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Smok-Ti-Thun

Tanker
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Everything posted by Smok-Ti-Thun

  1. Smok-Ti-Thun

    Let's Discuss Thunder!

    "Thunder 's more engaging gameplay" : nice description! I remember that one. B)
  2. Smok-Ti-Thun

    Let's Discuss Titan!

    In that case ok, but saying "isn 't worth it" goes a bit too far IMHO. In the case of MU 'ing everything at M0 to M2 to the max. I most definetely agree with you, it is not worth it at all! Even if you get the "big" full MU discount which is already long paid for out of your own pocket...... :P A (smart ;) ) player can decide to only micro-upgrade the first steps of the turret 's damage and the hull 's HP. This is not that expensive and I am convinced that if the player is skilled enough it will actually be profitable in the long run. Simply because thanks to the extra HP you survive longer, so have more playtime and also because of the "damage micro-upgraded turret": kill and earn more! :)
  3. Smok-Ti-Thun

    Let's Discuss Viking!

    In your case being a Generalissimo I have no doubt that the Dictator 's bad sides are less important or even neglectable for you, and you are probably doing very well! However the Dictator is only recommendable in my opinion for very skilled players like yourself. You really need to be a master at tank control before you can even start to think of using the Dictator. Definetely no rookie tank! Ofcourse I am talking about using Dictator on a main account. You will fare and earn better with an easier tank. Dictator, Wasp and Mammoth are no rookie tanks in my opinion. But you can always try, learn and really go for these hulls on practice accounts! B)
  4. Smok-Ti-Thun

    Choose your discount!

    picture this: an Isida in DM. Driving straight to it 's victim and draining it....kill..... ....driving straight to the next victim and draining it....kill.....etc....etc.... very interesting and diverse gameplay.... :P
  5. Smok-Ti-Thun

    Let's Discuss Viking!

    I was talking about manoeuvrability in tighter spots. The Dictator is huge, so can be a bit "clumsy" in tighter spots.... If you take it out in the open, there is no discussion: the Dictator is very manoeuvrable! Well if I am writing anyway, one more more! ;) In my opinion you need more skills to successfully use the Dictator. This can be a good thing though: but only at higher ranks, it is not a beginners tank at all Mister General... Well that 's more than enough..... :D
  6. Smok-Ti-Thun

    Let's Discuss Viking!

    ....and Dictator has because of it 's high and huge design: more (a lot) chance of getting hit, more difficulty to manoeuvre in tighter spots, more instabilty and it also needs a lot more time to the final M3 upgrade..... You can certainly go for the Dictator, but only if you are aware it also has some MORE delicate issues...... :lol:
  7. Smok-Ti-Thun

    Let's Discuss Titan!

    Do not agree at all. For example: I am fighting with a practice account WO1 at the moment. With a Viking M1 - Thunder M0. When I had the Viking M0 I barely MU 'd it, because at WO1 you already get the M1 (early upgrade = less or no MU). So I saved my crystals for future MU 'ing of the Viking M1, because it is a loooong way to Viking M2. The only thing of the Viking M1 I will MU quite a lot is the HP, that really counts and is worth it! Even more so on the Thunder M0! If you MU only the damage of this gun at an early stage and you are good enough, you will easily earn back the crystals you spend! I have the damage on 48 - 65.4 ( clean M0 = 40 - 55 ) , which is not that far away from the M1: 53 - 72.... :) The difference of a MU 'd Thunder M0 vs a "clean" M0 is huge! I like to join battles to the rank of WO4. At WO4 the first Thunders M1 (still without Cedar....) start to appear and when they see a WO1 with a Thunder M0, they probably think: "that is an easy target, nice....." Not knowing that easy target has some "bloody sharp teeth"! :D 1. Hulls: when M3 and you have plenty of crystals, MU to the max. At M0 to M2 certainly MU the HP the first cheap steps, if the next upgrade takes a lot of Ranks. You will have more enjoyable ánd profitable battles: and have a good chance to earn back the crystals you spend on the MU 'ing. 2. Turrets: same as the hulls, only here the most important MU is the damage. If you compare hulls and turrets it is more efficient to MU the turret. At least if you are not fighting with two or more weapons at one account, because than it might be more efficient and a lot cheaper to MU your favorite hull a bit more. 3. Paints: always MU the first steps of the main protection. So in case of Tundra only MU the Railgun-part some steps. My opinion: if the main part of the paint starts around 30% protection it is worth to MU it. Some exceptions: for example the Forester is dirt cheap to MU to the max. and is pretty efficient at 15%! Conclusion: microupgrades at a level below M3 are also worth it! But only take the real important ones like damage and do not MU to the max. as it becomes way to expensive and less efficient in the past medium to final steps. At M3 it 's all up to the crystals you have ánd want to spend!
  8. Smok-Ti-Thun

    Let's Discuss Viking!

    No, it does not deserve more HP: it needs it ! :D
  9. Smok-Ti-Thun

    Let's Discuss Viking!

    Well the Viking is square. So it is fair and square. Fair enough?
  10. Smok-Ti-Thun

    Let's Discuss Dictator!

    ^ Good for you! Congratulations! :rolleyes:
  11. Smok-Ti-Thun

    Let's Discuss Viking!

    Viking is also very suited for attacking! I would never use this brilliantly balanced hull just for camping, for that task I would always choose the HP loaded Titan. The speed of the Titan is too slow indeed for a heavy attack role, Vikings speed will definetely do the job. The low profile of the Viking and the huge HP (certainly when MU 'd) are other benefits compared to that huge hull of the Dictator. An attacking Dictator will surely not be missed by defenders.....
  12. Smok-Ti-Thun

    Let's Discuss Thunder!

    Sir, just kidding ofcourse! :) If somebody likes to play Twins that is perfectly allright, and he can be a nice guy/girl too. No irony this time! But, always the but, Twins get on my nerves somehow and that is my problem not theirs. Well to be totally honest, sometimes I make my nerves their problem too.....sorry.... :D If you do obtain the Rico M3 please inform us how you fare with that weapon. I am really curious! It is high on my list too. After Thunder ofcourse..... :P
  13. Smok-Ti-Thun

    Let's discuss Wasp!

    quote DidYouKnowThat: "I was bored. . .so I figured why not Screenshot this. :P And I know, not one of the best examples. My team was winning. But still, no Health lost, and no drugs used, and this was as soon as I entered the match. . . . Not to mention the other team had recently just obtained a batch of hard-core druggers. . . so it all balanced out with both flags held hostage. .." Sometimes those scores are really some kind of magic. I truly believe most of it is completely explainable as I am always amazed how well this "small" browser-game is constructed. B) But getting those 100 crystals: just for not getting killed once??? :huh:
  14. Smok-Ti-Thun

    Let's Discuss Thunder!

    Come on Bugatti.....are you one of those "noobs" totally high on drugs, speeding around without any technique, often barely moving their turret (ooh...can you rotate that gun?....I did not know that..... ;) ) and with a very, very heavy thumb on the space-bar? :P I mean the gun, which lacks any fun: Twins??? :D But in your list I also see Smoky M3 ánd Rico M3: so that soothes my mind, at least you understand the concept of fun! ;) So after the summer it will be: "Sir, may I ask you something...." :lol:
  15. Smok-Ti-Thun

    Let's Discuss Thunder!

    Yep! Thunder for the above reasons! Certainly the part: people hate you less. Last match I did I had the "pleasure" of the almost ultimate "annoyance": a continuously firing Twins....... Thought those "space-bar lockers" got extinct in the higher ranks, but nope here was one: alive and well! Fortunately he had a Hornet ánd I put in some extra effort to silence him as often as possible! The joy of those moments of peace....... :D
  16. Smok-Ti-Thun

    Let's Discuss Thunder!

    To rank up to the highest ranks.....to go all the way to Generalissimo...... Is Thunder up to that task, or do you need to use another weapon(s)?
  17. Smok-Ti-Thun

    Let's Discuss Thunder!

    Agreed. Smoky is not always better than Thunder. I thought so for a long time, but in Polygon DM, from rank WO5: Thunder M1 with Cedar rules! That is if you understand the workings of Spash-damage and use it properly! After Thunder the number two could well be Freeze. Low D/L 's but a lot of kills too. Very strong opponents especially with the Freeze M2. Too many Freeze 's the game gets "killed" though also and looses it 's "pace".... :( DidYouKnowThat one question: is Thunder a good choice to rank up to the highest ranks, or is an other weapon(s) more suited?
  18. Smok-Ti-Thun

    Let's Discuss Thunder!

    Shotgun is a nice analogy, I always see Thunder as a pretty fast grenade-launcher: When you shoot the grenade frontal against a nearby opponent, he gets the full damage: but you too... :( The further he is away (not too far..), the lesser you will get hit by the "shell-splinters" spraying around: he still takes the full blow! So if the enemy is upclose and it is possible, you better shoot at an obstacle like a wall: in the best case more or less behind him, otherwise besides your opponent to let his hull block some of the shell-splinters and receive less self-damage. B) When shooting a grenade at an opponent in a group of tanks in front of you, his hull will block the shell-splinters and the hulls behind him will not get damaged much. That could be ok if the one in front is already "one shot kill-ready" and the ones behind him are still "fresh", but the next option is preferable: When you shoot the grenade at the opponent which is the one further behind in a group of tanks, the exploding grenade will not be blocked by his hull and will also damage through the Splash those other hulls in front and besides of him. This one shot or the next could finish them all... :wub: The same maximized damage will occur when you shoot the grenade at the ground amidst of them, or at a wall behind them. Shooting a grenade at the ground is a great option (actually a must) which requires quite some skill. This is how you do it: You move forwards just a bit, then you make a sudden stop and shoot at the same time. The nose of the tank and the turret will bend to the ground and so will the grenade! This is very usefull when an enemy is hiding behind a building (obstacle) and there is no wall to shoot at nearby him. Just by shooting the grenade at the ground besides and a little behind the building as close as possible to the enemy, the Splash will do full damage. Shooting upwards is also possible. You simply do the opposite. Move backwards a bit and than make a sudden stop and shoot at the same time. Ofcourse shooting up- and downwards can also be done by balancing on a ledge, but if you really want to master the Thunder, than you need to become very skilled in "rocking" your tank! Just find an empty map, some ground and a wall and learn how to do it! :) If you want to shoot grenades at a further distance than this is still possible. But you will need to launch grenades with more propellent and less explosive charge. They will still reach the enemy.....but the damage done will be a lot smaller! Main rule: do avoid to waste your grenades at far distances, stick to close and medium with Thunder. When everything is lost (for just a short while, though... ;) ) and you are preparing your "final" words: you might still be able to kill your nearby opponent! If you now for certain your own self-damage will finish you and he is damaged enough, shoot your final grenade frontal and you will take him with you to Tankhalla! :D
  19. Smok-Ti-Thun

    Let's Discuss Hunter!

    Sexy shape: you mean that big butt? :P
  20. Smok-Ti-Thun

    Let's Discuss Smoky!

    Nice vid. Only part I did not like was Smoky on Dictator. Pure "sacrilege"! :lol: At 4:18 you and the Titan reach the other really nice "camping" spot for the Smoky! If no opponents take you under fire there, it can even get boring.... ;) (also for Thunder, but the nearer by oppononents can not be hit due to the much worse firing angle of Thunder) At 4:47 you hit the already damaged jumping Hornet-Rail. This is more or less a speciality from the Smoky! When I fire at a jumping opponent I get the feeling I damage it much more than normally, the same when you hit a hull from underneath: is this true? Somebody? At 5:12 is a nice example of Smoky 's impact force! Flipping a half-jumping Viking - Thunder on speed (drugs) just as easy! And than ofcourse finishing the poor guy.....no mercy..... :D Smoky is a good gun for Polygon DM, but at the moment I choose Thunder because mostly due to the Splash-damage it is more effective. Even without drugging..... :P
  21. Smok-Ti-Thun

    Let's Discuss Thunder!

    Rule No 1. Smok-Ti-Thun is ALWAYS right Rule No 2. If not, see Rule No. 1 very small and almost invisible rule no 3. only to be used in case of calamities and/or emergencies: sometimes even S-T-T is wrong.....
  22. Smok-Ti-Thun

    Let's Discuss Thunder!

    Off-topic: the security check before signing in gets quite a challenge too........ :angry: Well I only did the maths for the reload time of the Thunder M1, now for the M3.....I am curious too.... :D The fully MU 'd reload time of the Thunder M3 is 2.43 - 0.31 = 2.12 seconds The total costs are than 153.162 crystals! :blink: In percentage the reload time becomes 12.8 % faster! This is way better than the mere 3.4 % you get on the fully MU 'd Thunder M1 reload time! When the "clean" Thunder M3 does 100 shots, in the same time the fully reload MU 'd Thunder M3 does almost 113 shots. Also in duels 12.8 % will make a difference. More than just the Placebo-effect..... ;) Conclusion: at M1 a full reload MU is not worth it, at M3 it is: but it certainly comes at a steep prize.... :mellow: Let 's say we want to improve it, but not completely. We take the reload time MU to step 5 for 25.510 crystals. Exactly! 6 times cheaper than the full MU! :rolleyes: This will shave of 0.17 of the reload time: 2.43 - 0.17 = 2.26 seconds This is 7 % faster! I would assume that will do for the most of us, and it is still quite effective! B)
  23. Smok-Ti-Thun

    Let's Discuss Thunder!

    or.....what Placebo-effect can accomplish...... ;)
  24. Smok-Ti-Thun

    Let's Discuss Railgun!

    I am not impressed....clearly a drugger!!! :D
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