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BlackWasp777

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Everything posted by BlackWasp777

  1. BlackWasp777

    Episode 118 of the V-LOG is here

    you have to consider that there must be room for the fire M2 alternation as well. If the stock-firebird has a decnt afterburn, then the alternation would "just touch you" and cast a death sentance above you. Even if it's a hit-and-run thing, it has to be ensured that you have to stay with your firebird on the enemy for some time.. else you drive up a bunch of tanks , sway over three tanks for only 1 second and run - and they all burn to death within seconds. -- I think it will work by a reduction of the freeze stock damage (or by an increase of the firebird stock direct damage). Of course the reload can be altered as well.. this is also a nice way to balance stuff.
  2. BlackWasp777

    Episode 118 of the V-LOG is here

    It depends on what "increase of damage" means. If you have to sacrificy the freeze effect.. how much damage increase would you personally expect for that? +30% maybe? The thing is, I think that +30% will outperform Of-Stock-Firebird a LOT, and therefore ruin the balance. Especially if you consider the faster reload and lower energy conumtion of a Freeze :). But if the damage increase is too low, the alternation makes no sense. I wonder how this will be sovled.
  3. BlackWasp777

    Changes in the battle creation system

    ^ you do (ok, actually you don't :P... it's just a reduction of free available features, that can be purchased back)
  4. BlackWasp777

    Episode 118 of the V-LOG is here

    don't join if you don't like. It is not set as default setting, so you will not find many battles that use it.
  5. BlackWasp777

    What to buy? Which is better?

    ^ I would go for it.. or you wait for xmas and hope they give 50% again.
  6. BlackWasp777

    Episode 118 of the V-LOG is here

    Will any of those changes apply to XP/BP, so that XP/BP M2-vs-M3 makes sense again? At the moment it is pretty useless to fight vs M3s if you have an M2 combo :(
  7. BlackWasp777

    Episode 118 of the V-LOG is here

    Actually not. Alternation are ment to offer another gameplay, and they are not ment to make your turret stronger. They - should be - efficiency-neutral, If you felt they make it stronger, then you just see, that their alternation balance needs some more tweeks (those are rather new, it's hard. It will take a while).
  8. BlackWasp777

    Episode 118 of the V-LOG is here

    "Moreover, Pro Pass owners will have to option to enable friendly fire, but that just for the fans of the feature" It was removed quite some time ago.. and I did not see anyone complaining or missing it. Must have been one of the least used features back then (it waaas funny :) but obviously many players had their "issues" with this increased difficulties ;) )
  9. BlackWasp777

    What to buy? Which is better?

    ^ Vulcan M3 + Wasp M3 + Twins protection (just kdding :P) You might consider, that if you buy something overpowered.. you will be sad when they balance the OP equipment again. Your K/D + your CTF time looks like you are a defender/camper. If(!) I am right, then Thunder+Hunter or Thunder+Viking.. should suite your gamestyle, enable you to move into midfield, works as nice alrounder on midsize maps and Thunder mounts nice on your Hornet.
  10. BlackWasp777

    Episode 118 of the V-LOG is here

    @Firebird I understand the off-shelf item and the M2 alteration - and alterations over all - like those: stock firebird: balance between direct damage and afterburn alteration: hit and run turret In both options the tanks effectivity should be about the same. So Time-To-Kill (survival time of the enemy) and the average amount of tanks-killable-per-minute (by damage dealt, energy consumption, reload time) should be aproximately the same. At the moment (before last balance tweeks a few days ago) The stock Firebird has almost no afterburn; and the Alternation killed waaay faster then the stock-item, while the higher energy consumtion is no problem (for all the firebird pilots I asked about it). I propose to have both tuned to a simmilar time to kill; and to kill the same amount of tanks per minute (via energy consumption, reload). I understand that the first one can be calculated; while the second one is up to a series of slightly adaptations until it is reached. A possible way could be, that the alteration would have a slower reload then today; so you have to work more like a hit+runner, instead of keep eating through tanks. Or to give the the stock-firebird slightly more direct damage (or less to the alteration.. whatever feels more apropriate). It's like preserving the difference while both turrets keep a simmilar efficiency - but only if used correctly.
  11. BlackWasp777

    Episode 118 of the V-LOG is here

    The theory behind your viewpoint is absolutely correct. If you would have time to play the game more often, you would have the chance to _perceive_ some changes (before vs after, of-stock vs alternations, ..) by yourself - and I am sure, then you would understand why I used the word "crippled" ;) (eg firebird). (you once wrote, that you spend a lot of time in the community and handling other stuff, so you actually do not play that much - which is in my point of view a good setting of your priorities) see his comment:
  12. BlackWasp777

    Episode 118 of the V-LOG is here

    Nice VLog, good information (considering the time available) ;) Am I the only one that has the impression, that some turrets get crippled in advance, to make room for (costly) alternation afterwards? (like Isisda and Firebird) but I think it's pretty positive, that players can choose between damage and reload time now (Rail, Smoky, Thunder, ..). It gives them the possibility to tune their turret to what position they like more: defense, midfield, attack. Basically alternations are a decent idea.. if the base version of the turret stays usable
  13. BlackWasp777

    Console, meaning of variables (CTRL+SHIFT+K)

    I thought it could be the speed of the camera, while you use the roundview on mouse control + right mouse button. But I forgot to test it last time..
  14. BlackWasp777

    Console, meaning of variables (CTRL+SHIFT+K)

    ^ true, you would have to keep the right mouse button pressed
  15. BlackWasp777

    ★ Tanki Online Wiki Hub ★

    ^would be perfect, thanks ! :)
  16. BlackWasp777

    Console, meaning of variables (CTRL+SHIFT+K)

    I have not found any by now. ps: seems they have locked some variables or deleted them.. my initial list in the startpost has more entries, then the vars.list shows today..
  17. BlackWasp777

    Console, meaning of variables (CTRL+SHIFT+K)

    Thanks ;) (Isida settings would be cool :p)
  18. BlackWasp777

    Update 428 — Parameter tweaks and more

    @nonagile light hulls: IMHO there are three possible reasons for doing so; but none of them would be worth _that_ change. Those hulls where so much fun... and now they make no fun any more. That's a sad thing actually, which fails the reasons that I could make up. So I ask for it.
  19. BlackWasp777

    Console, meaning of variables (CTRL+SHIFT+K)

    As I am the noob and he is the pro, he could only have ment me ;)
  20. BlackWasp777

    Changes in the battle creation system

    yes, a unified lobby with some filters would be sooooo uefull.. it also helps them to save costs.. maybe one day.. :)
  21. BlackWasp777

    Changes in the battle creation system

    Massive (truely massive) drugging is more a trouble in higher ranks. And up there you find way more pro battles then before the update. But the timelimits are an issue.. tey set the default to 30 minutes - for me this is pretty anoying. I preffer to not to join such longer battles, as it inconvinient, fixes me too long to an unknown team, maybe fixes me to long in an loosing, overpowered position, and if the client crashes I loose all I fought for. So this 30min default are pretty anoying for me. (most likely to have some long battles as the battle-button-battles are only 15min now and some players complained).
  22. BlackWasp777

    Console, meaning of variables (CTRL+SHIFT+K)

    ..quite some time ago, I am 60% through my way to Marshal ;) (wanna be there by new year..)
  23. BlackWasp777

    Ideas for Turrets!

    ..and it's not only about design, function and balance.. they also have to programm new things into the game. Up to now - no turret featured a lock-on mechanism - no projectile was a shown 3d object like a rocket - no shot was auto-finding a path towards a target - no turret could be lifted up/down - no turret could fire rounds, that follow a balistic path (today all projectiles fly plain straight) This is not just "make a 3d model, craft it to a sellable item and define some parameters". Those turrets are true work.
  24. BlackWasp777

    ★ Tanki Online Wiki Hub ★

    IMHO: For players that understand the damage model, the 9% information is irrelevant. For players that do not understand the damage model, this 9% information is irrelevant and misleading. If I may propose something, then I would delete this passage with 9% tell simply that the damage of critical shots is higher then of normal shots, and that they occur with a certain likelyhood and that the critical damage is not reduced by range and deals the same damage up to infinite distance
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