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Everything posted by OKDad70
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First, I aint M4 yet. It shoots SLOW!!! Worse, it spins like it is stuck in molasses in February. I can't get the turret spun to a target to save my life, literally! Twins simply is a pedantic annoyance now. Totally ruined.
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Well, my Ricosck account isn't significantly different. Also, the stinkin isidas are just as annoying as ever. Isida stink. Isida in DM reek of dishonor. Self-healing in DM is just wrong. Tanki should not allow it. DM should simply not allow isida turret mounted. Ricochet and dictator didn't change enough to notice. It is still a relatively overpowered combination. I mourn that I must now wait longer to get viking M3, and it will be such a slug compared to before the update. Sad. Still, Ricos Suck! (If you can't beat 'em; join 'em.) Oh, and use or lose. The isida was popping health packs like candy. He managed to stay just ahead of me the entire match. (Ricosck is always low on health packs, so he didn't have any to use in counter.)
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Freeze was the strongest turret. I estimate you are correct that it is now even stronger. However, ricochet was most OP for most users. Rico doesn't need much skill for reasonably good results. Skilled rico players are killer. Freeze skilled players are rare. That will probably change if this update holds. Smoky was also absurdly effective in the hands of skilled players. I think that has now changed. I suspect smoky will quickly become rare on the battlefield with thunder taking over for most players.
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Admittedly only a first impression based on only an hours or so of play, but the field seems truly leveled. Skill seems to no longer matter. Only supply use matters.
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What happened to warning us? Didn't you say you would announce for a couple of days? I played yesterday. I logged in today, and boom! "Update tonight." Of course, that meant just before I logged in, since it was posted only a few hours before "tonight." Sale? Battle fund increase? Guys, you promised. Sale on supplies only proves Tanki intends players to use supplies. "Use or lose," that should be the Tanki motto. Please implement the sales. Right now it all just sucks. It is truly depressing. I'll give it a few days, but I'm not sure I'm going to keep playing.
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I probably annoy fellow tankers commenting often that twins is fun. I divorced my twins. Twins aint fun no mo! Well, to be generous, it is worse than I worried. Yes, really, it is worse than I feared. My 41/50 viking is now a fat dog. Compared to yesterday, it is downright annoying. It is slow and sluggish. I worried that the acceleration drop would matter. It is far worse than I feared. My 35/50 twins is worse than pedantic. The sound of the fire rate is absurd. It is almost like not even being a repeater, and that is with 35 MUs! The biggest problem is rotation. Ugh! It really is horrid. I'm not sure I will even try to MU and use again. I figured isida would go away. (I hope it does.) But I'm wondering if twins will go away. I have five M3 hulls and five M3 turrets. I'll have to start beefing those and see, but I ain't buying crystals. Maybe if I keep playing I'll get used to it, but the game as it was is gone, which was what I feared. Supplies seem little different, but I've gotten quite used to them at gizmo ranks. I'm certain Tanki, now, with respect to supplies, is use or lose. I played my thunder-titan rig, about 35 MUs each. Meh, thunder aint fun, and titan seems a tad better, but not much. It used to be great in small-map DM with the twins. That isn't good for thunder. It sure seems the objective of the update was to make everyone play with thunder on large maps. I don't understand that objective. I played my XP rig. Well, I hadn't MUd the rail or hornet. I must now. Wimpy as is. It used to be worth something, and I didn't MU so I wouldn't have difference in XP. I won't be bothering to play XP any more. I don't see the appeal with these changes. Turning that rig is horrid. The combination of changes are a big deal, and it aint good! So, hulls are crap. The turret I favor is crap. Thunder is not appealing and rail, maybe, but it will take getting used to. Vulcan, maybe. Freeze, probably, but not for large maps. Hmm... Again, old Tanki is gone. Now, use or lose, and sameness sure seems the objective. Perhaps my specialty alt-accounts will fair better, but I doubt it.
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Well, to be generous, this update is crap.
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Good Sir Debono, what is your total experience on all accounts playing Tanki? (I am assuming you have other/prior accounts in the game.) Also, why doesn't "Cedric Debono" show in the ratings search? (My initial assumption is it has something to do with the space between first and last name.)
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Supplies changes, including kits in shop, favor buyers, strongly! (Pay to win is now obvious. Only the most patient will be able to reach 5 million experience without significant cash outlays.) Supplies changes will increase supplies use, and it will increase disgruntlement among those who cannot buy or will not buy, and those few who view supplies use as unsporting. Smart cooldowns will no longer require smarts. Hulls: [redacted] Firebird: Wow, can we say overpowered? Afterburn will claim fewer opponents after the firebird tank explodes, but the parameter increases are excessive. Freeze: I have too little experience with it, but the most powerful turret (with drawbacks that keep it from being popular) gets stronger. The reduction in rotation and acceleration will make it even less popular. Isida: I hate isida, but wow, who will use it now? It had its place. It just needed nerfed in damage dealt, and increased in healing teammates. (A little range reduction is good.) Hammer: Not sure those changes will matter to anyone. Twins: My motto is “Twins is fun!” Reduced impact, from nearly nothing to begin with, will reduce fun. Recoil? Does twins have recoil? Why reduce it further? And how does reduced recoil count as a plus-up? I will have to see how the rotation changes matter, but I'm thinking much less fun. Max damage-range won't matter (no one will ever notice). Ricochet: It seems the most overpowered turret in the game will stay so. Not much change that will matter except the range. It will make it hard for me to snipe the shafts. That was always fun. Reducing its range so much will reduce its fun. Smoky: Do you hate smoky? Why leave it in the game? This will be less popular than isida. With no impact, no critical, no rotation, why would anyone use it? You even reduced its range. I don't think it is possible to overstate how badly you seem to intend to nerf this turret. Vulcan: Good to see its impact reduced. Now maybe I can drive my titan while approaching a vulcan. I'm not sure how the other parms are going to affect play. Seems very little affected over all. It will still be overly effective. (Skill required to use it effectively will be reduced, except on heavy hull. There was never any skill required for amble and maintain fire.) Thunder: Other than slight damage nerf, this may be the most effective turret in game. Anyone using smoky instead of thunder must be dumb or just too traditional. For that matter, why use rail instead of this? Railgun: Why take out the railgun and replace it with this? This turret isn't suitable for the standard fighting style of most railgunners. Shaft: In my opinion, shafts are only in the game for me to kill. Killing shafts is fun. I suppose they will still be fun to kill. My basic overall assessment of these changes are a leveling of the playing field such that good skilled players cannot find niche expertise. These changes will bring the good down and let the poor look better, especially if they are willing to part with cash for 1500-supplies, especially at the lower ranks. The scheme changes the game. It takes much and gives nothing. Specialization not only looks impossible, it looks to be actively quashed. Let mediocrity rule. BTW, I am OKDad70, Ricosck, Riconot, NobodyUKnow70, DH.98, and Sarek_V. Total kills: 213,481 Total experience: 3,135,064 Total hours played: 763 I've been playing since March 2014, and I have two sons that play. I've paid attention. Most of the complaints have amounted to little. A few complaints were bad. This one is the worst I have seen.
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Leave your feedback about the new Downloadable Client
OKDad70 replied to theFiringHand in News Archive
Devs working on it is no compensation, no real assurance. -
Leave your feedback about the new Downloadable Client
OKDad70 replied to theFiringHand in News Archive
I cannot afford to play on the client. It drops me out and I lose my battle fund. Way too often and almost never get back in. It has its good points, but it is costing me crystals. Cannot play it. -
What is the time frame on the major changes?
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Regarding planned major changes. Supplies changes, including kits in shop, favor buyers, strongly! (Pay to win is now obvious. Only the most patient will be able to resist spending cash.) Supplies changes will increase supplies use, and it will increase disgruntlement among those who cannot buy or will not buy, and those few who view supplies use as unsporting. Smart cooldowns will no longer require smarts. Hulls: WTF??? Firebird: Wow, can we say overpowered? Afterburn will claim fewer opponents after the firebird tank explodes, but the parameter increases are excessive. Freeze: I have too little experience with it, but the most powerful turret (with drawbacks that keep it from being popular) gets stronger. The reduction in rotation and acceleration will make it even less popular. Isida: I hate isida, but wow, who will use it now? It had its place. I just needed nerfed in damage dealt, and increased in healing teammates. Hammer: Not sure those changes will matter to anyone. Twins: My motto is “Twins is fun!” Reduced impact, from nearly nothing to begin with, will reduce fun. Recoil? Does twins have recoil? Why reduce it further? And how does reduced recoil count as a plus-up? I will have to see how the rotation changes matter, but I'm thinking much less fun. Max damage-range won't matter (no one will ever notice). Ricochet: It seems the most overpowered turret in the game will stay so. Not much change that will matter except the range. It will make it hard for me to snipe the shafts. That was always fun. Reducing its range so much will reduce its fun. Smoky: Do you hate smoky? Why leave it in the game? This will be less popular than isida. With no impact, no critical, no rotation, why would anyone use it? You even reduced its range. Vulcan: Good to see its impact reduced. Now maybe I can drive my titan while approaching a vulcan. I'm not sure how the other parms are going to affect play. Seems very little affected over all. It will still be overly effective. Thunder: Other than slight damage nerf, this may be the most effective turret in game. Anyone using smoky instead of thunder must be dumb or just too traditional. For that matter, why use rail instead of this? Railgun: Why take out the railgun and replace it with this? This turret isn't suitable for the standard fighting style of most railgunners. Shaft: In my opinion, shafts are only in the game to kill. Killing shafts is fun. I suppose they will still be fun to kill. My basic overall take is these changes level the playing field such that good skilled players cannot find niche expertise. These changes will bring the good down and let the poor look better, especially if they are willing to part with cash for 1500-supplies, especially at the lower ranks. The scheme changes the game. It takes much and gives nothing. Specialization not only looks impossible, it looks to be actively quashed.
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Supplies changes, including kits in shop, favor buyers, strongly! (Pay to win is now obvious.) Supplies changes will increase supplies use, and it will increase disgruntlement among those who cannot buy or will not buy, and those few who view supplies use as unsporting. Smart cooldowns will no longer require smarts. Hulls: WTF??? Firebird: Wow, can we say overpowered? Afterburn will claim fewer opponents after the firebird tank explodes, but the parameter increases are excessive. Freeze: I have too little experience with it, but the most powerful turret (with drawbacks that keep it from being popular) gets stronger. The reduction in rotation and acceleration will make it even less popular. Isida: I hate isida, but wow, who will use it now? It had its place. I just needed nerfed in damage dealt, and increased in healing teammates. Hammer: Not sure those changes will matter to anyone. Twins: My motto is “Twins is fun!” Reduced impact, from nearly nothing to begin with, will reduce fun. Recoil? Does twins have recoil? Why reduce it further? And how does reduced recoil count as a plus-up? I will have to see how the rotation changes matter, but I'm thinking much less fun. Max damage-range won't matter (no one will ever notice). Ricochet: It seems the most overpowered turret in the game will stay so. Not much change that will matter except the range. It will make it hard for me to snipe the shafts. That was always fun. Reducing its range so much will reduce its fun. Smoky: Do you hate smoky? Why leave it in the game? This will be less popular than isida. With no impact, no critical, no rotation, why would anyone use it? You even reduced its range. Vulcan: Good to see its impact reduced. Now maybe I can drive my titan while approaching a vulcan. I'm not sure how the other parms are going to affect play. Seems very little affected over all. It will still be overly effective. Thunder: Other than slight damage nerf, this may be the most effective turret in game. Anyone using smoky instead of thunder must be dumb or just too traditional. For that matter, why use rail instead of this? Railgun: Why take out the railgun and replace it with this? This turret isn't suitable for the standard fighting style of most railgunners. Shaft: In my opinion, shafts are only in the game to kill. Killing shafts is fun. I suppose they will still be fun to kill. My basic overall take is these changes level the playing field such that good skilled players cannot find niche expertise. These changes will bring the good down and let the poor look better, especially if they are willing to part with cash for 1500-supplies, especially at the lower ranks. The scheme changes the game. It takes much and gives nothing. Specialization not only looks impossible, it looks to be actively quashed.
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I will wait and see, but this looks like you threw away the game and made something else. I'm not happy about it at all. I will wait and see. What sort of time frame? Weeks? Months? Next summer?
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Leave your feedback about the new Downloadable Client
OKDad70 replied to theFiringHand in News Archive
The client still glitches. It errors in old ways and new ways, and there is nothing can be done to stay in battle. 9 out of 10 times, even if the "reenter battle" appears, the only way to keep playing is to close and restart, and usually that doesn't keep in battle, even with check-box checked. The client needs a manual refresh mechanism. Something that clears the errant state and restarts within the same battle, preserving score. -
"while big supplies kits (more than 100 pieces) will only be available in the Shop." Total crap. Budget for Tanki is zero. What the hell do gizmos have to play for if the cannot even spend crystals on supplies? At Field Marshal, I can compete with gizmos until they start they heavy supplies use. I cannot afford. The 1500 pieces kit is the only way I expected to be able to continue playing once I have no option but playing against gizmos. This is crap. Truly. Restore the kits in the garage. All of them, including large supplies kits. Kits were the only way I've been able to keep up. I don't take the supplies kits in the garage now, because I don't buy any supplies. I save my crystals for kits and MUs. After I have the M4s I want, there will be nothing left to spend crystals on. I won't be spending dollars, I assure you. Why shaft the nonbuyers?
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There are no product kits in the garage. The topic indicates kits in the garage will continue. Please return the kits to the garage. This dad and his two sons will spend not one more dollar on this game if the kits aren't available for regular crystals, crystals one can earn and not have to buy.
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Taking the kits away is crap. Return the kits to the garage.
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Product kits? That is crap! Tanki, I am almost to Gizmo. The only kit left is the 1500 supplies. I cannot compete against gizmos now because they can afford to drug so much. I cannot. You take away the kits, why the heck would I keep playing? Return the kits.
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Leave your feedback about the new Downloadable Client
OKDad70 replied to theFiringHand in News Archive
Client is erroring. I have to close it, sometimes kill it with Task Manager. (Win10) Errors that stall it. Sometimes I can close and get back in. Mostly, it just starts over with nothing saved. Various errors. Nothing obvious. It just stops, stalls. Sometimes loading, sometimes in game. I've had a couple nonfiring situations and cannot refresh. Have to leave battle or close and return. It still has bugs. Please improve those, because overall, I like it better than browser. -
Leave your feedback about the new Downloadable Client
OKDad70 replied to theFiringHand in News Archive
I can't tell much difference with the client so far. About the same. There seems to be lag less often, but when it starts, it just keeps getting worse. There is no refresh. No restart. If it doesn't notice an error, it just stops working. The only remedy is to exit and log back in. Battle fund is lost that way! Build in a refresh capability, something to refresh the connection to the server and stay in battles. -
Let's add three new DM types, Short Range only, without isida, Long Range only, without isida, and regular, without isida. Isida stink. It is disgusting that isida are allowed in DM Seriously, though, let's have a long-range turrets only DM mode, and a short-range turrets only DM mode.
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I worked hard to get the Red Suit paint while it was available. I like it, and I'm slightly proud of it. I like the protection module, and I use it some. I'm rather miffed that you made the Panda D-C the same protection. Cheapens my unique product. It hurts. It is an offense. It was a bad decision on your part. The Red Suit legacy module should have stayed unique. I still have the cool red suit color. There is that.
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Has anyone noticed how uneconomical it is to buy a new module to replace a legacy module? For my vulcan account, which is only W5, I have the legacy storm fully MUd. I planned to purchase Loam as soon as I ranked to it. However, with the new modules, I plan to purchase the Kodiak-TA. Given the new leveled schema, I cannot justify getting it before ranking to Lt General. That is a long time with the storm module. M1 is too much given up. At captain, I could get M2, but I'd spend more crystals for it and the MUs just to get it to where my storm is already. Thus, save the crystals and make do with 30% fire, and the smidgens for freeze and hammer, and just wait to get the M3 at an affordable crystal level, and finally have some extra protection from a couple of the more important turrets. Of course, for this account, my main, it is no big deal. I will consider where I have holes in my legacy protections and get an M3 triple when the crystal pile is big enough. No worries for high ranks, but a bummer for midranks. Keep up with the midrankers handbook. That is at least something. Regardless, the leveled, uniform, noncreative, inflexible, predictable new modules mostly set anyone with at least one good module at the midranks, just having to bide his time, or spend much too many crystals. The frugal tanker will just have to grind it out. I like the split, but I like the diversity of the old protections. The new is just too simplistic.
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