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Tani_S

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Everything posted by Tani_S

  1. Tani_S

    Share your rating!

    Some of the highest legends: Immortal_HeRo_DoW position: 1732, value: 9172900 WorldAdidas position: 6625, value: 9084191 It_Is_TiMe_To_Win position: 13550, value: 9008075 CHELYABINSK_LR position: 2247, value: 9157703 stepa.vfh position:19741, value: 8940148 Vicelard position: 4143, value: 9119431 Boris4311 position: 439, value: 9242788
  2. Tani_S

    Artillery Turret

    I expected these stats -> so a long reload and a high damage. However, after watching the today's VLOG it appears to me, that it is possible to shoot every 3-4 seconds. They said that the longer you hold down the space bar the farther the bullet will fly. In addtion to this, I could imagine, that the longer you hold the charge the stronger the shot will be, just like shaft's damage is depending on charge.
  3. Tani_S

    Share your rating!

    Medicago "efficiency":{"position":368,"value":9248265} heartlikealion "efficiency":{"position":58,"value":9342077} They always have premium activated :D
  4. Tani_S

    Share your rating!

    "efficiency":{"position":34155,"value":8249017}}
  5. Tani_S

    Ideas that will never happen in Tanki

    Make an alteration for Railgun to get splash damage. Every tank that was penetrated with a railgun beam produces a splash damage radius.
  6. When you post this video, then why were there so many nerfs in the past time, especially in the rebalance in October?
  7. Looking on the damage per second, Vulcan is now one of the strongest on the long range again. It has a dps of the level of a rail or a shaft, whereas before it was nearly as bad as Smoky.
  8. The downside is self-damage, which is more of an issue to Twins than it is to Thunder. From now on the standard movement of Twins players of pushing other and shooting isn't recommendable for an unaltered Twins anymore.
  9. Basically, those turrets with splash damage are Thunder, Striker, Twins, Rico on alt. and Artillery incoming, plus indirectly you could count Freeze and Fire to them too, which are seven turrets then.
  10. You are right, this brings a LOT more damage than it previously did. Self-damage is a greater danger to Twins than it is to Thunder tho. If the splash effect will work tomorrow still in the way as it used to be, then you will deal the same damage on all tanks within 1m around epicenter, that you will deal when you hit them directly. 4 m away you will deal a quarter of the damage that is inflicted in the epicenter. Between 1 m and 4 m the damage decreases linearly between those two values that I described. If a tank is more distant than 4m then he won't get damage at all.
  11. The M1 alteration of Twins is one of the better ones tho.
  12. Yeah, it even has 1 m radius of max. splash damage, that doesn't even has Thunder.
  13. Ahhh ok, now I got it. Thank you! So basically I get the adapted splash version for free :) no need to remove splash :lol:
  14. Shouldn't "Self-damage removed | Splash damage removed" be changed into "Self-damage added| Splash damage added"?
  15. Wow strong changes :o All the auto-aim nerfs too Please correct the announcement text about Twins alteration.
  16. Tani_S

    Let's Discuss Ricochet!

    I'm curious what parameter will change for Rico tomorrow...
  17. Tani_S

    Artillery Turret

    You have to take into account, that the aiming is a lot harder than normal turrets, so these stats might seem to make it OP, but the aiming mechanism makes it harder to use this power. Striker also seem to have OP stats (rather low reload for a great amount of damage), but the handling is a different story.
  18. Tani_S

    Artillery Turret

    I took Gunslinger's post and changed some stats, so this is my best guess. Also I expect it to have a splash damage radius of about 18 m with a weak splash damage of around 20%.
  19. I thought of some alterations, which I find pretty interesting: 1) Isida M1 "Intensive care nurse" :lol: Enables the ability to heal all tanks within range and cone to the same time. Healing rate is divided equally. If one tank is full with HP, then he doesn't reduce the healing rate. Turret turning speed -40 % 2) Smoky M2 "Critical Hazard" Either a) Pro: Critical damage +80 % Cons: Maximum damage -25 % Minimum damage -25 % or b ) Pro: Critical damage +100 % Cons: Critical chance -25 %, so lower it to 15 % Maximum damage -25 % Minimum damage -25 % 3) Vulcan M2 "Urban Heavyweight" Pros: Damage +30 % Barrels starting time -50 % Barrels stopping time -50 % Cons: Time until overheat -20% Range of maximum damage -20% Range of minimum damage -40% What do you guys think?
  20. Tani_S

    What to buy? Which is better?

    I'd take Viking.
  21. Do you think it's so obvious ironical, that you don't need an irony flag? ^_^
  22. Tani_S

    Let's Discuss Augments

    I agree with Mafioso, who said that the Smoky alterations are rather bad, because the stock turret is better. Anyway, this topic will probably be moved to the game balance or Smoky discussion.
  23. Tani_S

    What to buy? Which is better?

    Well in fact, 35m is the most distant point when stock Twins is still equal to the M1 alt., because this has the assumptions that all shots of both turrets always hit. In fact it is this way, that you hit a lot more with the M1 alt. than with stock Twins. I.e. let's say you need 15 Twins shots to kill a med hull, it could be that you need 18 shots (3 missed) with the alt. or 21 shots (6 missing) with the stock turret. In this case it is about 25 m when stock twins and Twins alt. are equal. On the other side, you hit more often with stock Twins when a tank is near you.
  24. lol, I appreciate your pragmatism in this issue, but I don't expect that a Turk wants to be identified with a Greece flag, especially not in the community matter of a clan. Sorry for talking about politics tho...
  25. Tani_S

    In Game Clans

    Not yet. Where should it be?
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