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Posts
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Everything posted by Tani_S
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For those who like to analyze this :D Clip is from @Medicago
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Were those heavy tanks or did they have more hp than you?
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Nice :) That point is not even marked as an Gold box drop location in here.
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A year ago I checked the ratings page of a low ranked Tanker (Recruit or Gefreiter) a week after the efficiency rating was introduced. Those people that played within the week got a number for the rating position. The guy I checked had a position of around 700k. So my guess is that there are about 1 million active accounts per week and roughly 3-5 million per month.
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Are 1-3 more important, because the individual item is stronger and brings more benefits or because they are simply used more than the others? However, I kinda agree on the weights. I would raise the importance of mines a bit higher tho (maybe around SB level), but I can't give reasons for it, it's just my gut feeling. I wonder what others think about it.
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As always with statistics, it totally depends on what you are exactly talking of. People is not the same as registered accounts. The number of registered accounts can't go down. Does it include all server clusters? There is a difference between number of registered accounts number of active accounts (e.g. playing the game at least once a week) number of players online to the same time
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There could be meteorites impacting when every supply drops :ph34r:
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Is that you Riddler? :ph34r:
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Was there ever a 50 % sale on April Fools? If no, why do people expect it?
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Nice update. You have put a lot of thoughts into this! Also the introductory text is very neutral, which is good for this polarizing game element.
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I'm sorry, I can't see a change in the Noise page. The correct numbers should be Repairs 1, Double Armour 2, Double Power 2, Speed 2, Gold boxes 19 http://prntscr.com/j0nglp
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Would this scenario be considered as multing/being a saboteur (in case you have to check in a highlighted battle)?: When a player plays with M1/M0 equipment in a M3/M4 battle, though he has M3s in his garage. But he acts normal, which means he apparently tries to fight vs. enemies with the low equipment.
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The supply drop zone info for Noise seems to be wrong in the table.
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I think a lot of more people would also use the forum if they would be automatically logged in (login credentials are same anyways), when they are linked over from in-game to the forum.
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No need for that. Matchmaking will make it nearly impossible to deliberately go into a DM battle together to team up with friends.
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It seems that the rage over the new controls has dried up :ph34r:
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Yep personally I didn't notice big differences with the heavy hulls, but I wanted to understand the decision on the controls system. But I think it's best to wait and see how it will turn out for the different tanks.
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Actually I don't know for now if the new controls would be better for Viking or not :) I just stated what I noticed.
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Yep, it could only get 29 % vs Shaft.
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I think so, but I didn't do it for long. I mainly remembered that Viking was by far less drifty and more stable than before.
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I wonder why Titan and Mammoth got the new tank controls as well. They are not known as being to drifty to me and since both of the heavy hull class got it, it does not give more differentiation.
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You can tell that there is less activity in a mode when there are less people in the queue, so that's at least a hint. What I don't like is that the maps diversity does not seem to be distributed equally among the quick battle maps list.
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I understand you. It might be possible that devs adjust the missions after MM is out.
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I doubt that tbh. Hazel said in a Vlog a while ago that players will be chosen from the queue if one team lacks some players. I think the best approach would be to reduce the occasions that this happen, but you can't avoid it and you need to cope with it.
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It can help with missions if it is able to provide a better balance. A better balance should be achieved by: leaving out mults making deliberate raids impossible the balance by numbers (equal team size starts and other players from the queue can join in if people leave) the team balancer mechanism (balance by power if I understood correctly) My hope is also that the balance will be further optimized by making gun and hull as well as map adjustments specifically for nonpro battles. If you have better balanced games, there should not be such a big demand for normal players to compensate for missing/multing team members or overly eager raider opponents, so achieving missions would be easier for average guys then. Also if battles are more balanced, people will play longer in these types of battles too.
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