Jump to content
EN
Play

Forum

Thekillerpenguin

Advanced
  • Posts

    2 509
  • Joined

  • Last visited

Everything posted by Thekillerpenguin

  1. Thekillerpenguin

    Titan VS. Mammoth

    Titan FTW.
  2. Thekillerpenguin

    [Forum Game] The Ban Game

    Player Kevred has been banned for A MONTH. Reason: red is not the best color. ------->>>>Rules
  3. Thekillerpenguin

    Let's Discuss Dictator!

    You have a point. Yeah, we do. I don't know the specifics, but it's a decent sum of crystals each month. I think we get paid per article. I didn't apply for the crystals though. I love writing, so this is the perfect opportunity for me to help out/entertain the community.
  4. Thekillerpenguin

    Let's Discuss Dictator!

    I like Hunter, but Dictator comes first. I'm sorry.
  5. Thekillerpenguin

    Let's Discuss Ricochet!

    Ricochet/Dictator is an excellent combination. You can handle almost anything that comes your way.
  6. Thekillerpenguin

    Let's Discuss Dictator!

    I've decided to get M2 Dictator when I rank to First Lieutenant. Fairly cheap, and I don't need to wait until Lieutenant Colonel to get a good medium-heavy tank. I'm going to MU it quite a bit so I can deal with later-unlocked M2s and M3s. Plus, it pairs well with a lot of things, like Shaft, Railgun, Smoky, Ricochet, and Thunder. It looks nice too. I'd probably have to give up getting M2 Hunter though. Also, there's a reason why I chose this thread to make my 1000th post. :fire_r: :tank: :fire_l:
  7. Thekillerpenguin

    Let's Discuss Ricochet!

    I've decided to get M2 Ricochet when I rank to First Lieutenant. I of course need to get M1 Ricochet first, but I'll wait until Christmas to get M1 + M2.
  8. Thekillerpenguin

    Let's Discuss Smoky!

    You won't regret it. It's almost overpowered compared with M0s, can compete very well with M1s, and can still put up a good fight against M2s.
  9. Thekillerpenguin

    [Issue 29] Fun with the physics engine!

    Fun with the Physics Engine! Tanki has a great physics engine in general, capable of doing many calculations at a time without much error. However, I've found a couple of glitches/quirks that can be quite entertaining at times. This will be a short article documenting the ones I know of right now. 1. Flipped Disco Tanks! This one is very easy to do. First, equip Wasp. Find a medium (Hunter, Viking, Dictator) or heavy tank (Titan, Mammoth) that has been completely flipped over. Then, drive on top of it. Once you do, start turning (don't move forward or back). The tank that you're standing on will start spinning quite quickly. Don't get dizzy. I'm not sure why this happens; perhaps the physics engine works with flipped tanks differently compared to ones that aren't flipped. In addition, it seems like this trick only works when the hull you're using is Wasp and the tank you're spinning on is a medium or heavy tank, for some strange reason. If you try spinning on top of a Wasp, for example, nothing happens. This has no practical usage, but it's fun to do. In parkour, tanks tend to get flipped a lot, so if a friend needs to self-destruct, you can do this to pass the time. 2. Standing Wasps To do this, you need a Wasp and a Twins of any modification. Find a sloped wall, like the ones bordering Desert, for example. Drive against the wall until your Wasp is almost vertical. Then, start firing with Twins (make sure your turret is centered). As long as you hold the space bar down, your Wasp will stand straight up on the back of its treads while moving slowly backwards. Note: I took this screenshot when the Twins was reloading, so you can't see any projectiles. This works since the back of Wasp's treads are very flat, and in fact almost flat enough to stand up on its own. However, it can't do that by itself, so the tank will eventually come back down on the treads. That's where Twin's very slight recoil comes in handy. Even the recoil of M0 Twins will counterbalance Wasp's weight enough to stay upright indefinitely as long as you long down the space bar. This also has no practical usage in combat, but it's fun to do. If you gather a bunch of friends to do this together, you can create "fireworks" with all the Twins projectiles streaming into the air. The display is even more stunning if you have different modifications of Twins at work; the light blue of M0, the dark blue of M1, the yellow of M2, and the green of M3 all make a spectacular array of lights in the sky. I suppose you could also use this for parkour; if you can get quite a few people to pull off this trick, and get someone to drive on top of the barrage of projectiles, you could launch that player up like an elevator. _____________________________________ Anyway, that's it for this short article. Thanks for reading!
  10. Thekillerpenguin

    Our new EN Newspaper reporters!

    I'm drafting a few new articles for Issue 29, which unfortunately isn't the next one.
  11. Thekillerpenguin

    Let's Discuss Smoky!

    M1 Smoky is useful all the way until Major, and possibly until Colonel. I've been using my M1 Smoky since Sergeant Major, and I haven't looked back. For such a cheap and early unlocked M1, it's really good.
  12. Thekillerpenguin

    [Issue 29] A Guide to Camouflage

    Many of you may recall reading Hogree's "The Perfect Camo" article, which was published in the 7th issue of the English Newspaper long ago. It contains a wealth of useful information, but some of it is outdated, and it doesn't address all aspects of camouflage. This guide will tell you the most useful paints to use for camouflage and how to stay stealthy. Introduction Some of you may be asking "Why bother with camouflage? Isn't Tanki just about running into combat flashing cool paints and shooting everything you see?" While you can and often will play that way, camouflage can be extremely useful in many situations, especially if you're a person who prefers to camp. Let's first go through a quick run down on what paints are best in what situations. Hogree's guide is excellent for this, in case you want to go through more detail. Winter Maps In winter maps, you should use paints that are predominantly white colored, since there is a lot of snow covering the ground. However, keep in mind that you'll stand out against any grey surfaces. I've compiled a list of good paints for winter maps below, in the order of lowest unlock rank to highest. White, Safari and Holiday: These three paints are no problem in terms of cost, but provide good camouflage. I'd only recommend these for low ranks, though, since it's very risky to go without good protection as you go up the rank ladder. Tundra: Tundra's mixture of white, light grey, and some green help it blend in decently with plain snow backgrounds, and it's even better if you hide in shrubbery. The 30% protection from Railgun is exceptionally useful, so I recommend this paint highly for both camouflage and protection. It's also relatively affordable and a good value. Winter: Winter is only available to higher ranked players, since it's unlocked at Lieutenant Colonel. The color consists of white, grey, and black. While it's somewhat noticeable on plain white backgrounds, it's very good for shrubbery. The Shaft protection is a great bonus to the camouflage; if you get seen, you'll be able to take more fire from enemy snipers before getting destroyed. Irbis: The combination of pristine white and some grey spots lets you blend into shrubs exceptionally well. The Reporter paint that gets given to Newspaper staff is excellent camouflage, but is again without protection. Summer Maps Summer maps are generally two types; one type has lots of grass (think Bobruisk), and the other type has sand (think Desert). For grassy maps: Green: Completely free. While it may seem like a pretty worthless paint at first, it's good camouflage for shrubbery. The only issue with it is the fact that it doesn't break up your outline, something that the other paints do. Forester: Dirt cheap and good for hiding in shrubs, but it can't blend into plain grass very well. Lead: Lead's color is very similar to grass. If you can find a good camping spot, you'll be almost invisible. Note that it's good camouflage only because it blends in with grass; on maps with no grass, you'll be visible even in shrubs. Digital: Digital's mainly composed of medium green and some brown flecks; the green lets you blend into shrubs well, and the brown can help you out if the ground is brown-colored. Savanna: Its light green complexion with just a bit of brown is great for grassy maps and shrubbery. Emerald: The mixture of dark green and light green that Emerald provides is good for hiding in shrubs. However, it can be a bit too shiny, making it easier to notice than other camouflage paints here. Needle: Unlocked at a very high rank, but it blends in perfectly with shrubs. It's a bit too dark to fit in with plain grassy backgrounds. For sandy maps: Desert: It doesn't blend in perfectly with sand, but it's fairly close. It's almost invisible if you use a small hull and hide in shrubbery. Rock: Alright if you hide in shrubs or stay at long ranges. "Concrete" Maps These types of maps don't have any grass or shrubbery. They're all concrete. Monte Carlo is a good example. Note that paints here are also useful in other types of maps if you want to hide in concrete areas. Metallic: Very cheap and good for hiding in concrete areas as long as you keep your distance. Carbon: Darker than Metallic, but still useful. The pattern is easy to see at anything closer than medium range, however. How to Stay Hidden Getting a good camouflage paint is only half of being a camouflage master. Without correct tactics, even if you have a paint that perfectly blends in with the background, you will still be quite visible. Don't. Move. If someone is looking your way with an attentive eye and they see your tank moving, you have given away your position. If somebody's looking in your general direction, try not to move. If you're lucky, they won't notice you. There are exceptions, though; if you're certain nobody is looking in your direction, you can move to hide in cover or reposition yourself. If somebody is shooting at you, then you should duck into cover no matter what. Shrubs and trees are your friends. Even a mediocre camouflage paint will do a lot if you have some shrubs to help cover you. Ideally, you should hide in thick patches of vegetation, like the ones on the sides/corners of Desert or the ones near the flags on Lost Temple, but even small ones will help a lot. Pick hulls with a small profile. The smaller or flatter your hull is, the less likely you'll stand out from wherever you're hiding. Wasp and Viking are great in these respects, but Hornet and Hunter are alright too. If you're using a hull other than those four, make sure that you're only exposing the smaller end of the tank when you're sniping, like the back of Dictator, for example. If you're camping, change spots every time you get found. If you're racking up a good body count, most enemies will be out for your blood. Remember, camouflage is the art of not being noticed, not the art of trying to hide from people who know you're there. Assorted Tips: Camouflage will be the most useful for Shaft campers, who will need to stay hidden to survive, thanks Shaft's long reload and inability to fire on the move. However, even close range weapon users (Firebird, Freeze, Isida) can take advantage of camouflage to ambush enemies when they least expect it. For instance, on the Blue Team side of Kungur, there's a large patch of trees near the flag. You can stay there with a close range weapon and attack anyone coming for the flag. Keep in mind that enemies will be able to see your name if they get close enough, nullifying your camouflage. Railgun is not good for camouflage. The bright glow that the charging produces is very noticeable. If that doesn't give away your position, the neon trail the shot leaves certainly will. If you decide to use camouflage tactics with Railgun, make sure you switch positions frequently. This might sound crazy, but sometimes, the best place to camouflage yourself is within the enemy base. Although it's quite risky, since one person wandering around could spot you, it's also the last place people suspect someone could be hiding at. Going back to the Kungur example, if you're on Red Team, you can sneak over to the patch of trees near the Blue Team flag and camp there. If you make sure you don't target people looking straight at you, it will take a while before they catch on. I've gotten impressive numbers of kills by camping there. Camp in the places that people don't suspect a sniper would be hiding in. Some spots, like the trees next to the flags in Lost Temple, are used almost all the time. Eventually, everybody assumes there's a Shaft there and many avoid open ground, which means less traffic for you. There are lesser-known camping spots elsewhere in the map that often provide better angles. Shaft's scope can see through bushes and trees within a certain distance. Because of this, I would not recommend using camouflage spots that are close to the enemy base if there are other Shafts around. They can snipe you or alert their teammates. _____________________________ That's about it for this article. If you still doubt the power of camouflage, I invite you to look at the following 3 pictures (click to enlarge) The maps look pretty empty, no? Nobody around besides me? Wrong. What if I told you that there was one enemy camouflaged in each of the above three pictures? You'd never suspect that if I didn't tell you. And that, folks, is why concealing yourself from view can be one of the most beneficial things on the battlefield. credit to trombone_ftw, Xx_Like-a-boss_xX, and TankiMedic for taking part in those pictures.
  13. Thekillerpenguin

    Let's Discuss Hunter!

    I'm getting M1 Hunter on the Halloween sale, but it seems like it would be a good time to get a M2 turret as well. At my current rank, I can get M2 Isida or M2 Freeze. Both are good. Any suggestions?
  14. Thekillerpenguin

    Halloween discounts end, but goodies remain

    Excellent! M1 Hunter and possibly a M2 turret for me.
  15. Thekillerpenguin

    Where to see the New Unity Tanks

    I've noticed this before, but it's actually the stuff from Tanki 2.0. Seems like the devs are recycling a lot of stuff from 2.0 into the Unity version, like the stylistic ideas (1980s -> futuristic).
  16. Thekillerpenguin

    Let's Discuss Dictator!

    Pretty sure there won't be any 3x fund. 3x gold and a new map seems likely.
  17. Thekillerpenguin

    Let's Discuss Firebird!

    Dunno how to say it. I just feel like M2 Fire could have been designed better.
  18. Thekillerpenguin

    Let's Discuss Firebird!

    Just my opinion. .-. M2 Fire looks decent, but I feel like the design is kind of, how to say it, "messy". The metallic parts are just kind of there; they don't feel integrated into the weapon.
  19. Thekillerpenguin

    Let's Discuss Firebird!

    Looks EPIC at M3. I feel M3 Fire doesn't fit well with M3 Wasp in looks, for some reason, but with everything else (especially Hunter), it looks far better than M0-M2.
  20. Thekillerpenguin

    Let's Discuss Hornet!

    At M3-M4, Hornet is excellent. M2, M1, M0 are pretty bad though. I loved M4 Hornet/Rail on the test server. I'll probably get M3 Hornet for playing XP battles.
  21. Thekillerpenguin

    Let's discuss Wasp!

    Repent for your heresy. Dictator is better than Hunter if you want golds, health, and pushing power. Don't forget parkour.
  22. Thekillerpenguin

    Let's Discuss Titan!

    M2 Titan will be my M2 heavy hull. It's too good to pass up.
  23. Thekillerpenguin

    Let's Discuss Ricochet!

    Pretty much everyone here has gone onto the test server during open testing at least once. If you haven't, it's your loss. During open testing, all accounts are Generalissimos with billions of crystals, so everybody has micro-upgraded M3s. I have been on the test sever 3 times; every single time, I was playing against M3s. Almost no exceptions, although occasionally (read: occasionally) I see someone with M2 Railgun or M2 Twins, for whatever reason. Just because you haven't been on the test server doesn't mean that nobody has ever been on the test server. If you haven't been there, how can you say we weren't fighting M3s?
  24. Thekillerpenguin

    Let's Discuss Smoky!

    Haven't tried it, but most people say that it's the most OP M2 available in terms of stats. It can hold its own against most M3s.
  25. Thekillerpenguin

    Let's Discuss Smoky!

    Mmm, orange chicken. Smoky eats light hulls alive, and it's reasonably effective against medium hulls. Heavy hulls become an issue.
×
×
  • Create New...