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Everything posted by creeperskelly
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It should be renamed "Yugo Day" because the puny discounts would be enough to get you a Yugo tank.
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As you can see we have been ignored on the score cap update (see the final post - regardless of all our feedback nothing is going to be changed except possibly in CP). Neglect? It's worse than that.
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Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
Of course not. They never intended to make any more changes. It's part of the continuing poor treatment of customers. -
Unity Tanki: Just more of the same awful game play but with prettier graphics. It won't stop the mults and sabateurs. In this round my team BLOCKED me on 6 different occasions from trying to get back with the blue flag, and, blocked a red team member from getting the gold box (thus allowing the blue team to get it).
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But didn't they just end all partnerships regarding eSports?
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Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
I rarely ever see enough Pro battles going to really justify it as well. I got most of my garage last Christmas using a double bonus card coupled with the sales/multiplier at the time. It allowed me to essentially get everything possible at my rank at the time in M2. I think Twins was one of the few I could not get then, hence, the reason why it is still at M1 along with Viking. -
I wondered that as well. They have to have a small development team (I'm guessing 10 or so people) so splitting them to maintain two versions of the game makes no sense at all from a personnel, labor, or cost perspective. Either they have to hire more people, or, put most of the effort on one version while letting the other one die off.
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Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
I guess it depends. It is taking me about 2-3 weeks to increase rank at this point so I should be Gismo long before Christmas comes. I'm not really sure if I'll upgrade anything else, although, I do see that Mammoth M3 works damn well in Polygon CP if you have two of them together guarding the CP. :) The only other turret I might consider upgrading is Twins. Right now I only have M1 so that's going to be a big expense. My main goal for upgrading to Viking would be when I use Isida. I still prefer the speed of Hornet (which I already have at M3) and that's mostly because I love to create chaos and confusion by appearing out of nowhere and attempting to melt a few tanks in the enemy base (and it's great for leaping off buildings in Rio). -
Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
My main goals at this point are Viking M3, Isida M3, and Firebird M3. Sadly I won't be at your rank before the sale. :( -
Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
Истинная цель данного обновления--заставить игроков покупать абонемент PRO Битва. "The whole purpose of this update was to get more people to buy Pro Pass." The overwhelming response from the Russian players: negative. -
I think the fact that they stated that both versions will be available probably tells us what the end result will be: separate garages and separate accounts. This means if you play the Flash version your progress, earnings, and equipment won't transfer into the Unity version. Forcing people to start all over is a wonderful opportunity for an instant windfall of real money. If we get to keep everything we have now it means they lose that opportunity. I am not holding my breath. I fully expect to lose everything and will keep that in mind when it comes to purchases. I expect to rank to Gismo before the final version of Unity is released, and, since I doubt that the major game play issues will be resolved or improved in Unity, then, it really won't matter as there's little game play value past the final rank.
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It is a total lie to suggest it is impossible to transfer the garage. Everything is stored in a database. It can easily be transferred/imported to a different version. They simply throw that out there to fool the stupid people who don't understand how databases work. If they "can't" transfer the garages it won't be because of technical issues - it will be because of a decision to screw the players.
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I guess they will keep the old one until they figure out which one allows them to screw players better. I predict that as two versions are available side by side that the Flash version will get nerfed tanks and increased prices in garage along with smaller battle funds - the recent battle limit caps was one step in this direction. Just because they will continue to develop/support the Flash version does not imply they won't do everything possible to drive people into the Unity version.
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I think I nearly choked on my drink when he used the words "most powerful combo in TO" - maybe about a year ago. Today's Freeze couldn't keep a drink cold let alone actually keep tanks frozen in place. A total joke of a turret destroyed by far too many developers tinkering with it too much.
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Great. If you read between the lines...."TO Flash and Unity developed side by side" and "TO Unity.....new economy...." one can most likely conclude that your account, garage, and crystals from Flash won't be moved over to Unity.
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category Ideas for Supplies and Drones!
creeperskelly replied to Ilia.ArchangeI in Ideas and Suggestions
I would like to see an X-ray supply that lets you see the health of opponents for a few seconds.- 2,786 replies
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- supplies
- drop boxes
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(and 1 more)
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Anyone else mostly getting speed boosts and mines? It seems rare now to get any other kind of reward for completing the missions.
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Or just increase the difficulty of the mission (make it something like 300-400 kills).
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Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
A major difference between CP and CTF is that even if you join a losing battle in CP the reward is much better than being on the losing team in CTF. This is why it's pointless to join a losing team in CTF, but, tolerable to OK to join a losing team in CP. They need to increase the rewards for the losing team in CTF to encourage people to join. Otherwise more and more CTF battles will end up with lopsided teams. Why would anyone want to join a losing team in CTF and deal with the frustration to get only 100 or fewer crystals? -
Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
Because the intention was to leave it in the game. They intentionally "screwed it up" and then "fixed it" to give the appearance of "listening" to what players want. This is just like the removal of the 10 crystal drops and every other update. They would all make great used car salesmen. If their lips are moving they are lying. -
Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
Anything else you liked about the play, Mrs. Lincoln? :rolleyes: -
Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
Notice the crickets since August 28? The developers don't care what we think. In all my life I have never seen such disdain and outright hostility towards players in any game I've played. -
Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
One of the worst spots is the left side of red base in Rio. 99% of the time there's a shaft parked straight up the road and as soon as I start fading in the laser hits me and I know what is about to happen - no escape or defense - and it stinks when it happens several times in a row. Actually I think all spawn points should be hidden or behind a wall - that way you can phase in and have time to equip DA. Also don't forget to add that spawn points should be off limits to mines - similar to how flag or control points cannot be mined. -
Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
Seriously those are some amazing ideas! There is one more idea I would add to that: protected spawn areas. It's irritating to spawn and as soon as your tank appears you get nailed by a shaft without having any chance of avoiding it or fighting back. -
Score cap for standard battles (Updated on August 28)
creeperskelly replied to semyonkirov in News Archive
I think you have hit the nail on the head. Shorter battle length = fewer kills = lower battle fund.
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