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Everything posted by Tani_S
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Firebird + Compact Tanks (M2 alt.) Haha nice one :D
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My Tanki aniversary is coming up! [Question is how long have you played]
Tani_S replied to jdc20181 in Archive
I am playing since January 2015, so it's been two years for me now. I found Tanki, when I searched for an online tank game. -
You can check the MU Calculator for this. In sum you will need 194,531 for 50/50. With your crystal sum you can make it up to Mu level 39 or 40.
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30 % self destructions?! :lol:
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I use to dominate with Hammer as well in Pro battles, alterations ftw :lol:
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Railgun M2 damage needs to be buffed and Tweak Firebird
Tani_S replied to Epic_Space_Mango18 in Archive
You could also take striker or decide to buy the artillery turret in future ^_^ -
No worries :P you are perfectly right with how you understood the Isida M2 alt. The thing is, that we're not talking about the alt. that is in the game, but a new Isida alt. proposed by GunslingerMongoose. In this suggested Isida alt. he wrote +20% selfheal, so I was wondering if he meant [a] 10 % + 20 % = 30 % or 10% + 10 % * 20% = 12% for the total selfheal number.
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Yes you are right, it should be this way. But at the moment it is definitely not the case, because the alteration is stronger than the normal turret. Considering the M3 alteration is an option. Yes I am also already saving up some crystals for them. If you want to buy it, I expect that you will then probably need around 430k-480k crys (with a 50% discount on Turrets and alterations you will probably need around 250k crys), because you have to get M3 before too.
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It seems like you need the Firebird alteration :) To be honest, I have the feeling that the Firebird alteration is now more common than a stock Firebird. I am quite happy if I encounter a Fire guy without the alt., so I don't have to fear him very much :P
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Railgun M2 damage needs to be buffed and Tweak Firebird
Tani_S replied to Epic_Space_Mango18 in Archive
Right, this is average damage. But you need to consider average damage, because the shell stabilization alteration is always activated in XP/BP, so you always deal average damage (well with up to 1% variation around it, but that has no effect). -
I expect that Shaft + Wasp will become a more popular combo after this update :lol:
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These are indeed a nice bunch of interesting alterations! This took probably a lot of time to produce. Good job :) There are some in there I would buy (i.e. Thunder) and avoid some others (i.e. Freeze). Some things are a bit unclear for me: I expect you mean with "Range" = "Range of minimum damage"? Increase of the Freeze effect duration would consist out of cutting down of the unfreezing rate? + 20 % Selfheal for the Isida alt. means then (10 % + 20%) or (10 % + 10% * 20%)? I consider the Twins and the Striker alteration to be OP alterations. +50% damage makes Twins clearly outweighing the advantages by being a lot better than Firebird or Freeze in the same distance (as the range is cut down). The Striker parameter for lockon time is very sensitive and taking the half of it, would outweigh the advantages in my opinion. The Smoky alt. might make it very strong as well, because I think having a high rate of fire gives more weight to the critical shot and its strength (dunno about being OP tho). Some of the alts. change quite a lot, so they might be better fitting as M3 alterations.
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Hmm, how do u know this Isida M2 alt. won't be enough for healing Vulcans? Have you tested it already? I could see an advantage of this alt. as it can heal longer, because it can work longer with Isida's cooling rate and counter Vulcan's overheating burn. So it would be good, if we can test it somehow.
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I am playing quite a lot with Hammer recently. What the alteration is basically doing, is transforming Hammer into a Thunder of the half or even less strength, because not only do you have the range limitation for Hammer (for Thunder only a moderate decrease), but compared to Thunder you will need more than twice the time to reload. We could also rephrase your alt. this way to get the same effect: reduce the #shots in the Hammer clip to one and extend the clip reload by 35 % or so. So you have 2 disadvantages and no advantage.
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Railgun M2 damage needs to be buffed and Tweak Firebird
Tani_S replied to Epic_Space_Mango18 in Archive
It's not true :rolleyes: 2 shots are needed from M3 rail to kill M3 Wasp/Hornet from M3 rail to kill M2 Wasp/Hornet from M2 rail to kill M2 Wasp/Hornet 3 shots are needed from M2 rail to kill M3 Wasp/Hornet -
Let me buy an M6 kit plssss :lol: :lol: :lol:
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because not all players that bought Striker watch the Vlog are online to the same time bought pro/premium pass bought Striker on M2 / M3 level know that XC format is the new striker format bought Hornet on M2 / M3 level
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oh right, I overlooked that it trades in splash to get the paints - senseless :rolleyes:
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What do you mean with not doing damage? Is it like scenario 1 or scenario 2? 1) Shoot -> No damage dealt Shoot -> No damage dealt Shoot -> No damage dealt Shoot -> No damage dealt Shoot -> No damage dealt 2) Shoot -> damage dealt Shoot -> No damage dealt Shoot -> damage dealt Shoot -> damage dealt Shoot -> No damage dealt Shoot -> damage dealt For #1 it would make sense to refresh the page. What I experience is #2 so I am not sure if this would help here.
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M0 alteration? :lol:
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^I have the same issue with Hammer. But for me it's not as high as you mentioned, it was maybe 10% -20% of the shots. Sometimes it might be the reason that Hammer can't shoot through ghost tanks (tanks that are about to spawn), but couldn't confirm this yet by more game experience and many shots that didn't deal damage and were properly aimed had no ghost tanks involved.
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Could you make a short video that shows the described scene?
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When will we get the parameter numbers of these changes?
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This is a deliberate change (/nerf), as Shaft's "vertical aiming angles" were decreased. I have the feeling that this should make room for an M3 alteration...
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