-
Posts
1 509 -
Joined
-
Last visited
-
Days Won
2
Everything posted by Rohrmeister
-
click this link provided by hazel_rha and check the hammer parameters. You face longer reload time and your pellets are spread a little wider.
-
-deleted-
-
hmm.. this is a point. I next to never play battles with much drugs, therefor I did not consider this.
-
I think they'r usefull: someone that likes the game gets into General Group fast.. and the rank limit for advanced is a good rank to start of with a clan by your own. yeah.. I need to play my alt 5..10h until I may use it in the Forum again. I use it for attendance-votings inside the clan (members can state their attendence to events by upvote/downvote the alt-post, instead of spoiling my own reputation with down posts). But ok... 5..10h of beginner bashing :p So you are complaining, that players that behaved bad and get punished, have no way to circumvent their deserved punishment any more? ;) :P
-
Titan an Mammuth are boring hulls on medium-to-large battlefields. What would you guys think of changing Titan and Mammuth the other way around: - keep them with slow turning and slow acceleration as before.. - and give them more top speed, which takes 2 seconds to build up Idea behind: - Mammuths and Titans can also cross Serpuchov Battlefields then, without the pilot falling asleep.. - But they are not agile turnable fighters, they are more like a fortress, where you have to use a good turret on top. I would like this more, then the slow but agile hulls. I think, then also more pilots would drive Mammuths. What do you think? (of course this only works if the freeze does not fix their turret for 10+ seconds.. which I already marked as too strong and too long. So forget about this detail, and tell me what you think about the Titan/MAmmuth proposal).
-
correct, it is 5 seconds. Unfortunately reload starts, after you stopped shoting (and not in parallel) ps: little hint: If you want to add something to an older post of yours, you can edit it. You don't have to make a new post for each and every thought ;)
-
The time you can shot derives from "amount of energy" ( = 1000) and "comsumption (per second)" (= 200). See wiki. burning time means the amount of time, the target continues to burn after you stopped shooting.
-
See spoiler for commets + Change suggestions! Wasp (+/-) Hunter (++) Dictator (-) Rail (+) Freeze (+/--) (- !!! -) Rico (-) additional comments (++) Hammer: Like the idea of widening the angle of Hammer. Could not test the effect on my hulls, as all hammer players used DD all the time :P Isida: I like the idea of giving Isida less energy consumption (= more shooting time per charge), increase demage and increase range - with the tradeoff of a smaller cone angle. I have not met a good isida player on the testserver, but I hope it makes dodging an isida finally possible (this was next to impossible with old parameters)
-
^no need to quote the hole post, in order to tell us one line ;) And if you have troubles give some more information please, like the browser you are using for an instance ;)
-
read and see: http://en.tankiwiki.com/History_of_the_Game @Canadian - great news about hornet and wasp.. I'm curious what they plan to do there ;)
-
I thought the same until yesterday.. although I saw no advantage. If a sniper was up there.. I simply sniped him with my rail.
-
You have to consider that your opponent has a stronger weapon as well :P I think it is true. If the weapons are balanced by increasing the "normal" ones to match "some overpowered" ones.. then the hulls would have to be better armoured as well. In lower ranks this is not necessary.. as the players miss a lot. But in higher ranks with all the aiming updates and shot-at-tower thing light hulls are an easy prey (on most maps, as some maps suit them better then others) (but now some might starts again to mix um diversity with balance with popularity with fun. Four totally different things, that have to be considered by their importance first..)
-
The reason for those barriers on the maps was to prevent a team to hide a flag at an unreachable position. Unfortunately they killed sniper positions. On serpuchov I had a classic attack route with freeze, which is now also blcoked.
-
Do you know what your concern and your question reminds me of? About the concern to increase the useage of mid and heavy hulls :p Damn.. I love my wasp. I don't want to change for something slower, bulkier. Driving wasp is 30% of my fun here.
-
I know _you_ aren't kidding ;) Still nosy what davio1 proposes as very stable balance.
-
May I ask how your perfect balance would look like, that makes 90% of all tankers happy, all games and situations perfectly balanced and would be able to sustain over 2 years? I am really curious to it. (and I am no staff member.. I am really just curious)
-
I would like to test the rebalance for 1 week on real battleservers. On the testserver you can try out weapons, but you can not judge balance so well. Especially not in interaction with others, in true battle situations. But _only_ the interaction with a lot of other players / lot of different weapons gives an idea about balance! So.. what about an other experiment: You activate the new parameters and let us use them from Monday - Monday; Afterwards you collect the feedback, think about some tweeks.. and then realease it a version that stays steady for the next time.
-
the one in my garage will vanish in 9d4h from >now< on.
-
Drive your tank into position. Activate mouse control, point turret correctly Press and hold right mouse button to place the camera in round-view mode. Take a screenshot (while holding the mouse + button in position). ps: We thank you for the purchase of this information. The price for this information was one goldbox. It is payable within 14 days without deduction. Eventual taxes and duties to be borne by the customer (you). No retreat possible.
-
seems I've double posted..
-
Thanks for the feedback! btw, I've tried the new mouse controls today with my rail M2. When I move the mouse fast left it feels little the turrest starts delayed during the start of rotation. Is there maybe a kind of a dead zone or a acceration filter, to prevent the turret beeing nervous? If yes.. then it works "too good" ;)
-
So your dad is very lucky, that you Soldier don't have the skills to build a railgun on your own ;)
-
As long as I face no Rail M3, I prefer pure black paint B) Tank: Wasp M2, Rail M2, Black Paint. Map: Barda Upgrade to M3 at next sales...
-
Gratulations to your purchase ;)
-
This sales will not lead to a real, decent change. It is a short term thing, and can only produce short term effects. Maybe it will also produce no noticable effect at all, -> as I can not imagine, that someone with lower ranks who is not used to pro -> and thats friends are not using pro -> will consider buying it, when he doubts that others use it as well Why should I buy something for a short term experience in a multiplayer (!) game, when I doubt that other share it with me? I welcome such a short sales as well. But it can never have such a change potential.. as long as the system is not changed as well. Usually it is done the way around: First you set out a new model for pricing (on pro passes for an instance) and then you give a one week dicount to get it started. So it can sustain. I think it would be more usefull to adapt the pricing of pro passes in accordance to the ranks. So that low rankers could buy a pro pass for 50 crystals maybe.. while 5000 are ok for leutenands.. while generalissimos could pay most likely like 8000 without much of an problem. This would allow more time for the whole tanki ecosystem to make use of pro passes benefits.
Jump to content





























































