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Everything posted by FogOfWar_XXX
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Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) Tree shaped canyons and a lot of Christmas decors. so fancy yourself a gander, and Tanki away yule tide banter for you and yours. Notes Thoughts
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Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) Tree shaped canyons and a lot of Christmas decors. so fancy yourself a gander, and Tanki away yule tide banter for you and yours. Notes Thoughts
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Present.
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Dear God that looks very busy and duplo. I think I'm going to miss the Flash interface when I finally move over to HTML5.
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This map reminds me of Lost Temple and MAsscre put together and reduced. It's looks like a fast map. Good work as always with the images.
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FIFTY THOUSAND for 2 batteries??!!!
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Vecindad Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) Depiction of a Mexican "Vencindad", urban neighborhood, as one might find in Mexico City. Little in the way of plants and fauna, but a park with some trees, and a small commercial strip as well. Tenement style housing with courtyards and various manners in ingress and egress are the primary structures though with a boulevard running through the middle of the map. Notes Thoughts
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Vecindad Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) Depiction of a Mexican "Vencindad", urban neighborhood, as one might find in Mexico City. Little in the way of plants and fauna, but a park with some trees, and a small commercial strip as well. Tenement style housing with courtyards and various manners in ingress and egress are the primary structures though with a boulevard running through the middle of the map. Notes Thoughts
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Same old, same old, history repeating. Tanki will mess with this game for no reason at all, it's institutionalized within the company. Create churn, stir up the player base (notice I didn't say the game, just how players play it, nothing creative or new or better, just changes) Solution, pick what you like to play with, MU it, protect it, and just ride the wave. Seriously, as simple as that. "Don't cave in just for the win." Just play, and when it's hard to play, play less, and in doing so, BUY LESS. C'mon people, it's easy to put your money where you mouth is, and even easier not to. Play less, play only when you feel like the game is treating you fair, and just roll with it. Send developers a message. "I play like this, I like this kind of game play, when you take it away, I'm not going running to the the next 'in style thing' just to win." You want the good stuff, sure, then some pay to play, but never pay to win. All you freeze players, go on, take a vacay from Tanki, play once a week, don't drug as often if you're wasting it anyways, only when you have a chance. SPEND LESS, insist on better, better spending on thing of value to you, it's that simple. Understand, I'm a dyed in the wool Shafter, it's all I really play, it's all I like to play, and I don't drug. This update is the BOMB for Shaft players with the right ALTs, and I'm still sitting here telling you, NOPE, it won't last, We'll get nerfed again, and someone else will rise to the top of the heap. Don't buy into the hype. Common sense folks, common sense.
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Well, truth be told, there is some real talent here (and I'm not necessarily including myself in that, Viking and Adriel has been at this even longer than I). It's a shame there is no venue by which there could be a yearly, or quarterly even, submission process, to keep players even more engaged, and adding variety to to the game constantly, in at least something new to look at and drive around in. There are at least 4 people here that could make maps up to snuff for introduction, and those are the ones that bother to post here, I sure there are tinkerers out there that are really good too. I think speak on the behalf of most, if not all here that post, at the very least we thank you for NOTICING.
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Appreciate it. It was a little tricky, but I felt it wasn't like my greatest map ever, but it was my most balance I think, in terms of set up, simple, straight forward, it's SUPPOSED to be simple, it's Halloween and it's just fun. That said, they do take time, so again, appreciate the fact you liked it.
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Halloween 2019 Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) What more to say, Halloween, 2019, it is what is is, you know what I mean. Notes Thoughts
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Halloween 2019 Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) What more to say, Halloween, 2019, it is what is is, you know what I mean. Notes Thoughts
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SO I've been rather conflicted with the last two maps. Was trying to get away from the typical "build lotsa this and that," and try something a little lighter and purer. Take away from this, it's harder to make those maps than the more involved ones I think. Pipeline was about rough terrain or an open corridor. It's very much what I envisioned (except I think I might have done some more wit the pipeline supports, and maybe reset the way the pipe line connects to the towers, but this is all hindsight, after looking at it for a long time). That said, The lack of cover on one side makes for a difficult respawn situation. Adriel had commented on Strip Mine and made the very cogent remark that some maps are built because they simply can be, not always for playability. I think that is true, from the map makers point of view. We envision something and then build to it. I always try to recreate something real. Reality dictates that sometimes it might not always be the best place to fight. That said, maps should serve the purpose they exist for, namely, fighting. The take aways from this are One: simpler layouts tend to be harder because they lack extraneous objects that are usually there for cover or serve as parts to something greater that help break up the landscape. Two: hopefully more props will begin to appear in the future for maps. Be it decorative or utility, we are stuck with very few of them in terms of variety to recreate scenes and environments that are themed to a particular place or function. Three: we need some serious aggregation of Land Hill and Rise type tiles, not to mention their skins. Well, anyways, my two cents for map makers.
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Tanks.
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@Hate When you merge topics, where can someone follow the thread if the merge moved the post elsewhere, like above?
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Pipe Line Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) Simple map of a stretch of oil pipeline in a valley. Long open corridor with two rough passages on either side. Notes Thoughts
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Pipe Line Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) Simple map of a stretch of oil pipeline in a valley. Long open corridor with two rough passages on either side. Notes Thoughts
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Well, as always, very much appreciate the compliments. As for my showcase? You mean just the list of my videos in general, like on youtube?
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If you go back and navigate around, you'll find there are like 3 or 4 videos there, I posted up Strip Mine there for you.
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Valid Indication that you're being locked on by Gauss (besides the Fox ears)
FogOfWar_XXX replied to DieselPlatinum in Ideas and Suggestions
I am so Laughing my *** off right now. ARE YOU PEOPLE SERIOUS? I am mean really? This is absolutely maddening and I really thought all this was behind us. In fact, I was expecting a nerf on lasers coming in the future. With the overdrive from Hornet, I figured is was just time until everyone got over it and they would indicate the lasers when certain overdrives were activated. Now this, Gauss is getting shaken down like Shaft. People, you need to grow up. Just because you like to drive up to everyone with your twins blazing and have a boxing match, doesn't mean that's what this game is about. It's armored combat, not sword fighting for the love of all that is good. SHUT YOUR PIE HOLES and do as one person has a already said and take your hit and move on. All the distance players could also whine that your high rate fire and higher damage is unfair at close range, maybe the closer you get to a tank, the slower you shoot, or I know, less damage per hit, yeah, that'll make it "fair". All of you imbeciles whine the moment you get into situation where charging fully drugged doesn't deliver the win. I have an idea, how about you learn to actually play a combat game where guns matter at range? Here's an idea for you, maybe learn how to shoot and turn your hull and sneak around a little, instead of always crying when a few others actually find a way to do it in spite of your inane game play. Bunch of ninny p... , pathetic. (I'm seriously disappointed in you Diesel)- 106 replies
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Now that is a sublime and discrete observation that I think goes mostly unnoticed.
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Yeah, I had been bouncing ideas around in my head and this one had been there for a while. As for the copyright, stupid commons thing doesn't seem to work for me, I guess I'm not savvy enough for all this publishing. I will post up a silent one for you.
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Strip Mine - Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) Open pit strip mine with 5 levels of strip and wide open surface level areas and narrow connecting passages. Large map in spite of the limited routes. The level contains a few props attempting resemble the equipment and buildings one might expect in a strip mine, complete with vehicle ramp, quarry dump, and materials extraction "looking" structures. Notes Thoughts
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Strip Mine Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) Open pit strip mine with 5 levels of strip and wide open surface level areas and narrow connecting passages. Large map in spite of the limited routes. The level contains a few props attempting resemble the equipment and buildings one might expect in a strip mine, complete with vehicle ramp, quarry dump, and materials extraction "looking" structures. Notes Thoughts
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