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Everything posted by BlackWasp777
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I've just played a drug-free pro battle on Canyon - was greeeeeat fun :) the map seems a little bit unbalanced, but maybe this gets better with more experience. Thanks for that !
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His garage contains all the M0 turrets, and a quite high number of M1s. Therefore I doubt that this is an alt.. I think it is his first account in this game.
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Thanks for incorporting the new graphs !
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Leave your feedback about the new Downloadable Client
BlackWasp777 replied to theFiringHand in News Archive
bad ping or bad FPS? My ping with the client is great.. but the FPS of the client are no match for the FPS with the Standalone Flashplayer.. -
In M3 (where balance is not messed up by early or late unlock ranks) a healthy Wasp will never die in 1 shot. Even it the Smoky equips a DP and is close up, the Smoky needs at least 2 shots to kill the Wasp. On ranges over 130m a Wasp will survive those 2x DP shots easily, even if one of them is critical. Of course in those ranks where Smoky M2 unlocks early via a kit, is beefed up with MUs, while the Wasps around it are still M1.. then the story might end different. But still, Smoky got it's surprise effect back, and it's long range anoyance is here again :) :) :)
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Even if a mult owner has 3 or 4 accounts he can use.. how much use will he make of them, when the first two are locked up forever? The less you have, the more precious they are. And if those 4 are blocked forever, they have nothing to stock up from. The only free source of accounts are those, who give away their passwords. In the usefull rankrange starting from you will find only a few people that will give away accounts. And due to the geometric rise in xp needed to rankup, it does not save much time to steal lower accounts and play them up yourself. This game could be really almost multless, if they decide to go for it.
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>> it takes you 356h or ~36 weeks ...to "come back and back on other accounts" Even if you are able to code a bot that plays for you 6h a day, you will have wait for 2 months - but most likely it will be spotted, or fail to keep up the xp/hour ratio in higher ranks. All this work, all this time waited, ... would be lost within a week, if tanki blocks the account forever on 3rd time mult-like action. The only tough issue is to spot mults and punish them as efficient & convinient as possible. But with a little creativity, this is no issue at all. You can also do something vs those "I pretend to have lost my connection" mults. You just have to set your priorities.. and ask the right people for ideas. There are a lot of ideas in this forum already.
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here's one for you
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..which was understood and refelcted in my answer too. The reason they gave is not.. reasonable. I should have written "non-pro-pass" players, my bad, changed it accordingly
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Actually it's now better then before, because druggers can play vs druggers; non-druggers can play vs nondruggers - all nice made possible by forcing way more palyers into pro anyways. Obviously it was just a problem of "critical mass" and now it's better then before for the majority of player. But they way they chose to go, made it worse for a small minorty. That's all what I said (as well as tomato, if I got him right) I never said the game will fail by this. And I said also that the scenario that I've set out applies only to those part time tanki players. One could argue that it was for their all good.. but actually tanki could have also reduce the battle funds by 1% and give all pro settings for free.
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Why did they block it? Or does the payment service provider that Tanki contracted to support various payment methods in your country, not support your paysafe in your country?
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valid Better system for setting the battle duration
BlackWasp777 replied to BlackWasp777 in Ideas and Suggestions
Actually it uses no additional space at all. I think I made it not clear enough.. so I added a picture to the main post -
I absolutely agree on that. While regular players have no issue with this update, the irregular players have troubles to earn enough to pay the pass. It has a lot of benefits on the other side (mor players have a pro pass, finally enough drug free battles, less issues between druggers and non druggers, ...), but those irregular players do have a hard life now.
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I purchased a paysafe card some months ago, that was worth 10 EUR. It cost me 10 EUR, and I could purchase value for 10 EUR. I, as the customer, payed no fees at all. Of course the guys who accept it (Tanki, Steam, ..), will have to pay fees (they simply will not receive 10 EUR, but only 9,90 maybe), but that's the same with all payment methods.. even with credit cards.
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I think the same.. it's temporary until they solved the issue. It was also a proposal somewhere around here, and I think it makes a lot of sense.
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There are 72 maps listed in the wiki, and I think those three ones reactivated recently are not part of it. Hazel mentioned something like the battle button selects from 30 possible maps - already before this update. Honestly.. I would have done it the same. I would have taken the 20..30 most played maps and used them to be accessed via the battle button. It will increase the likelyhood that players like, where they are sent to. It makes sense to do it that way. BUT of course this does NOT cancel the fact, that - this decision has nothing to do with experience - nor that the "vast majority"© :P of maps (40+) are only accessable only via the pro button. Content division proceeds (pro battle features > permission to create battles at all > maps). As the prices of the ProPass are more usefull then in the past, it's ok. I hope that there's not mcuh more that will be taken away from free non-pro-pass players.. but actually, there is not much left anyways (hope so).
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good change for Smoky.. it performed too bad on range compared to thunder
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yes, firebirds burning damage is very, very low at the moment. This makes the alternation overpowered. Today the normal firebird and the alternation are not equal to each other. The drawbacks of the firebird alternation have such monor effects on the battlefield, that fire+alternation is simply stronger then fire without alternation. I would propose to increase the temperature limit of the normal firebirds a bit; while the alternation should have a much higher energy consumption as today... or less direct damage
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well I doubt that the boxes will be dropped just for fun. They will be dropped very close to your teammate; and they will not be located at the dropbox-marks on the ground, but somewhere else. (If it really leads to troubles, then the boxes could have a sligthly different design)
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They would for sure, if - if they would not pay their emploees - if they would not t pay for their office - if they would blackmail the data center, so they do not have to pay for HW - ... ..but they do have a lot of expenses. Count the different faces you see all over the vlogs in the background when they go through their offices.. then you get an idea about it.
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I've already done that ;) I see the mod has already changed it - thanks :) :)
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^changed accordingly, thanks for the hint ;)
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actually it would be cool if we _could_ drop supplies from our tank on the battlefield, for others to collect them: Your team has the flag of the enemy, you wait for your own team to return. You drop the flag next to that Titan, drop him a DoubleArmour (will activate you SCD, to prevent overpowering the team!!) and you drive off for an attack to get the flag back. If he noob's it up, you don't have to drop him more.. it is your free choice. Enemies can collect them too, if you were not clever enough. It is no transfer of ingame goods, because the picked up supply is used up immediatly (you can not collect them and stock them up). Those dropped boxes shall not be able to complete drop-box missions.
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^thank you, I've added it to the list :)
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Console, meaning of variables (CTRL+SHIFT+K)
BlackWasp777 replied to BlackWasp777 in Console, meaning of variables (CTRL+SHIFT+K) Archive
For the vast majority of variables in the console I have no idea what they do. If you know what a certain parameter changes or influences, then please write a short post about it, and I will add the description to the list :) Background info: > vars.list minecam_time mouseSens is mouse sensitivity (usefull if you use mouse control) (link) targeting_debug beam_zoffset pfh_scale ph_scale beam_width map_delay cam_smooth cam_vspeed If you change the camera position above you (up/down), this parameter defines the speed at which the camera moves and rotates up and down m_pitch dom_smoothing_factor cam_maxmove changes the speed of your camera. Setting to zero will not move your camera where ever you go (link) m_yaw beam_anim_speed cam_spd beam_ulength beam_urange cam_acc yaw_speed minecam_ampl pitch_speed minecam_yaw minecam_roll beam_alpha
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