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Everything posted by Tani_S
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Not exactly 8 sec., but 7.04 sec. Anyway it is obvious that it is not balanced compared to Fire that has about the half of the damage in its magazine. Yes, it has an afterburn too but Freeze got a freeze effect.
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Congratulations to the Freezers among us :D
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If they were made fitting to the battery price, then they should guarantee a victory in the game. This battery price makes no sense whatsoever.
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I wonder if there will ever come a railgun buff, as it used to be the benchmark turret...
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Isidas become less unique again :wacko:
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Imho a survey about which updates do the respondents perceive as positive in hindsight, would make more sense in this thread.
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Veteran paint is not linked to a protection module anymore.
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True, you could do that too. Consider tho, that the chat has got no persistence and it was believed up to the change in the profiles that the gifts are staying in the garage. I doubt that a bigger number of players knew that it is only possible to collect 100 gifts in it, since there was no official information available, that was stating this. A lot of emotions are connected with gifts and if they are simply deleted, it is perceived as a rude move. Gifts seemed to work as an in-game PM, but it is rather a channel to send nice words with pictures to a fellow tanker and one can emphasize the value of the message by buying expensive gifts. Another aspect is that communication can be with words, but it doesn't need to be. The thing I wanted to point out is just that developers mustn't think or justify the change in that way, that it was stupid from the beginning to buy these items. Because it would then be a statement from their side that there are no securities when you do investments in Tanki. I hope that the profile update will get them back on the page, but I doubt so.
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There is difference in measuring in what we 'need'. Seeing it in an absolute and in a common sense/ Homo economicus way, like you described, nobody really needs paints and gifts. In a personal or non-economical (irrational) perspective, players do need those items. Paints are needed from their perspective to boast and show off or just because their looks are appreciated. As we have seen here, Gifts are needed as well - they serve the function of communicating with players to show their appreciation or their gratitude for each other. If one declines that there is a need at all (economical and irrational) for something one should also decline to offer it.
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I can understand the logic, but if developers thought this way, then they would ultimately say to the customers: It's your fault, you were so dumb to buy what we offered to you.
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Probably an action in order to stabilize the performance. Anyway it's an huge communication issue towards the players when they just delete them. A clan mate stated, that she lost gifts worth 2 million crystals.
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Thanks a lot :) No problem, Fedor disguised himself with his beard ;) Suggestions: When you check this old thread, you might get some more. Irina - HR manager was a guest in the stream here.
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True, I can't argue about that :lol:
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Do you want to include only people that are working for the Tanki online project or all those from the same employer - so also employees working for Tanki X and other projects? Fedor Kulikov (last listed programmer) has 2 pics right now. I don't know if you think it's good or not, but I like to be able to search the thread for names and so it would be beneficial to have their names not only in images, but also as text. Maybe it's just typically me...
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That's the American Football. The ball of Football in English terms is round and the sports is the same to what is called soccer in the US. :)
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Sergey Loshkarev - UI/UX Designer
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It depends on how you define a mult. Do you see a mult just as a weak player or is it a player that was deliberately placed there by someone from the other team?
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Hazel said the opposite here, it was a while ago tho.
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In contrast to pro battles where players can influence the balance, in normal battles Tanki's system is obliged to provide a proper balance. The current one is clearly not sufficient. I repost my suggestions for a better balance from another thread here: Implement a rank limit for battle groups The Early Battle Termination mechanic is needed to handle situations when big parts of one side leave. Match players by their equipment, drug usage and their performances in previous battles, but not by rank as main matching principle. Setting a limit for a maximum rank for the battles themselves is still needed tho. Balance the number of battle groups or the number of players in a group on both sides (doesn't seem to be the case atm) Have an equal number of players on each team at battle start. Missing balance update (I think Magnum & Twins need tweaks for Non-pro battles) Transfer the overdrive progress of the early leavers to the replacing players.
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Imho these things should be implemented for a better balance in the normal battles: rank limit for battle groups early battle termination match players by their equipment, drug usage and their performances in previous battles, but not by rank as main matching principle. Yet set a limit for a maximum rank for the battles themselves. balance the number of battle groups or the number of players in a group on both sides (doesn't seem to be the case atm) have an equal number of players on each team at battle start missing balance update (i think Magnum & Twins need tweaks for nonpro) transfer the overdrive progress of the early leavers to the replacing players
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I agree with everything you said. Regarding the buyers I think it's pretty irrevelant if you get thousands of batteries as they are consumed in a couple of hours anyway.
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@Alexandra.Vladi, DE Community Manager
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What about those people from staff that never appeared on the Vlog and the names are known? Do the pics need to be taken from the VLOG or are others good as well? Artist Pavel Noskov can be added to it too. You could also add a number of how many are in the list of the respective group, i.e. 11 community managers.
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I have heard of Kilian_Baam having about 109k batteries. Before the update he had all triple modules on M4 level :D
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Thanks, just a short note: After todays patch you can remove the HP bonus numbers from the mechanic drone. Nevermind, sorry I misunderstood the change...
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