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Everything posted by Rohrmeister
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Changes in maximum range for Freeze, Firebird and Isida
Rohrmeister replied to semyonkirov in News Archive
this is what this game is all about - use your weapon with a tactic that suits it. So the twins user has to sneak up or fight his way close using other tanks as shield... while it#s a thunders job to take him out over liong/middle distance - before twins get close. I wonder how the new freeze feels. Will try it out later... the last few updates on freeze have just been crap. Skilled players with m3 equipment have been able to take out M2/M3 freezers already 12 months ago as it still was really freezing. Nowadays.. freeze was just a joke and easy to kill. So I am nosy :) -
be welcome :)
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oh thanks! For all others -> link to update topic
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New up/Down speed: nice! Tank tracking: Personally I think that the old effect where the camera fell behind the tank was anoying always. The point-of-aim was never at the center of the screen during fast movements. Driving backwards and forward also needed different aiming. Most won't noticethat disadvantage of the old system, as they got used to it. Headache? The sidewards speed has a strange acceleration now. I have no time at the moment, to play that for some hours, to tell how it effects my brain ;) TestServers: And I agree that testservers would have been a bad choice to test this. They get filled up with druggers who want to test M4 equipment.. instead of enabling players to really test something against a good enemy.
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Which new camera view??
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The gameplay stays the same.. so you will not like the MUd version as well. Turning speed and that is already decent.. only damage and range. But honestly.. does only pay off if you like it already
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I've the impression there are as many Ricos as before the rebalance (but I've not counted). But they get better ranks in battle.. as they are more powerfull (as well as thunders)
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Wasp is not really a head-to-head tank. Still you are right, that M1 wasp needs health upgrades, as the M2 wasp is the latest M2 hull to be released. If you don't MU your M1 on health, It is a hard time to sustain against those M2 tanks around you.
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I have Forrester (10% rail), that was just 500 crystals :)
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around 9th of May, so about one month ago ;)
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Unfortunately they don't explain, what they count and how they count. Number of Wasps in Garage? Time played with it per day over all tankers online? Including / excluding XP/BP format battles? If you consider that most beginners _have_ to buy a wasp as it is the earliest available tank faster then those slow Hunters M0, that is damn cheap (100 crystls), and low hitpoints make no difference as all beginners miss you anyways... then this boosts the statistics. And if you consider that XP/BP battles force you to play Hornet or Wasp then it boosts statistics too. If you really wanna know about popularity, then go to battles with open format and start counting what you find there. You see next to no wasps there.. most Hornets, Vikings, Dicatators (and yes, Wasp _is_ awwwsome :D)
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Troubles with Keyboard Controls Today eavening some more tankers told me, that - the release of buttons is either ignored completely (own tank keeps spinning, turret keeps spinning, tank keeps driving.. ) Repair by hit the button again.. but of course you either hit a wall, an opponent or something else that leads to your death. - The release of buttons is accepted, but delayed. So if you mad a forward+left turn, then release left button, the tank keeps in the curve longer then it used to. Problem occurs in variaous browsers.
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Troubles with Keyboard controls I have the same issue. So I loaded a programm, that allows me to monitor keystorkes / key-releases. I have noticed that -> my keyboard works fine; ALL key-pressed and key-released commands are received by the computer -> but Tanki misses key release commands from time to time (if Tanki miss a key-relase, the tank keeps moving, spinning.. whatever key it was) From my point of view there is a bug. Sticky keys is definitely off. I talked about that to other players, and was wondering how many of them know and face the same issue. It never happened to me before the mouse control feature was introduced. And yes, it's definitely no ghosting - else the key events would not reach the computer at all..
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The link works only on your local computer. You have to upload the picture either in the forum or at a picture hoster, and then post the link that you are told after the upload procedure
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[FAQ] How to Post Banner Codes in the Forum (By micah and Raph)
Rohrmeister replied to Aero.v2.0 in Archive
just testing some stuff... -
There is an other paint palette kit that I see in my garage. I made a screenshot (german userinterface.. but you can catch the point) http://abload.de/image.php?img=palette2fieldmarshalomrsqw.png discounted price is 415.500 crystals the kit it comes with: - prodigy - tiger - inferno - nephrit - emerald (smaragd = emarald) I cant see which ranks enables that. The kit is valid until the second before the paint sales starts :p
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it does not take long to accomodate to fight back a freeze with a froozen turret.. I managed to killed enough viking freezers the last weeks, with my rail (and I expect it to be much easier with rico, twins, fire). Most of them fire to early or keep a too large distance - and so run out of energy. While they reload I place a second railshot and the freezer turns into exploding snowflakes ;) The only freezers that are frequently successfull, are those that ram into me. Then I always think "take the kill. It is a gift.. so they get some revenue out of that now so boring freeze gameplay :(" ps: hi ;) ;)
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The freeze was made weaker. I have no ideas what the dev's plan to change with the freeze. At the moment my freeze just catches dust in the garage and I will not spend crystals on upgrading it.
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Fancy text colors does not make your rating more true. If you will play against more skillfull players, you will learn that the new freeze parameters simply made this gun much much weaker then it was. what is an "iwis"?
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I would get the Isida. Freeze gameplay is now focused on getting really close and best to ram into your opponent to stop him from turning his hull. Also Freeze is only 100% effective on 5 Meter distacnce (about the lenght of a wasp or hornet). Isida on the other side has full power over the whole range (see this graph http://en.tankiforum.com/index.php?showtopic=177143&page=93&do=findComment&comment=4616012) So if you can make use of Isidas range the 20degree cone is "ok" and you deal in average more damage, while the self healing keeps you up and running after the attack. The last update really made freeze a very unatractive weapon (and I was a heavy freeze user) Yesterday I played a game 7vs7 where I had a freeze/hunter and a freeze/viking as my opponents. I usually gave them one railshot beforehand, got frozen but the effect is poor.. and then I managed to survive until my rail has reloaded and finish them off. My wasp had no issue with that.. and the hornets would have neither. They only killed me when they managed to get really 100% close (I was distracted by others) or if I had some damage in advance by other tanks. The Isisday in this battle gave me harder times due to their range.
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true (Freezers and Firebirds have and had the same vertical attack angle by the way. They have either to move on the ramp to point downwards, or jump down. I miss that caracteristic advantage the isida had)
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^totally agreed. When the new parameterset was released to the testserver and the dev's gave us the table of parameters as an google spreadsheet, I already remarked that Isidas Vertical cone angle should stay the same as this was a main characteristic of this weapon. I assume the horizontal cone is fine and it needs time to adapt to it. I didn't make that clear in my post above, I will edit that.
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I agree the the hammer. It would be cool if it's horizontal cone would be spread a little more wider, so that it keeps that devestating damage on close range (characteristic of this weapon) but looses some effectivity on medium range. I am not an isida player (actually not yet ;)) but Ricos have the same issue with aiming (they have about Zero Degrees horoizontal cone). Isida deals less damage but therefor it has a self healing effect. For Isida I really wonder if the players learn to adapt to the new horizontal angle (which is easier if they use the distance they gained now). [edit: above I talk about the _horizontal_ cone which I think just needs some time for the players to adapt to. In contrast to that the _vertical_ cone angle was former 40degrees.. and I think it should stay 40. This enables attacks/healings towards tanks on another level.. and this was a main characteristic of the Isida.) For freeze.. it turned into a boring bump-into-them-and-shoot weapon. The clever gameplay is lost. Players with M2 and M3 knew anyways means to get rid of a freezer.. it was just to overpowered in M0 and M1. No need to change the whole charactersitic of this weapon -.-
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Hornet is still superior in acceleration, stopping and self-stabilizsation. Try to drive a wasp fast out of a hide and shot a far ranged target. If you are not shoting perpendicular to the hull.. a wasp is so instable that the stop takes so long and leaves the hull leaning forward, that is is very hard to hit something at the same level (only usefull for aiming downwards). Also if you are in full rush and have to make just-a-short-stop to hit something.. with a wasp you have either to wait until it stabilizes, or you will mess the shot. There is really a point, when Immortal_Hero_Alex says in the vlog, that wasp takes longest to master. Each time I equip my Hornet M2 (yes, just M2) the game feels much easier in terms of aiming instead of the gameplay with my wasp M3. I see on the battlefield much more great hornet players then wasp players. It is a differnt kind of gameplay.. and I wonder if the amount of wasps (rare outside XP/BP) will increase now. This are the difference that I see (besides the price and later unlock.. especially for M2, which makes hornet also so much more attractive). I am really wondering, where this new update will take us to. As there was no official announcement it is maybe an experiment.. what you think, if they count the flips-per-hour in the games? :)
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