Jump to content
EN
Play

Forum

BlackWasp777

Advanced
  • Posts

    4 431
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by BlackWasp777

  1. BlackWasp777

    New balance changes and other features

    Having Wasp-Rails in M0, M1, M2 and m3, if find is usefull that the delay is constant over all M's now. And as you write.. it does not hurt, The reload truely changed XP/BP. At the moment.. I do not like it. The aspect of playing a tactical art is gone.. just shots everywhere. the DPS of rail has not increased significantly. I think it is about +2..3% at M3. Not noticeable. The shorter reload time and the faster spinning makes very, very much sense in low ranked battles (M0, M1). Some advanced players do even recommend to not use rail in M0 and M1, as it is to bad in handling. Well now this is better.. this part is good. I agree, but who do you think is in deeper trouble? You if you miss 1 shot on medium distance or a railgunner? regarding in XP/BP: My M2 Wasp/Rail needs now 3 shots vs M2 hulls very, very often My M2 Wasp/Rail needs now 3 shots vs M3 hulls almost always An M3 Rail needs almost every time only 2 shots to take me down (and has fater reload -.-) While in the past I could compete pretty well in average (non extreme pro) Gismo battles, they started to ask me to leave more often by today. And I felt myself more as a burden now. -> -.-
  2. BlackWasp777

    New balance changes and other features

    don't kill flipped enemies ;) You dont know many good railgunner, do you? A railgunner who only relies on the other party to move into the open is a not skilled railgunner.. or simply a passsssionate camper. Good railgunners do much more then that. You'll see in higerh ranks.. As railgun you dont "get(for free)" another shot before the Shaft-Viking reloads. As railgun you now >need< the other shot, because that Viking is now 3shot, and not 2shot any more. They reduced one weekness of rail (reload) and increased another (times of exposure). I still dont know (yet for sure) if freeze <-> Fire is balanced.. I think freeze is more powerfull then fire by now. Cant tell for sure. But what I do know for sure, are two things: 1) if you expect to win vs a shortranger once he managed to come close, you should rething your judgement 2) All new players in those slow M0 and M1 hulls are frozen to death within splitseconds as the freezing rate is still the same for M0..M4
  3. BlackWasp777

    New balance changes and other features

    This could actually truely work. Those pro's know why & when (tactical scenario & map) which turret is superioir or inferior to another one.. what is most anoying and so on. If you get a bunch of players that are pro's in at least 2 turrets and hulls per player, then such (mature) pro's could tell you much more about balance, then all statistics the dev's ever check. They could tell the dev's more detailes and aspects, and come up with ideas. Together they could try out suggestions from the ideas section of the forum, and then the dev's could make a more clear balance scenario.. this scenario can be tested with the pros.. and after some test series they would get something more decent. But
  4. Considering that xMas is soon to come as well, thats a very nice package. I cant make use of it... but still - Thanks! ps: MU discounts would be great too, as Gismos have not so much more they can spend their crystals on..
  5. BlackWasp777

    Let's Discuss Railgun!

    I think so too. But unfortunately XP/BP is (today) without alternations
  6. BlackWasp777

    New balance changes and other features

    Be sure the devs will make a survey.. such a goole forms document that you can fill online. But (assuming they continue like in the past) the questions will not allow differntiated feedback. But: Those quesitons just filter out the top-notches of stuff out of balance players often consider particular turrets overpowered, without considering the drawbacks old shaft : a lot of players wrote Shaft was overpowered.. but why are there never many shafts around if it is sooooo overpowered? Ah.. its hard gameplay if you wanna excell.. mhm.. and even pro's can hardly make it to score top of the board.. mhm.. yes that is called balance of power. What you could harvest really well with such an survey is the anoyance of single turrets (no turret may be really anoying, as this makes players stop play the game) Collecting feedback like that leads to "all-turrets-are-the-same" mainstram cake. So in my opinion it is easier to check for balance by spectating some battles.
  7. BlackWasp777

    New balance changes and other features

    Good that you are a professional. Is this truely bait and switch? I mean.. we do not even own the stuff here, we most likely just have the right to use it (as is). Additionally they (company) host a forum where you can read that they do that on regular base.. they even discuss those changes in advance some times. Also the players could use the stuff as they purchased it.. the switch happens much later (I could play my M3 isida for 20 days and used it for aprox. 20 hours .. smile? tears? dont know :P) All in all it does not sound like bait-and-switch to me, as it is hard to proove that they to it in order to con their customers donators (another aspect by the way) .. but I am not familiar with US lawsuits.
  8. BlackWasp777

    New balance changes and other features

    Even more, we _shall_ complain !! (but we should not think we can demand.. actually we can only ask, argument, and repeat ourselfes. And yeah, finally we can leave. But if someone now tells me we can "protest and stop playing all together".. well.. I doubt that the even 40% of the community will even manage that for 1 week :P :P :P I mean, you cant even organise a clan training where [14 from 14 players] all show up on time ;) ) And it was a nice game with you today, _although_ my wasp handles like a dead horse instead of a agile Antilope ;)
  9. BlackWasp777

    New balance changes and other features

    You are right, we will adapt to it changed parameters that lead to fixed results (like shorter reload). But my point was slightly different.. they changed XP/BP from a highly predictible system into a system that is now much bigger influenced by luck. And was the core of my criticism regarding the XP/BP change for _random_ 3shots.
  10. BlackWasp777

    New balance changes and other features

    some words upfront: I dont like the rebalance too. There where some things that had to be changed.. but it's a little to much on the wrong places now.. @lawsuit: What they do is not very "fair" earth, but it is legal. Why? Because players explicitely agreed to this kind of "agreement".
  11. BlackWasp777

    New balance changes and other features

    I just tried WaspM3+ / Freeze M3+ on Serpuchov. Although I lost most of my Freeze skills, it is way OP as it is now... I also opt for reducing the damage slightly and leave the freeze effect. Tactics are cool.. pass by a tank and give him a frozen blush so he cant trace and aim you, get flag, come back to the tank and finish him off. Loving it :)
  12. BlackWasp777

    Let's Discuss Smoky!

    Twins was nerved because its impact force is reduced massively. It's mai asset that made it OP was it's ability to control the enemies turret away from you by impact force.. and now.. it is jsut a damage dealer that can not use cover between his shots. Many Twins users that write serious stuff here in the forum and seem to have a feeling for balancing stuff, complain about it beeing nerved
  13. BlackWasp777

    What to buy? Which is better?

    Take care of buying freeze now. once the skilled freezers learn to handle their hulls better and undust their freeze skills, the turret will soon be nerved as it is OP in true skilled hands..
  14. BlackWasp777

    New balance changes and other features

    This means 33% of the EN server capacity are assigned to newcomers that will not even complete 1% of the game. While only 66% of the EN server capacity are assigned to consitant players that stick to master the rest (and might make a purchase while thy go through the rough middle ranks, where you ran out of crystals due to misinvestments as beginner). You see those 1000s of new players each day are not necessarily usefull. In the middle ranks (EN4) most of the battles have at least one pro - obviously an alt. They will not spend much, as they know how to earn well. This means at least an load ratio by alts of 5%. The rest are hard trying tankers data source: My lowest ranking alt has the rank which reflects to be less then 1% of the total xp-rankrange up to Gismo. If i login vie the webpage, I am located to EN4. The EN community consits of 6 servers. Obviously my rank is too high for EN6 and EN5.. which means that EN5 and EN6 are intended to be filled up with beginners.
  15. BlackWasp777

    New balance changes and other features

    Iit might help you, that a Railgunner now needs 3 shots to kill a Hunter/Viking/Dictator (HunVikTor :P) - before the update a rail needed 2 shots. This 3 shots will last longer and the rail has to expose itself 3 times. Maybe you can use this to your advantage ;) Exactly. It took out the fun of the gameplay. As fun is the most common reason why people play games, this should be considered by Alternativa ;) Ehm... no, I dont get it. You know.. XP/BP was - due to it's slow reload - kind of an art. It was a very elegant sport, that challenged your mind (tactics) as well as your manual skills (aim, moves, dodges). The slow reload made _every_shot_count_ and to know that any hull would die after the second hit, allwed to plan ahead your moves. Now they introduced a very, very large portion of luck to this gamemode (it is pretty likely to be 3shot), that was loved for valueing and paying back for pure skills. For me now, the change feels like if you play chess, and for each 10th move you are allowed to roll the dice; if it shows a 6 then you can steal one figure of your enemy.
  16. BlackWasp777

    New balance changes and other features

    actually they need to be adaptive: - On Laptops with a resolution of 1300x800 pixels, bigger numbers will spoil too much; - while on full HD displays they seem too tiny. Tanki should -> either adapt the font size to the resolution of the game window -> or replace the on/off switch in the settings with a small slider (off-size1-size2-size3) (and pls make this affect the nasty [player XY has taken Flag] texts too.. they are too large on laptop resolution screens.. clong up everything
  17. BlackWasp777

    What to buy? Which is better?

    I think you should spend a minute to understand the concept between experience and crystals; and how they are connected to each other. team battles, experience and crystals So.. always win. Join teams that win. Help your team to win. It is not important to score hard, it is important to chose a turret that you are good at, that fits the map => so that you can use it well to help your team to win. Saving one flag and win can will assure you more crystals then wasting your time on killing some inefficient noob enemy that parcours around.. and loose by flags. Play vs/with higher ranks if you can still win (more fund per exp.points). Play vs. lower ranks, if you don't win higher ranks. -> Win. But: Please dont become a greedy, selfish, drug abuser who gives a f*ck on the other teams. Tanki's crystal mechanism does truely encourge that - so watch out to not let it manipulate you. Remeber that your enemies are humans as well, and not just your slaugher pieces. Participating in spawn-trap events in CTF or CP does not increase your income-per-experience points ratio for this battle. Not a single bit!! (it increases your cystals-per-time; but also makes you rank faster) ps: maybe you now understand why most of the battles in tanki become imbalanced after a few minutes, and why they have such issues with drug abuse. Their crystal distribution model combined with high equipment prices encourages that.
  18. BlackWasp777

    Let's Discuss Thunder!

    NoobTanker18, Protection modules work vs. damage, like discounts work vs. prices -> see here to check the caluclations: http://www.mathgoodies.com/lessons/percent/sale_price.html
  19. BlackWasp777

    Let's Discuss Viking!

    found it in wallmart, toy department. Size 19cm You still play with tiny toy cars? just kidding ;)
  20. BlackWasp777

    New balance changes and other features

    yes, the handling is much more poor now. for Viking and Hunter.. I have to admit that I dont like the one, nor the other now. viking drifts too much (take a Nitro and skid away...) while Hunter does not stop rotating after you release the left- or right-key on the keyboard. Viking feels like a pancake-hornet, while Hunter is nice, but exists each shart turn with a bonus-turn of 45..90 degrees. Wasp does not move from a left-turn into a right turn fast enough, so I can not go through narrow set of obstacles (walls, houses, tanks) fast. I have to remove my finger from the accellerator all the time, as this hull is simply to sluggish now Actually.. I do not understand, why the fun of driving was taken out of the game. It felt so nice in the past.. If it's just because to less heavy hulls where used -> well let players use their light hulls if they love them. They love the game for the fun; and for fairness (balance of power), not for the amount of heavies they see (balance by numbers of tanks).
  21. BlackWasp777

    Let's Discuss Freeze!

    Wait for the decent freeze players to dust off their skills.. and they will rock. The freeze effect is ___extremely___ powerfull now (post balance). Nice for freezers.. but for sure frustrating for their victims. Freeze effect is very important as it is the main characteristic of the turret.. but not to be able to move _at_all_ is almost as frustrating as beeing 1shot all the time. I fear the strenght of todays effect broke the "beeing anoying barrier" by far. To not destroy fun for players is an important aspect of balance too ;) ). compared to previous versions.. Overall freeze today is a lot stronger and more eeffective in DPM and TTK compared to 2014. Freeze (today) it is combined with outstanding damage, and an excelent duty cycle. In the past (2014) freeze was good at freezing up to M2, lacked freezing power vs M3s. But damage and duty cycle where far lower. Today it will scores more, imobillizes stronger, kill faster. Balanced? The only thing why I _might_ be tempted to call it balanced.. is that firebird was bufffed too. Freeze and Fire could be leveled now; which makes close rangers more powerfull in comarism to midrangers (I wont talk about Isida now...). Thats actually a good thing, as the M3s and M4s can shread those light-Fire and light-Freeze into bits before they even get into action. And before the argument comes: no, a wasp is _not_ hard to hit for a Gismo with any midrange turret. If someone believes that, his aiming skills are way below average. Besides the new Hornet and Wasp are worse at driving then before, while the turrets aiming specs are almost as they used to be. Lets see.
  22. BlackWasp777

    Let's Discuss Isida!

    yeah, we could simply stop playing isida, and then the "turret usage per hour" of isida will drop. As this seems to be the indicator that tanki bases a lot of the balance on (balance of usage, not balance of power) it becomes the top1 candidate for a buff. Actually I liked to play Isida. It was challenging (as I don't drug). But now I dont like to play it as much as I did.
  23. BlackWasp777

    New balance changes and other features

    I just played 2h XP/BP Tanks are 3shot ->>> often Damn... I dont like that.
  24. BlackWasp777

    Let's Discuss Thunder!

    Splash is _not_ added to the tank you hit directly by your shell. It is inflicted only to tanks in the surrounding area
  25. BlackWasp777

    New balance changes and other features

    The awesome driving experience and cornering response was the reason why players accepted bad acceleration, bad brakes, instability, flips and beeing 1shotted. It was still .. an awesome ride Besides all effort to "balance" somthing, you should not take away all the fun from the players.. The speed difference is minor and does not help you to attack or run away with a flag faster. If the speed is so simmilar, then acceleration and handling count much more: how good can you dodge, how good do you corner - or do you brake sliggish and drift each corner more then desired? It's not you, its the Viking. It drifts a lot; and Nitro makes it drift even more. As the Nitro effect was increased from +30 to +40%, you man feel welcome an driving experience like on a frozen lake -.-
×
×
  • Create New...