not a single real new year map. They were available in PRO battles, which is nice and I played a bit on them, but it's so disappointing that they weren't added to the event modes. Halloween had all of the halloween maps available in the DM mode, and I think most of players liked that. 50% sales are always nice. The container drop rate was considerably decreased, it's so rare for just one key, which 50% of time gives 1000 crystals anyway. The DM legendary gold rush was nice, I played *a lot* and I enjoyed the mode without overdrives, that's a huge + from me.
  2. emrakul

    Lunar New Year 2024

    Omg, legendary gold rush in PRO maps. Thanks, that's amazing. Similarly with the parkour wasp thunder mode, that was requested for a while, it's a fun one. The other 2 modes are not my thing, but it's nice to see different options. Comparing these with the new year event, these modes are so much better than a week of the same forest remastered, or snowball fight in sandbox remastered. 5 epic keys per missions, that's a nice change, but it's still far from the amount it used to be before keys. Yea I know keys can be saved up, but the most valuable rewards are in fact the legendary augments, not the exotic ones, and less epic keys means a lot less legendary augments. Also nice that the advent missions have increased number of epic keys in total (but there are no common keys now). I'm not a fan of grinding 1000 stars, so I'll probably skip on the elite pass, even tho the price is okay-ish. The new augment... The splash of striker is quite low anyway, and you usually either hit the target, or rocket flies past and does no damage. So the splash is not that useful, and I guess it just means you deal more damage with little downside. It's just direct upgrade, without any fun mechanic like the other recent striker augments.
  3. 1) I participated because I liked PS. More than MoP. 2) I would like an extra yearly parkour contest. MoP is great for showing off your creativity and editing (I suck at both), PS was always about problem solving. 3) Every time that my team failed, it was because of limited time or low interest of my teammates. Sometimes it was a skill issue in combination with limited time, but it still feelt like the main killer. Yes, it's our responsibility to find a reliable team, but sometimes you can do nothing about it. A possible solution is adding an extra player to teams, but limit how many players can be present in each challenge (max. team size minus 1), so that it's more likely enough players will be available for each challenge, and the team is not punished if one person can't play for a few days. 4) Since we did only first 2, I didn't get to try the following ones. They sounded somewhat difficult, but I believe most of parkourists could do all of them.
  4. I know how this will end, yet I'm hyped again. I guess it works
  5. Tankoins were removed from weekly (rare) containers and instead added directly to weekly missions. It's still the same amount, 24 for completing the first set of weekly missions. I assume they did this so they can give out weekly (rare) containers in more places such as challenges, as a bundle of supplies and crystals, without giving out too many tankoins. Maybe we'll see them handing out rare containers a lot more often.
  6. Where are the holiday maps? The map with hill and a tree in middle. The Racing map (could be fun for goldhunting DM mode). The new year map that became yorkshire later. The alexandrovsk new year version. The snowball fight map from last year. Or a new, unique map just made for this event. And I probably forgot a few more maps. We get the forever repeating sanbox and forest remastered maps. Why not use the special unique maps made for these event? Feeling disappointed. I'm very happy for the DM legendary gold rush mode, but the same map for 7 days straight? Please add some, or all of the old new year maps to the modes, they will make it so much more memorable instead of the same forest we've seen the entire year every other event. The halloween event was amazing also thanks to all of the different maps. The other modes are not for me, but I'm fine with that. There are players who enjoy them and it's fair that everyone gets a mode they enjoy.
  7. It's fun reading all these suggestions. For everyone who still considers the rewards trash, please think about this. What else can you get in the game for 1000tk? No, I don't mean what you THINK you should get for it, but what tanki offers you, or offered recently. From direct shop offers, which you buy and get the contents without any extra grind, there is nothing even close to the volume and value of items you get from here. For 1k, you are usually looking at 10UC. Sadly this fund is only giving 5, but generally, the rewards are better than a random bundle in shop. Don't forget the module slot, for any new player that's a great offer just alone and you most likely took advantage of that at some point too. And after all of this, there's still a chance to win. If you say battle pass is better, you forget that you need to earn stars to complete it. You might complete it anyway for 100tk, but it's still extra effort on top of purchasing the pass. The rewards are quite good, at the moment it's 24 UC for 700tk. You are missing out on the fund draw tho, so it's guaranteed 700tk expense. The battle pass as of now is a relevant offer for f2p, but I still think even this fund is the better option in general. (On a side note, I personally think the battle pass change made it worse, because I consider UC to be double the price of regular container, since the most desired drop is legendary for one of the augments. Exotics are cool, collecting the legendary augments is more difficult. 72 regular conts were replaced by 15 UC and that looks quite bad, even tho you get a chance for some exotic items.) The small events such as build a tank usually take quite some effort on top of at least 1k entry fee, without guaranteed prizes. They may fit you better, but that's again just personal opinion. Even tho most players think the fund terribly failed, I'm quite happy with it. And then, I might still get lucky to finally win after like 5 losses in row. Not expecting it, but it would be nice after so many funds.
  8. Time to go back on my predictions. This wasn't a surprise Damn, I actually mentioned the 20m mark, or rather 19m which was very important. Not getting the extra mil hurts more than you think, it translates to about 300 tankoin loss per winner, which probably seems like nothing, but that's the little part making the fund not just "statistically worth it", but instead a little bit of free profit. Yay... I guessed one of the numbers correctly! Honestly, I'm still a bit surprised. The token of apology gave enough tankoins for 3 tanki funds (almost for 4), and so far we only had 2. I guess it's a combination of people not logging in daily to collect all 3k tankoins from the token of apology, spending the earned tankoins on random events or battle passes, skipping this fund after the realization from the last fund, or skipping because they waited until the fund reaches the good guaranteed prizes.
  9. I've done my part, bought the fund where I considered it worth. This fund is likely to end up as the worst one in a while, if not ever. ? If only middle bundles were purchased, the chance to win WOULD be 18.75%. Small bundles drag the chance to 12.5% and big bundles can drag it over 18.75%. I don't think the number of big purchases is significant enough, the chance will most likely stay between 12.5 and 18.75, maybe 15% or 16%. 1/6 chance is still nice, but far from guaranteed win. So I agree with the post above, those items probably aren't worth the price. The only value is in winning, or well, the chance to win. If you can comfortably grind back tankoins for next fund, it's probably still the best option, in long run it *should* pay off. I skipped some low accounts, which had less than 2k tankoins, because I think there won't be too many opportunities for free tankoins such as ToA, and it's more likely I won't be able to earn enough for next fund if I bought this one.
  10. Early access huge nerf. Everyone who bough their op combos at major gets to keep them, but it's healthy for the game. 7 ranks was insane and in my opinion it crossed the p2w line. On the other hand, with how fast you rank up, they don't seem (mainly the lower Mk ones, Mk7 maybe still is good) worth the price for me. No more infinite status effects in tunnels with rico. I'm not a fan of removing these unique mechanics. Every status being just about random crit is lame in my opinion. Striker sounds like a RRE targeted nerf, but maybe it's for the whole turret. Thunder huge buff to splash, but not sure what it does to vacuum in the end. Magnum nerf insane and even more on vacuum. Gauss splash buff, will certainly get an extra kill here and there.
  11. Nooooooooooooooooooooooooooooooooooooo It was toxic mechanic, but I loved it. Even when it was used against me, it was fair. RIP stunning hoppers on golds as they use overdrive. Positive changes Might seem like 5 seconds is little, but it's still good change for regular drones. It was known for years, so I'm surprised it took this long to change. I hope the new mechanism is random enough that it can't be abused.
  12. Yep, and that fund lasted month and a few days, only a little longer than this one. Currently we are on day 9 and on day 9 the summer fund reached only about 4.8m, so we are far ahead. I won't be surprised if this fund soon picks up second breath, because more and more players will consider it worth. Also black friday certainly helps, the large tanki fund bundle is the "cheapest" offer for ultra containers, so I can see a lot of people buying that one just for the UC, but also considerably boosting the fund. Let's hope it will convince more players
  13. We were talking about tankoins price for modifications. We didn't mention crystals a single time. Crystals are completely unrelated and issues with players ranking up too quickly to earn enough crystals for micro upgrades are for another discussion. If you are casual player who probably doesn't know much about economy and how to manage crystals, the game would feel equally p2w and unfair for you at any point in its history. On the other hand, if you optimize crystal management to the finest detail, there's a decent chance players will call you a buyer because they won't believe you achieved it for free. Yes, tankoins made it more difficult, but usually, tankoins give you access to new exclusive content early. Often, you don't need those items anyway, you'll obtain them eventually. I have explained this in the earlier post, you read one of them, but not the others. I'd recommend checking them, I'm talking about f2p players, who only earn tankoins by playing the game. It's on-brand, customized for the demanded purpose and I assume it's easier to create own app than to make sure you don't accidentally end up with some legal issues because you used something you shouldn't. Also, based on my experimental data sample, I had ~16.9% winrate on last fund, across mostly free to play accounts which had tankoins from token of apology. The actual chance to win was 15.4%, which is surprisingly accurate considering how little was the sample. Obviously you can never be sure, but in this case I don't see a reason why it shouldn't be fair.
  14. If you don't play enough to earn all the tankoins available from weekly missions and challenges, then you are probably right to wait for a better tanki fund. As long as you are completing those weeklies and challenges, you'll easily earn enough to buy every turret and hull upgrade, and after that every tanki fund is a no brainer. The possibility of tankoin cost on other garage upgrades shouldn't be a problem because you are earning enough. I understand it's difficult choice if you got under 2k tk, without consistently earning more, but in that case your situation is just different to the one I was talking about. Been there, I should count how many times I lost on a f2p account, because it's starting to be really frustrating at this point. I can still do a few more funds and as long as I don't get really damn unlucky, I should be able to win once and then hopefully keep up the winstreak. It's funny, but for me a terrible fund is better than a good one, because fewer f2p players invest their token tankoins into cheap bundles, which drags down the winrate by a few %. That sounds like nothing, but some old funds had a 1/5 (~20%) winrate and the most recent one was almost 1/7 (~15.4%), which suddenly looks like a crazy change. And you are right, it's more likely to be statistically worth it if the winrate isn't astronomically low. I could probably mention clearly that if tankoins are really valuable resource, that you earn very slowly, this probably doesn't apply for you. I assumed most of forum users are active players, without problems to earn enough for the next fund. I'll try to do that in my future posts.
  15. True, which is why I always try to quote it as "statistically free". In fact, every non-esport tanki fund so far (as I recall... maybe I forgot about one) has been a slight net profit, usually about 200 tankoins. And the last esport tanki fund was also a profit of a bit over 200 tankoins thanks to the extra +1m-added-to-fund tiers. So I should probably even say you are passively gaining free tankoins by buying the basic 990 bundle? However, it's still correct reality is something else and you might be just unlucky and lose every time... which happened to me on an account where I really wanted to win at least once. Ooops, I did it again.
  16. I won't be explaining the "every tanki fund is statistically free" idea, which is the reason I consider these rewards free and so... even few containers are good. Actually, the less people participate, the better for me. Don't look into it ? If somebody else wants to explain it, feel free to do so. It is still better than purchasing anything else with those tankoins. Battle pass is no longer valued above a tanki fund, because you no longer get augments and only one skin. There are no other events which give you more value for just spending 1000 tankoins and doing absolutely nothing else. We had few recently which could be better in specific cases, but they required you to work hard for it by completing some missions or even talking to other people. If you want to save tankoins and wait for an ideal purchase to buy your favourite skin, that's unrelated to this. I'm talking just about the value you get out of something.
  17. Those last few tiers look great, but unless last year repeats itself (massive token of apology), there's almost no chance to finish it. My "every fund is always statistically worth it" theory still stands, for a f2p players it's worth buying this one, even if it only reaches 20m. The only exception might be if you can't earn more tankoins from challenges or weekly missions, but I believe most players can do at least the weekly missions. I'm guessing 26m, because it's been a while since last fund, grinders had time to save up tankoins for this and others forgot about the last one. Would be funny if it somehow gets completed tho.
  18. Yep, power is usually the parameter you want to look at when trying to push somebody, so by decreasing it, they should be less likely to push tracked tanks and probably also lowering the chance to pass through them. If that's the case, this will be amazing change, hover hulls have direct advantage of strafing and since they hover, they shouldn't be powerful enough to push tanks standing on ground with tracks. Their speed shouldn't be affected.
  19. The tankoin prices might be a bit annoying, as they add up close to 1000 for all turrets and hulls (should be possible to save with discounts, but since it's a small amount, I think people will tend to buy them without sales), which you could spend on a battle pass or tanki fund, but now you'll need to spend them on upgrades. Lightweight change is scary, I'm afraid it will kill parkour, at least compared to what you can do now. Not sure if the pulsar change even matters, 12% critical chance decrease is so little, if the effect stays the same. Further decreasing the effect also isn't a good idea in my opinion, because then it becomes so weak, it won't be a good augment to use. I believe the pulsar effect needs a rework, applying all status effects at once is the core problem. What if pulsar applies one status effect, but a random one instead? This way you could still keep the power of the effect strong, keep critical chance higher, but it won't be an instant death by dice roll. I like the hopper overdrive change and the rest is too much to talk about, I'm either not sure how they play out, or they are just a "ok, cool" at the moment.
  20. I'll try go back to the original question: (why are long events bad?) If you like reading essays, I got you. I wish I finally learned to write in fewer words... In short, the entire essay points to one thing - it's important to keep the excitement for the event high. Question isn't if making the event longer also makes it boring, but when does it start getting boring. Maths mentioned 2 weeks. I didn't mention a number of weeks, but rather how much I'm interested to play from the whole celebration. Maybe those 2 weeks apply here as well, but as in "There should not be more than 2 event modes you are excited to play, per event, otherwise it gets boring." I'm curious why was a 4 week duration chosen. Experiment? It guess it is coming from some observed statistic, or an assumption. What will happen to the Day of the dead event, which was scheduled right after halloween last 2 years, and it was themed in same spirit as halloween. If those add up, it might end up feeling as a 6+ week halloween. I don't expect you to answer all of these, but I'd appreciate if you answer some, or at least add your thoughts on this. Once the halloween event is over, I'll update you on how it went in opinion.
  21. emrakul

    Assemble a Tank

    Follow up with pricing etc. I'm confused about the system of part exchanging, because it was first possible to change multiple times per day and idk if it's been completely removed, or if it's still possible to do so. Just keep that in mind please
  22. emrakul

    Assemble a Tank

    A new format of minigame, interesting. I'm leaving my wall of text in spoiler, open at your own risk. Also a warning - all of this assumes that: - each part has equal chance to drop - reward for an unlocked tank is random (so for example if you open 15 UC under yellow tank, another player might open it under blue one). This also kind of works if the rewards were given in pre-set order, so that your first completed tank always gives you one specific reward. - you can exchange only once per day. It was possible to change multiple times earlier and idk if it was fixed or if it's intended to be able to exchange more times... this post assumes it's fixed 1 per day.
  23. Oh, the one thing I missed, you can no longer do the "double supply on spawn" with booster, defender or trickster. So little, but quite inconvenient Sike, I'm wrong. It still works, but you need to use the drone's supply first. So with trickster it's speed first, then armor. Now this is slightly inconvenient. I guess it only works for trickster. Defender and booster don't have that.
  24. Repair kit nerf. Supplies active for longer portion of playtime, indirectly boosting brutus. Mines nerfed... right? Crisis is getting a repair kit cooldown decrease? That's going to be great for attacking and some other gameplay strategies. The trio gets infinite supply of its type, that's nice. Yes, it already somewhat had that, but now it is truly infinite. Upgrading drones is now even more important, also nice. I have absolutely no idea about other drone changes. Spider at recruit... I get it... but like... who's got millions at low ranks? It's a trap, too expensive. Honestly, this update looks like it's saying a lot, but I don't think that much is gonna change. Or was this just an elaborate way to make mechanic a viable competitor to other drones? Even with all the negative comments, I think this update might be really positive on the gameplay.
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