Jump to content
EN
Play

Forum

BlackWasp777

Advanced
  • Posts

    4 431
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by BlackWasp777

  1. ceck your profile and use a piece of paper to note the start- and targetvalues
  2. BlackWasp777

    Ideas for Turrets!

    if you really like to have this, change the vertical speed of the camera in the conols. It can be damn fast if you like to
  3. It will be available from - make an account and give it a try, so you can see if you like the gameplay. Tomorrow there will be a looooooot new accounts, so you should not have issues finding skilled opponents (and all will have a rocket launcher :P )
  4. Hammer faced some problems that are gone in the meanwhile. during the introduction of hammer the protections were still bundled to paints. So there was a lot of Artwork to be done. This is not the case any more. You don't even have to think of names any more. during the introduction of hammer the protections were bundles of different protection% vs different turrets (like Tiger was maybe 15% rail, 30% smoky, 40% hammer). So there was sure some time spend to think ofwhat to bundle < still a task how many percents to give < this is now gone So the things that slowed down the introduction of protections are not here any more. but you are right. Poly CP will have quite a lot of those after the xmas sale. In the beginning I thought that you can shoot an infinite number of rockets all 0,25sec. The DPM would be absolutely off scale (aproximately 4x the DPM of twins) and poly CP would be a single large silvester rocket party :) In the meanwhile I think it could work more like shots&reload of a rico: one rocket all 0,25 seconds that consumes 25% of your energy bar, and when your energy is gone you have to wait until 25% are available again. The Poland wiki mentions a reloads time of 2.118sec for M3. This would bring the DPM down a lot.. which is very, very good.
  5. Thanks very much for the prompt answer :)
  6. BlackWasp777

    Turret: Rocket launcher Vs Artillery.

    no idea. but the whole turret and everything is already in the game.. it is just not up to purchase before tomorrow. I don't know if they need to test it on testservers at the moment.
  7. Hazel, could you please briefly explain the damage model over range of the striker turret? I've seen there is a min and a max damage, I assume the actualy damage of each rocket is a random number in between, according to a bell curve like smoky or rail? I've seen there is a range of >500+ meters.. but no [range of max.Damage] or [range of min.Damage]; but there is a weak damage with 10%. How does this work? Is the inital random damage dealt only at 0m distance, and then continously decreased to 10% at range=500+ ? Thanks!
  8. BlackWasp777

    Turret: Rocket launcher Vs Artillery.

    link to the stats of the Launcher: http://en.tankiforum.com/index.php?showtopic=344859&page=6&do=findComment&comment=5930081
  9. yes. simply yes. And: If you like poly CP you might have to get two modules to have one for each situation (like striker-twins-thunder and striker-fire-freeze).
  10. BlackWasp777

    Turret: Rocket launcher Vs Artillery.

    too late, I'm already done :p @test_BlackWasp777
  11. BlackWasp777

    Turret: Rocket launcher Vs Artillery.

    I think I start a new account now.. to have the measn to try it out in M0 first.
  12. Damage: overpowered Firerate: overpowered Splash: maybe ok Seriosity or writing above: not existing :p nah sorry, I've no idea. But Hazel took his time to try it out.. I hope it's good now :)
  13. At least you have to tidy up everything so you can put crap there in the next week.. and you have to clean the floor to make room for another layer of dirt :P Get into gears, clean up, now ;)
  14. BlackWasp777

    ★ Tanki Online Wiki Hub ★

    Do you maybe have the stats for the new turret already? :) :) :)
  15. Thanks a lot :) Are the stat's of the turret already handed out to the wiki teams?
  16. Nice idea about the contest and the giveaway :) ^this will be a drugs party :P
  17. BlackWasp777

    30% off paysafecard purchases for two weeks!

    if you spend so much wait for a DCC.. then you get 700k With 30% off you should pay "oooooonly" 49 EUR. If you think of M3s, then 700k is a lot (7 turrets in the sale). If you think of M4s.. just forget about it (that's not even a single M3->M4 upgrade)
  18. 1000 crystals is a lot for a beginner, but nothnig for a Legend. The fines should me a percentage of the rankup-gifts
  19. BlackWasp777

    Changes in the battle creation system

    The next update will most likely be the paid clan system (while the free clan system via the forum will prevail too)
  20. I guess you have to use a video editing software afterwards, to cut a continous 10..20min section out of your whole battle recording.
  21. BlackWasp777

    Monthly review of work by Battle Violation Mods

    The reason why I asked him, why this info is important to him.. was exactly that, that I consider this % not very meaninfull :p There is no point in including the low tiered battles below a WO1. I doubt that there is much sabotage. I also think that 50% of the server RU1 will not face sabotage, as this server is full of XP/BP games. While sabotage in XP/BP polygon CP is very common, there is not much of it in XP/BP Sandbox 4vs4 CTF 7 flags. Anyways.. as you pointed out that the team is so small: there are quite some ideas in the forum that would assist that team technically. But instead of crafting something that helps them to be more efficient, Tanki continues with a small team working hard, and have their results be below the communties need (simply because of the mismatch between communities size, and small team size, and non existing technicnological support mechanisms for that team). Well.. however.. at least we have a rocket launcher soon :)
×
×
  • Create New...