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Rohrmeister

Tanker
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Everything posted by Rohrmeister

  1. Rohrmeister

    Supply bonuses for beginners

    good idea. Even better would be, if you give the beginners a longer time without supplies to get used to the tank itself. Guys.. some of the newcomers even pass by double demage boxes without taking them.. they do not know how overpowered they would get. so give them more time (longer then today) without garage supplies... and after they got used to it enable them. And then give them 20 for free.. to try out the things.
  2. ..and wrong thread by the way -.-
  3. Thunder: Please put it back as it was. A thunder on DoubleDemage kills a wasp with 1 shot. On larer maps like Rio or Serpuchov I am lucky to reach the other end, without beeing a 1shot kill to some thunderplayer.. Even without DoubleDem. he kills me within 2.8 seconds. Thats almost as fast as a firebird.. but over distance. Really makes no fun any more. And don't tell me a wasp is fast and can dodge. Thunders at my ranks know how to aim.
  4. Rohrmeister

    Let's Discuss Freeze!

    Freeze was - overpowered in M0 (because the enemies hulls and turrets turn soo slow) - right perfect in M1 and M2 (was fine) - underpowered in M3 (becauer the enemies hulls and turrets could already spin so fast) So instead of changing the whole gun, it would be great to return to the old characteristics, and adapt the freezing-rate according to the M-Level. Then It would be a real good and balanced gun.
  5. Rohrmeister

    Let's Discuss Freeze!

    that is on purposse. unfortunately.
  6. ^same for mee with freeze. Makes no fun any more at the moment -.- It is ok if Tanki balances the parameters of the weapons... but this time they really changed the characteristics and the things that made the weapons special and unique. Sad thing -.-
  7. The new thuders demage kills Hornets with the second shot.. so within 2.8 seconds. This is too short to do anything. A firebirds kills in aprox the same time.. but has to manage to come close. A Thuder does this at a distance. Proposal: -> give thunder faster reload -> lower demage/hit so that light tanks survive two shots -> so Thunder has the same demage-per-second as now
  8. up/down cone should stay as it was. Left-Right cone may decrease so isidas have to aim and keep a little stiance.. to enable others to dodge them by driving close by. The exact cone can only be "set final" after the isisdas got the chance to adapt to it and everyone sees that it is fair
  9. I agree. Tests on testservers would only work, if the supplies are deactivated for one day, activated in the next, deactivated on the third.. and so on. Else you can not see balance.. just drugs. Also noone tests M1 or M2 equipment.. everyone purchases M3, some MU to the max and push others hard. Balnce test? nope. Therfor I _like_ the test on the normal bettle servers. It is the only way they have (today) to tet balnce. What I dislike is that it is not stated to be a test.. as the removel of the crystals bxes was called "the experiment". Ths was clear. And I also have the feelng, that noone listens to us here. Why ever this thread then exists... just to catch bad emotions maybe
  10. actually this is exactly what they are doing at the moment. Increasing all weapons to catch up with Hammer, Nerving Vulcan and try to overpower all others. But then leave hornet and wasp dying faster.
  11. ;) ;) ;) You see, this feature is _the_ most important feature for keeping up your "social networks" in this game ;) Disclaimer: The above statement is ment as a joke ;-) So don't get into online relationships, get out to the real world and meet people. So you can learn to read their emotions and mind by looking their faces, listening their voice tonation and looking their body language ;-)
  12. ^exactly. This equipment change is an even worse idea then those 100crystal Boxes. Especially guys with a large variaty of equipment are so often in the garage now.. and hardly playing.
  13. Rohrmeister

    Changes in forum permission sets

    rank up, it is about 9h of play if you are good.
  14. yes freeze was underpowered in M3 (but only there). ps: If the new freeze results in more stiff-turret noobs... then they at least don't have to bother the broken mouse controls :p (which are by the way quite fixed now.. only shaft seems to have some issues left)
  15. Rohrmeister

    Let's Discuss Product Kits

    actually i wanted to ask for wasp freeze.. but freeze is not so funny any more. feels lika a subversion of firebird now :/
  16. Rohrmeister

    Let's Discuss Freeze!

    I was thinking a bit about freeze. By my opinion (before the try of balance) - freeze was OP in lower ranks - freeze and underpowered as M3 This was because the freeze effect and tank slowdown was the same in all M-Levls. If tanki would - go back to the old freeze (like around xmas 2014) - adapt the freeze effect (less in M0, M1, more in M3) - sticks with the old unfreeze time - keeps the old energy consumption and DPS -> this weapon would be perfect. -> If tanki considers to increase demage on many weapons to catch up with the Hammers.. ok, then increase freeze demage slightly (but not much. Freezes live of wizzed gameplay and not by demage like firebirds). Honestly... I doubt if anyone from tanki officials still reads here. I heard no official comment in this kinds of threads since a week (remember we had two threads.. the open test and the real battle scenarios now).
  17. I was thinking a bit about freeze. By my opinion (before the try of balance) - freeze was OP in lower ranks - freeze and underpowered as M3 This was because the freeze effect and tank slowdown was the same in all M-Levls. If tanki would - go back to the old freeze (like around xmas 2014) - adapt the freeze effect (less in M0, M1, more in M3) - sticks with the old unfreeze time - keeps the old energy consumption and DPS -> this weapon would be perfect. -> If tanki considers to increase demage on many weapons to catch up with the Hammers.. ok, then increase freeze demage slightly (but not much. Freezes live of wizzed gameplay and not by demage like firebirds). Honestly... I doubt if anyone from tanki officials still reads here. I heard no official comment in this kinds of threads since a week (remember we had two threads.. the open test and the real battle scenarios now).
  18. Rohrmeister

    Let's Discuss Product Kits

    They could finally offer a M3 wasp-Rail or kit. Have never seen something like that
  19. Rohrmeister

    Watch Episode 43 of the V-LOG

    get people into drugging, Get people used to drugs to use them more efficiently.
  20. Three freeze on Island would have killed you also before the update. What you should do? Maybe play on larger maps like Serpuchov, Red Alert, Sandbox (yes, sandbox is quite large) and use your weapon accordingly. Play some Polygon DM from time to time. Get pro with the gun you like and pick up all the skill benefits you (have to) learn as railgun (long range aiming, anticipation due to the delay, thinking ahead cause of reload time). With favoring rail you have one large benefit: it is most likely, that this weapon will not get messed up. Wait and see how the weapons around you develop.. save crystals and decide later. Purchase nothing until June.
  21. Freeze effect is too long.. but freeze can be taken out easily by turning your tank. Evel larger tanks can do that now (dictator). And freezers can now bump into their enemies to stop them from turning (if they can even catch them). Efficiant freezing today feels like beeing a firebird at first rank.. Rush & bump in, fire, wait. I miss the times where you have to use your brains as freezer.
  22. Rohrmeister

    Let's Discuss Product Kits

    Unfortunately people seem to mix up balance with fun-based-popularity with equal-diversification . By my opinion the game was next-to-perfect balanced, until troubles started with introducing three features (autoaim turrets, hammer, vulcan). Instead of changing those.. a new balance is here. Ok.. it is a step to get this fixed.. but it is currently still away from beeing balanced again. - fun-based-popularity is derived frrom personal motivations and prefferences. To play what you like. And if more people on this world preffer Thunder instead of Smokey.. then so it be. You can not change the players !!! You can only work on the fun-factor of your weapons and hulls, so they meet the players playing style. - balance means no combo is overpowered. Each hull/turret has the same chances to to the job it was designed for as long as you use right tactics on the right map. So you are free to pick the combo you have fun with, get skilled, and face the same chances on the battlefield. - equal-diversification: someone invented the paradigma, that each hull and each turret should have "the same amount of playtime in the game". But instead of changing the fun-factor of the weapons they tweak balance (hitpoints demage - leave light hulls killed by 2nd hit.. ) to reach diversification. I think that is the wrong aproach. By this diversification-must-be-equal they mess up the game.. :/
  23. Rohrmeister

    Let's Discuss Product Kits

    ..especially as now a rebalance is ongoing, and everyone keeps complaing that hammer is _still_ overpowered on medium range ;) Looks like "sell them as long they don't know that soon...". But who knows ;)
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