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Everything posted by jjg_the_dark
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Now either you are totally dumb or you have a severe lack of comprehension! This is what you wrote "with reasonably balanced teams" and this is what I wrote "it will make the game balanced." You are trying to play with semantics here! But I digress. If "The game is imbalanced because the game is imbalanced" then why not FIX the "imbalance" but instead put a monstrosity in place that takes away players choice of maps and who they will be playing against? Why do you you think the majority of the players are so upset? Again no one is expecting any MAGIC out of MM. i stated that clearly and you are so dumb that your are telling me that I expect magic! No I do not expect magic: I expect to have a choice in which map i will complete my missions. I expect to have a choice against whom I want to play. I expect not to keep getting "an error has occurred". I expect tho play a game not hampered by lag. I expect to have the same equipment that I purchased until the end of days. I expect Not to waste 10 minutes trying to get into a game only to be dumped in a battle that is about to end! Is it too much to expect? I guess what you call "magic" the rest of us called reasonable expectation! By the way, I also expect when I buy a container not to have a useless paint like the Poland flag I got yesterday! So try as you might to defend this atrocity, you are in the minority and of course totally wrong.
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This is were you are totally wrong! No one expects "magic" out of the MM system! It was put in place with the premise that "it will make the game balanced." Now what "balanced" means to TO is totally different to what it means to players. Balanced does not mean to take away choice of maps, to have to wait 2-3 minutes only to get dumped in a battle that it is almost at the end because there is is no "balance" in the ranks nor in the amount of players. Balance does not mean, not to know on which map you will be dump and not to be able to play on the same map 2 or more consecutive games. "MM cannot make players into existence" Seriously? then if players do not exist how come we have to wait 2-3 min to get into a battle? For your information, the main dissatisfaction with TO, at the present time, IS the MM system. Simply put: IT DOES NOT WORK! By the way, here is why most players do not like this system. I just logged on for today's mission: Earn 1000 XP in battles for 6 repair kits and 22 DA. Clicked of CTF. AVg wait time 59s waited for 2min 1 sec before i hit EXIT. Clicked on CTF again, AVG wait time 59s, waited for 2 min 20 before I clicked EXIT. So, after 4.5 min of wait, I am still not in any battle! Under the old system under a few seconds I would have found a battle (even on a map that I do not like) and I would have been half way done with my mission! Now I would be lucky if I can finish this mission in 2 days! This system sucks no matter how you try to sugar-coated. It is an utter failure. So 3rd attempt and guess what! Avg wait time 50s waiting for 3m 40s! and no dice! Still I am not in as I type this! Now 4m 10sec! I just give up with this crap!
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So, what makes you think that the Tanki developers are capable of fixing this? If they could, they would have saw that during the testing phase and they would have fixed it. We have the same issue during the live test they did last October/November and this unbalanced rank issue was a huge portion of the complaints. Why wasn't it fixed now? makes on go hhmmmmmmm!
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Sure they are plenty of dumb asses there willing to part with their money! And yes as customers, especially the paying ones, have every right to tell them when they screw up. This is the only game where what you buy is not worth the same after the next upgrade. But yet they always will be those fools who do not mind and do not speak up. TI know for a fact that many old timer players here have either left or diminished their playing time and it is only new players and buyers that are left. You want to see a game were the developers listen to their customers? Go to WoT and see. One thing is for sure: the tank that i got there 3 years ago has still the same power and no modules have changed no matter how many upgrades have gone through. And by the way, their MM system is far superior than this atrocity. There are always the same amount of players on both teams and there are never more than 2 ranks difference. Something that Tanki developers not only cannot develop, but they cannot even dream it up! By the way, I have been playing WoT for quite a few years and I never had any lag or the nebulous "an error has occurred" or have waited 2 min only to be dumped in a battle that is so unbalanced that end s within 2 min!
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Your are joking, right? The Pro battles is a non-option as long as the missions cannot be completed in them. Allow missions to be completed in Pro battles and see how many players would choose to play in MM mode! probably no one. I would for one sacrifice some crystals to buy the pro pass if the missions were allowed. By the way TO maybe wants the game to be that way; but the bigger question is Do the players want it to be that way? By the amount of complaints and the significant drop in long term players, I'd dare say NO!
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Oh yeah! That is a solution! What a joke! If the system cannot give me stats and I have to calculate them myself, then it is a deficient system. But you knew that, didn't you? Why do I have to do all this guess work? why can't Tanki give me the stats?
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They used to be and now they are not. So to clear up the confusion can someone who is with Tanki explain to us: 1. How is the score calculated (the battle points) 2. How is XP calculated and how do we keep track of it for EACH battle without having to write down what's on the Green Bar before we enter a battle 3. What is the the impact of the D/L in Crystal awards per battle. 4. Why there was no notification that all the protection was removed once the 3 protection modules were converted to single modules and that we had to go in the garage and add them BEFORE you go into battle?
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Obviously, your comment here indicates that you have neither developed a complex program nor you have managed a business that depends on the internet! I can't imagine an Airline reservation system, or a healthcare system having this kind of issues and the frequency it happens in Tanki! How long do you thing they will stay in business if they told their customers "sorry you have an old computer and we cannot process your request"! It is astonishing the amount of bugs in the Tanki program! You cannot deny the fact that every single time that even when the smaller change is made, the program contains multiple bugs. From the notorious lag to the blank screens to the nebulous "an error has occurred". Yet, no one wants to admit that this MM system has been an utter failure since the majority of the players do not want it, for various reasons, among of which one is the bugs that seem to plague Tanki even more now than before. Just do an experiment and bring back the regular battles in the battle and leave the MM button there. Let's see how many players will chose the MM. But I know something like this will not happen and since I do not have the time to wait 1-2 min between battles that last maybe 3 min at the most, I have reduced my playing time significant. Also, for your information, I do have a fast computer, with dual Xeon processors, 16 GB RAM, an NVIDIA video card, with a 250 Mbps very stable Internet connection and I am hardwired to a router with a Gbit connection and I still have all the problems that many experience here. So, what is the common denominator here? You go figure and let us know. You can try to justify Tanki's shortcomings as much as you want but you are in the minority.
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You see, the point I am trying make is that Tanki implemented something that they knew it had some serious shortcomings. All the points I made, were brought up in last year's trial run of the MM system (October/November was it?). Since they implemented the MM system and they did not take into account the previous issues that the players brought up, it tells me that, while you may pass up the issues to the developers, either the developers ignore them or they do not know how to handle them. Having managed IT departments for many years in organizations much larger than Tanki, I can tell you that we deployed a system that was not fully "user compliant" only once. After that we learned our lesson and we never forced anything down to the users unless if was a critical security issue that had to be addressed or else the organization's survival was at stake. In this case, sorry to say, this was not thoroughly though out, the user complaints after the live trial were not addressed and the game got much worse. Again I do not understand why the Battle List was taken away while it was a known fact that the MM system had all these shortcomings. The easy solution will be to bring back the normal battles in the Battle list, not just the pro battles, and let the users choose to click the MM buttons while the developers address the MM shortcomings without pressure. Chances are that very few players would use the MM buttons and the complaints will be minimized.
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Oh, yes! That "removed form battle for inactivity" has been around for a long time! I was getting that error message very frequently even before MM. I also get more frequently no this nebulous "an error has occurred" and of course I get kicked out of the battle! and guess what? by the time I rejoin, my team is behind the score and the battle is almost finished. By the way, no one at Tanki pays attention to what's happening and if they do, most of the time, they have no idea how to fix it. The recent "upgrades" prove that since they had to have a 5 hour unplanned downtime when they changed the "new" XT skins. Hahaaaa! this has got to be the understatement of the year! Nice effort to be Politically Correct! In plain language, the MM system needs to be dumped in the garbage. It reminds me the old Soviet Communist system: the state knows best what it is good for its citizens and the citizens shut up and fall in line with whatever decision is made by the rulers of their destiny.
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"but I can imagine that if you get sent to Brest often, it becomes rather frustrating" gee now if you can imagine that, why can't the person who designed this MM system imagine it? The major frustrations with this atrocity are: 1. You cannot choose the map you want to play 2. You cannot choose who to play against. Someone at Tanki thinks that lower ranks like to get destroyed by legends with fully upgraged equipment 3. Not only the battle time is short now, by the time you wait 2-3 min to enter a battle, there is only little time left and if there is time, most of the time the flag count is so unbalanced that the battle ends shortly after you join. 4. It is a rare occasion if the teams have equal amount of players! Since the inception of this atrocity, I have been in very few battles where the teams are balanced. Wasn't "balance" one of the major reasons for shoving this down out throats? So, where is the balance? 5. Since you do not know in which map you will be dumped, you have no idea what combo to use. Consequently, you wind up blowing yourself up in order to get the right combo for the map and by then you are already behind in the score and your D/L is bad. Also, now, if I understand correctly, self destruct costs more points. Nice, huh? Again, these are just some of the problems with this MM system. It proves again that whoever designed this system, did not think it out properly and did not even test it properly. perhaps some day, Tanki will understand the reasons for the frustration but then again I do not think the decision makers are capable of understanding the basic reasons for the complaints let alone show some creative thinking.
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Well, as long as we do not have a way to keep track of our XP earned in a battle other than trust the mission counter or manually calculate the XP earned, and knowing that tanki is notorious of the system, I still say without an XP counter, there is the potential for getting ripped off. Besides, I do not thing they mentioned anywhere that the score will no longer reflect the XP earned for that battle.
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I have the same issue. For as long as there are missions, Score and Exp USED to be the same and it is not anymore. This is another tanki ripoff. In other words, we have no other way on checking how much experience we got since tanki now can display whatever they want. I really do not give a flying for the battle score if it does not equal my EXP.
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That happens when amateurs try to write code for a complicated game. I do not think they had a clue that this was going to happen because they did not even warn us that we would have to go to the garage and re-equip our combos. In a nutshell, they did not even test their code and as a result all hell broke lose and they had to shut the game down for an extra 5 hours to fix it.
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Tanki has an office? Because judging by the problems they are having with all the bad development and the constant lag it seems that they are running it out of Hazel Rah's garage!
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Why is the game asking me for an invite code? Seriously? does the head game designer still have a job? What a muck up!
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Ahahaaaaa! I never understood the need to pay for an XT skin anyway, other than to fulfill some kind of an adequacy in life! Anyway, pay up buyers as Tanki proves one more time that what you pay a lot of money to buy today, tomorrow they will make it worthless so you can buy more. Good thing for those moronic buyers or else tanki would have gone belly up a long time ago.
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Battle Groups, Supply Cooldowns fix coming June 5th, 02:00 UTC
jjg_the_dark replied to r_Nives5 in News Archive
Never mind the fact that Batteries ARE NOT included in containers that say 125 of each supply! So not only the Gold boxes are excluded from the supplies container but now also the Batteries! And their price is 300 cry for 1 battery that lasts a minute? Haha I am sure that the are some who will waste their parents money on that crap! Really pay 20k for a drone and then you cannot use it unless you spend for a battery that costs twice as much as a repair kit! How dumb. -
Battle Groups, Supply Cooldowns fix coming June 5th, 02:00 UTC
jjg_the_dark replied to r_Nives5 in News Archive
Of course it is hard to predict what follows an update that has been tested by developers! In the real world, you never have developers test their own code! But then again, tanki is not living in a real world! As far as I can remember, there has not been a single update that went without a hitch! Good thing I have not put any real money in this wasteful money pit.( No, I do not feel sorry for the buyers either because they should have learned by now that whatever you buy in Tanki does not have the same value after the next update). -
Battle Groups, Supply Cooldowns fix coming June 5th, 02:00 UTC
jjg_the_dark replied to r_Nives5 in News Archive
Ahahaaaa! Another well tested update from Tanki! What no? Of course No! Why bother test, when you have a few thousand dummies do the test for you! -
Vote? Are you kidding? There was never a vote in the Soviet Union of Tanki and it will never be. Stalin aka Hazel Rah will banish you to the Siberian Gulag for suggesting such a democratic idea. After all, he knows what's best for you!
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Nah, Bozo88 says otherwise! It is the best update so far! But then again, with a name like Bozo do not expect much. Hey Bozo, the drones update will be the best ever! Just like MM!
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Bozo you name says it all. I rest my case. I guess you must be a true Bozo in real life to ignore the complains from the majority of the players. But then again Soviet style dictatorships are for sheep like you. Always towing the party line and trying to defend something as atrocious as this. As i can see from your fix list even you will admit that this is something that not too much thought went into it.
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Thanks for pointing out all the other screw ups! - limiting battle creation to pro pass ---- Let's force players to buy a pro pass if they want to choose a map! -limiting missions to regular non pro battle: After we force players to buy a pro pass, we will not allow them to complete the missions in pro battles -introducing magnum and striker: Let's nerf the rest of the turrets that people spent tons of crystals to upgrade and let's introduce powerful artillery that can shoot from behind a wall while no other turret can do this and call it a tank. -shortening GB drop times Whooohooo! Now if you are nowhere near the drop zone, good luck getting one! -limiting friend lists to whatever the number is. 300 or something: Let's introduce the old Soviet system where you cannot have as many friends as you want but we will limit them to what we think is good for you! -introducing containers in missions, allowing poorer tankers to get more goodies and crystals :wow, I am rich in mines and speed boost which I cannot use because there is a huge cool down period. Let's make sure that 90% of the containers have Speed Boost and Mines! Oh, let's not forget the useless paints too! But, repair kits are as rare as a good idea coming from Hazel Rah! -removing "get 10 flags" missions: And put in its place Get 80 Kills in Battles for a reward of 5 speed boost and 5 mines! -shortening battle times from 15 long boring minutes to a quick 10: Yes, and by the time you join the battle is almost over and now you have to wait 3 minutes to join another battle only to get an error message " an error has occurred" or "server connection is closed"
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My playing time is down to a few minutes at a time just out of curiosity. I am here to see how this disaster is going to turn out. I am having a lot of fun reading all these complains from the majority of the players and apologists like you and Bozo88 trying to defend the biggest screw up by tanki! Just when I thought that the stupidity had reached its pinnacle, Tanki managed to kick it up to notches never seen in the scale of stupidity!
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