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BlackWasp777

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Everything posted by BlackWasp777

  1. BlackWasp777

    XT-Skins are coming June 7th!

    please ask a friend of yours who owns the M2 rail alteration which makes the damage very consistent, move the two of you into a private battle, and ask him to shoot you 10 times - while you have no protection equipped. He should note down the damage of each hit on a sheet of paper, and mark those that killed you. Then equip your protection and try it again. From the results you should be able to tell how efficient your protection is working.
  2. BlackWasp777

    Drones, Batteries and Modules Update

    As I read in the Ideas section for about 4 years now, I'd like to note that the proposals to change modules into the way they work now; as well as ideas about more balanced fund and it's beneficial effects on the game (balanced by means of earnings per teams, balanced by means of earnings per maps) are already around for a very, very long time. So while I would doubt that your ideas were implemented, -> I _do_ think that it helps if those ideas come again and again from different persons; each one thinking of potential impacts and outcomes. On one hand those duplicates definitely give prove of what players - old ones and new ones - think would make their game better. And on the other hand: repeated drops hollow stones ;) (the late introduction of the feature; the conversion of the garage.. all those are very controversial discussion topics. But the new protection feature itself is really, really handy)
  3. BlackWasp777

    Drones, Batteries and Modules Update

    Sounds very on the point. But maybe, players like you and me are not the target group of the drone/battery system. IMHO I believe that drones are very useful for players that buy batteries by money, equip their favourite drone of choice and enjoy the higher power without needing to think about when to activate which drug. The way it is implemented now it looks like a feature - where you pay for convenience and power - but that you can only keep powered up by money And exactly this makes me think why they refunded exceeding protections by adding batteries to the players accounts. Non-buyers can not keep that up-and-running; and buyers do not need to be given thousands of batteries.. they would try to buy them anyways. On the other hand.. what else can you refund to a buyer, that owns already sooo many protections that his garage was exceeding the new protection prices? There is not much left, except batteries and supplies..
  4. BlackWasp777

    Drones, Batteries and Modules Update

    While I am a forum moderator and therefore _not_ part of the helpdesk team, I am still pretty sure about the following two things: 1) The conversion was done automated by a program that went through the player database and converted stuff. It seems that this program had a glitch that popped in in certain constellations of data. 2) As there are multiple millions of accounts (you can not close your account..), and so even a very low propability of failure will result in quite a bunch of players that were converted the wrong way. Additionally many others will may complain that they did not receive batteries, and instead to read the reasons here some just complain to the help desk in that case as well. To sum it up: the help desk is under quite some load.. So I kindly ask you for a bit more patience - please give them a few more days to react. Afterwards feel free to address the issue again. Sorry for the inconvenience & good luck
  5. BlackWasp777

    XT-Skins are coming June 7th!

    It might look cool if you use basics.. like a blue turret with a black hull; or a black hull with an orange hammer. It for sure also works with a black hull and a turret that use the paint that looks like space invaders =) But if you combine something like Africa and Nano it's just weird :P edit: I just noted, that I made three examples with a black hull. I think I am biased a bit :p
  6. BlackWasp777

    XT-Skins are coming June 7th!

    This update is not about pay-to-win. You "pay" for cosmetics which do not help you "-to-win". So this update is about "pay", but without the "-to-win" part. A typical pay-to-win update looks very different. A good example might be if you imagine that your in-game avatar would be accompanied by a special new in-game element that 1. free players can not / can only hardly afford (-> "pay") 2. that truly boosts your in-battle-power (-> "to-win") => Like drones & batteries. Updates like this pay-for-cosmetics help to fund a game with real money, so that the expenses can be covered and the game has the chance to sustain with less pay-to-win features (and yes, we still got drones and batteries... -.-) Well that's a truly interesting question..
  7. BlackWasp777

    Drones, Batteries and Modules Update

    I do not say that their move was perfect.. but I actually prefer it when they update before the sale; instead of having the sale first, players spend all their crystals for something special, and then Tanki turns everything upside down. It was important to do this before the sale. Telling about the conversion in advance and then offering a sale in the old module system and then convert would put an even bigger disbalance between players, as a lot of them would have used the chance to purchse single modules 35% for 25k. So yes.. it did not run well.. but your proposal would have caused more troubles.
  8. BlackWasp777

    Drones, Batteries and Modules Update

    as it is a Russian game they are maybe filled with natural gas - that must be the reason why they drain so fast :p (ok, enough off topic for today ;))
  9. BlackWasp777

    Drones, Batteries and Modules Update

    well the copper prices are through the roof at the moment... xD
  10. BlackWasp777

    Drones, Batteries and Modules Update

    If drones are thaaat overpowered, then they are very likely to be nerved in a couple of months. If they need to get nerved, then it's unlikely that the high price for the batteries can be kept. Dropping battery pricing is exactly the thing that @AbsoluteZero and @DejectedTomato thought about. But anyways: id did matter for some players if the battery cost 300 or 200 while the conversion. And it seems for the most players it was pretty meaningless (as they got no batteries anyways). Hm. Regarding this I truly like @wolverine848's proposal, where he stated that with the introduction of such a new mechanic, each player should have been given the chance to test that stuff. There was once one day, when players could purchase a free supply pass, that last until the next server restart (or something like that). A slightly milder copy of that would enable the players to check out how that drone & battery mechanics work, if they like it, see if it pays off for them to invest in that.
  11. BlackWasp777

    Drones, Batteries and Modules Update

    most likely you end up with option 3. For your thunder protection you will keep the highest protection rating which you had (in your case 42%). Then they recalculate the value of crystals that your old protection was worth and compare it to the new protection pricing. Only if your old value exceeds the new pricing (you would have lost crystals in this case) then this difference is refunded in batteries. As the new pricing for protections is... expensive, you need a lot, really a lot of old modules and upgrades in order to receive some batteries.
  12. BlackWasp777

    Drones, Batteries and Modules Update

    idk. When this update was announced the first time in a vLog, I invested my crystals in a single hammer module. But I have no clue if this was a good deal or not. I personally expectED (past!) that the overall costs for the protection system would stay rather constant.. and that therefore the costs of single protections after the upgrade would need to increase. But this was just an assumption (Tanki keeps it helpers die clueless as well...) As they now announced the prices of batteries, I think that this offers the chance to lower the overall protection costs, in order to have some credits left for batteries. But idk. Still a reduction of the overall protection system costs could still lead to higher prices for indiv. modules. The only positive thing I see here, is that they do not let us walk through the sales blindshaded, while introducing the update afterwards.
  13. BlackWasp777

    Drones, Batteries and Modules Update

    pls read there
  14. BlackWasp777

    Drones, Batteries and Modules Update

    well we can hope for one thing: but as I said, we have no info about the formula yet
  15. BlackWasp777

    Drones, Batteries and Modules Update

    > what does "remove module" mean? Each module (legacy, current ones, ..) is today one piece of equipment that protects vs. one or multiple weapons and mines. Image that each module that you own will be split up into single modules -> so a [Thunder+Rail+Smoky] module will be split up into three single modules: one for [thunder], one for [rail] and one for [smoky]. This happens to all your modules/protections. After the update you can equip up to three of your new converted single modules; while you may mix them as you please. > multiple protections of the same turret Of course today you have > e.g. > rail-protection in a couple of your modules.. so you would end up with a lot of single modules that protect vs. rail. Those will get converted into a single Rail protection module. The more you have and the stronger they protect, the stronger will your final rail module be. We do not know that forumla for the conversion yet, but there will be a video explaining that. I expect that video online within the next 48 h. If all your rail protection from today, accumulated, do not fit into the new system (because you have to much of them), then the part that does not fit into the new system will be converted into batteries for drones (again, wait for the video explanation). That's all we know at the moment.
  16. BlackWasp777

    Drones, Batteries and Modules Update

    my personal opinion: I can't tell you yet - it's mainly kind of a comfort feature with a medium in-battle-power impact (drones prolong supplies > you have to pay less for drugs > but you pay more for batteries) ..that also adds another kind of diversity to the game - or if it's ridiculous overpowered. Just from reading it, it reads like a pay to win feature. A free player can never sustain a spending of 10x300 crystals per each 10 min battle, while a buyer might not care for that. Usually Tanki changes something if new features turn out ot be too much overpowered. They did change the "protect vs all" paint of the premium accounts, they did change the M2 Fire alteration after a while, .. and I still wonder if something's gonna happen to Magnum sooner or later. To me personally I preffer them to change the things in smaller steps (which let the players accomodate) instead of changing it in big chunks (where always everyone feels betrayed)
  17. BlackWasp777

    Drones, Batteries and Modules Update

    The point is that the drone activates all your supplies when you spawn, but the effect of the activated supplies does still run out. After it has ran out, the cool down will prevent you from staying alive by spamming more and more supplies; you will have either to use them as clever as today, or you will have to let yourself die (which means about 15sec no action possible) and respawn thereafter. ^ I hope that answers your question.
  18. BlackWasp777

    Matchmaking is coming May 29th

    You are very right if you talk about deathmatch. But in teammodes it's a bit different, as there "beeing first" does not get you payed more crystals/xp then beeing mid or last of your team.
  19. BlackWasp777

    Tanki Online Birthday starts June 4th!

    Thanks for the news. It would be great if either the way modules are going to be converted would be told before the garage module discount or we get a highly official hint from Hazel or Nives, that tells us if it pays off to stack up protections we do not yet own.. or if we lose more then we would get As there is not official information yet, the spending of crystals on modules is kind of gambling at the moment..
  20. Thanks for the news. It would be great if either the way modules are going to be converted would be told before the garage module discount or we get a highly official hint from Hazel or Nives, that tells us if it pays off to stack up protections we do not yet own.. or if we lose more then we would get As there is not official information yet, the spending of crystals on modules is kind of gambling at the moment..
  21. BlackWasp777

    Matchmaking is coming May 29th

    Well, in my, personal, opinion, matchmaking should actually _not_ mingle players by their ranks, but by their "in-battle-efficiency" or their "in-battle-power" (hard to describe, but I think you get the idea). Those recruits are bugs or design failures for sure, but your example is very neat. If a player a few ranks lower is as skilled, as equipped and as likely to drug a lot, that he can compete with players a couple of ranks above him.. then why not?
  22. BlackWasp777

    Matchmaking is coming May 29th

    Today you still have many servers, but you do not have them visualized to you and you can not pick the server your battle will start. Each time you start a battle it connects you to the server that hosts the pro battle you've selected via the battle list / or to the MM battle which was selected for you. In order to have the battles starting each minute (in average!!!!!), and given that you can combine 3 ranks in one battle, you end up with (10minutes battle length)/(1min.waiting time) x 2x8 players x 31/3 ranks = aprox. 1700 players <- per gamemode. That sounds (and is) very feasible for populated gamemodes like CTF. Some less frequented gamemodes may and do run into troublesome waiting times. I would preffer to have a time bar that shows me the points in time when battles for my rank are going to end.. so I can more or less see when the next bunch of players will become available again.
  23. BlackWasp777

    Matchmaking is coming May 29th

    how many enemies were online in your battle? You gain no score while the enemy team is empty.
  24. BlackWasp777

    Episode 171 of the V-LOG has rolled out!

    Yeah, I was also wondering, if he reached the end of a very, very long queue.. ..or if he simply rescheduled :P For quad modules -> with the new protection system I would allow tripple as well as quad modules. But while a tripple module just plugs in your individual protections, the use of a quad module would reduce each of the plugged protections (single protection value in quad module = original single protection value x 0,6). So So if your single protections would be 50%,50%,50% and 50%=> you can choose between equipping tripple [50%, 50%, 50%] or quad [30%,30%,30%,30%] or if all your single protections would be 50% 40% 35% and 20%=> you can choose between equipping tripple [50%,40%,35%] or quad [30%, 24%, 21% and 12%](as 50%x0.6=30%; 40%x0.6=24%, ...) (but anyways I am a fan of lower protection ratings. Those should not render turrets useless.. but only less effective IMHO. and fighting vs a 35% is almost useless, as you die, and die, and die. Somewhere the struggle for diversity turns into boringness too)
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