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FogOfWar_XXX

Tanker
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Everything posted by FogOfWar_XXX

  1. FogOfWar_XXX

    Ideas for Maps!

    You will notice I've been without a new map for a little while. CAREFUL with big maps. I screwed myself twice now. One I could salvage (Campus), the other, I could not. Always drop a test copy into TTT every time you add significant amount of new material on a big map, it will keep you from working too much and then having to figure out what is the problem and if it can be fixed.
  2. FogOfWar_XXX

    Ideas for Maps!

    That's a good use of space and makes for a challenging map, nooks and crannies, wide open spaces, angles, all that. That's the kind of map where real game play happens, overall, because I didn't have time to look it over completely, but if I were to want to play a custom map, this one looks like it would be a great one to really settle into and play. Even if it turned out to not be excessively playable at first, it would only be because of a hole here and there in the design that let one team dominate. Likely simple fixes. Good eye. Great sense of space and relational space, feels real, looks real, in terms of parallels in the world (okay, raised roads in Tanki are always a difficult leap of faith). Fantastic use of transition tiles too (I know, that is SO much work). Lastly, Very colorful, in a tasteful way.
  3. FogOfWar_XXX

    Ideas for Maps!

    Adriel, I forgot to ask, where's "our" map?
  4. FogOfWar_XXX

    Ideas for Maps!

    So, once again, I was far too ambitious. My map to be will not be. I tried to salvage it like Campus, but too much integrated to really take apart and rebuild with less, a lot of the issue lives in the center of the map. Moral of the story, life sucks, then you dies. I liked Cornwall btw, nice map.
  5. FogOfWar_XXX

    What does it take to get people to win a goldbox?

    Well, I just sent you some info for the box drop, so be looking in your messages.
  6. FogOfWar_XXX

    What does it take to get people to win a goldbox?

    We have a Winner! T879 Congratulations! The three hills are in the shape of Xs, as in FogOfWar_XXX
  7. FogOfWar_XXX

    What does it take to get people to win a goldbox?

    We have a winner. I'll be announcing them soon.
  8. FogOfWar_XXX

    What does it take to get people to win a goldbox?

    This is exactly true, u812ic is pointing you all exactly to it.
  9. FogOfWar_XXX

    Let's Discuss Shaft!

    Haven't quite decided, maybe after the 11th or even after the 23rd.
  10. FogOfWar_XXX

    Let's Discuss Shaft!

    I was hoping for some laser light kinda stuffs. I don't expect a event of the century, just figured I'd do something.
  11. FogOfWar_XXX

    Let's Discuss Shaft!

    Sooooooo I'm about to rank up, last rank up, Legendary and all that. Looking for shafts to do a little thing with. Also need a spectator. Y'all are invited if yer interested.
  12. FogOfWar_XXX

    Rank Up - Shafts and Spectator Wanted

    Well, I will shall, but I kinda hope I might be able to drag a few more souls in. A Spectator too. Wanted to record some stuff.
  13. FogOfWar_XXX

    Rank Up - Shafts and Spectator Wanted

    So, I'm like this much "" to rnaking Legendary (notice there is no space in those quotes). Stopped playing because while I never made a big deal out of ranking up, this is pretty much it. Wanted to do something with shaft players and a spectator. Anyone interested in helping a guy out?
  14. FogOfWar_XXX

    What does it take to get people to win a goldbox?

    Wow, this is problematic. Let me think on this.
  15. FogOfWar_XXX

    What does it take to get people to win a goldbox?

    I'm not positive, but, I thought that propass allowed me to make any invite to any battle. I'll check and see. This might be an oversight on my part.
  16. FogOfWar_XXX

    [Forum Game] Gobbldygook

    Far Fig Newton.
  17. FogOfWar_XXX

    Ideas for Maps!

    I have a gaming laptop, so I can push the edges of the TTT. Trust me though, it has its limits too. Well, Shafts, Strykers, Gauss, Magnum, they all have a leg up here, and maybe rails from mid point on. I added the off road exact for the reasons you speak of, to give mid and close range units a passage back and forth. Either way, this would be an awesome and BRUTAL CTF map. If you could pull off 5 flags in MM, that's Pro level stuff, and that's what Tanki should be, a challenge, not a battle of drugs. As for playing it, well, who knows, maybe, just maybe, one day. I've been asking around and maybe someone will listen. And no, I'm not an insider by any means, but I think I have spoken to someone that might, just might, take something I say into consideration, and they might be able to offer a touch of sway. No telling, but one thing is for sure, this game needs new maps (does not mean get rid of the old ones, it means more variety, if devs are reading this). All we can do is hope.
  18. FogOfWar_XXX

    What does it take to get people to win a goldbox?

    Dropped another hint today.
  19. FogOfWar_XXX

    One-off Videos

    Route 66 - Vdeo (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) Very long, narrow, this map is a stretch of highway with a gas station on one end, and a rest stop on the other. Decided to not make anything complicated this time, and focus on something classic and simple. Combat on a road and the terrain adjacent to it. Decided to have some fun and make it a little tribute to Route 66. Notes Thoughts
  20. FogOfWar_XXX

    Ideas for Maps!

    Route 66 Vdeo (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) Very long, narrow, this map is a stretch of highway with a gas station on one end, and a rest stop on the other. Decided to not make anything complicated this time, and focus on something classic and simple. Combat on a road and the terrain adjacent to it. Decided to have some fun and make it a little tribute to Route 66. Notes Thoughts
  21. FogOfWar_XXX

    Ideas for Maps!

    Oh, so now that you're on the receiving end of Shaft play, you whine like a baby about it??? What about all the medium and small maps where shafts are literally spawned damn near out in the open and have to scramble for cover and then try to find a place to snipe from? Fair is fair, and you should not EVEN DARE whine about Highways, they turned it into a medium map now, it sucks for Shafts.
  22. FogOfWar_XXX

    Let's Discuss Shaft!

    OKAY, so unless someone is saying otherwise, and I haven't seen it, NO, they haven't reintroduced sway. Let's be CLEAR, they haven't reintroduced sway, and they had better not, that would be the breaking of the covenant for what they did to us. I can't see even the most dyed in the wool Anti_Shaft dev legitimately consider such a thing. That would be like shooting someone in a crowd, and while standing with gun say "I didn't do it.," and the proceeding to put two more bullets in them for good measure. No, WHAT HAS CHANGED is the stability of the "platform", the hull. Little things can make it waiver, shake, sway.
  23. FogOfWar_XXX

    Ideas for Maps!

    Now that's a fun, playable map. Lots of different space, levels, etc. While I focus a lot on trying to make very realistic places, my maps are not always "fun" and filled with so many game play opportunities. This map is for certain a map that anyone could enjoy playing on, from Shafts to Firebirds, and any in between. MY only gripe, and it's a personal thing, I hate "gotcha" holes in maps. I Shaft, so my vision is always flat, forward, and no overhead. Driving backwards is always nerve wracking, ESPECIALLY on maps with pits and holes. That said, that's just me. All good, fantastic map.
  24. FogOfWar_XXX

    Let's Discuss Shaft!

    ooooh yeah, the sway, said I'd check ... Um, yes sway, um, bad and terrible, not so much, uh, annoying as all get out, but, not a game ender. Once settled, yeah, you tend to be delicate and easily bumped, but otherwise, it's business as usual, no issue. I won't lie, it's hard enough being a shaft, but if this is the worst nerf we get for a long time (or ever again, HEAR THAT DEV?!) I'll gladly take it. Gotta say, something seems off, because my K/Ds have been UP lately. So maybe the sway hits the other units too, and since we get to aim "real good like", maybe there is a tiny win for us (speculation, no idea if it does, but yeah, I can dream, right?)
  25. I am the first zealot to point out how unfair this is, BUT, I think points and turret movement should be the factors for in scope. You'll get people you paperweight a spacebar and let it sit. Scope alone would be nice, but, since we have lasers on them, it of course doesn't matter if we move a bit. The other thing too, turret movement should be monitored so turrets are not spinning.
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