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Tani_S

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Everything posted by Tani_S

  1. Tani_S

    Artillery Turret

    The arrow keys are reserved for the tank for driving forward and backwards (if you can't do that, you obviously can't move). If you are talking about the page up and down keys, they are reserved for going up and down with the camera perspective. The devs said somewhere, that they won't add special keys for a single turret in order to avoid complexity. You won't be able to turn your turret horizontally, but only vertically as explained in the Vlog 102 from 9:07 on.
  2. @austen_pierce The question is not only about turrets anymore, but also about alterations. My personal opinion: I.e. I consider the stock firebird actually (at least a bit) UP, whereas the Firebird M2 alt. is stronger as it should be. Hammer is the most OP turret (a nerf is only a question of time). M2 alteration is also stronger than it should be, compared to stock Hammer. Followed by Twins and probably Ricochet Smoky and Thunder are still among of the strongest turrets in the game. Esp. M1 thunder is OP. Smoky M2 is THE turret for the gap till M3s at Marshall are available. Rail + high caliber ammo alt. = probably the best distance turret Rail M2 is too weak Freeze is quite good and still balanced, but it has no alt. this good compared to Fire. Striker might get another buff Vulcan is a bit too weak now, but I don't expect buffs in the next time. Shaft is underperforming with its xp gather rate, but balanced with its firepower through a weak snipe and a strong arcade mode. Don't expect buffs. Isida's firepower is obviously bad, but the xp gather rate is balanced (I think this was one nerf reason). As we've seen in the last parameter changes, instead of asking which ones will get buffs, it might be better to ask, which turrets won't get nerfs :ph34r:
  3. Tani_S

    Artillery Turret

    So you mean that you cannot move your tank, while you are shooting (as it is with shaft)? Well it could be this way... Let's get surprised :)
  4. Tani_S

    Artillery Turret

    I think it will only be possible to turn it up and down, and not sideways. Otherwise players need additional keys.
  5. Tani_S

    CLOSED — Cedric's "Virtual Office"

    It can be this way, but it does not have to be. You could drive while you are pressing the space bar and x+z turns the turret vertically.
  6. Tani_S

    [Urgent] NO Restart tonight

    I already got the new missions and solved one of them before the restart happened four minutes ago.
  7. So one shot of it against a Wasp and it lands on Rio's skyscraper? :D
  8. ^Very nice idea. I'd love to see that in the game. It will need a decent amount of mechanics development tho.
  9. Tani_S

    Artillery Turret

    :D :D :D
  10. Tani_S

    Let's Discuss Ricochet!

    Nice, it seems that Rico is one of the very strong weapons again, along with Hammer.
  11. Tani_S

    Let's Discuss Viking!

    :D :D :D
  12. Tani_S

    Artillery Turret

    That's a forum bug. Just retry.
  13. Tani_S

    Artillery Turret

    The deadline has already passed.
  14. Tani_S

    Sick of players killing in parkour

    Yes you're right. There should be an option to turn on, so that the guns can't make any damage. Just like reversed friendly fire against the enemies.
  15. I said if you want to play against a clan team then this battle must not be tagged with the clan icon. Of course you can play without a clan in a normal battle or in a pro battle against other players. You can also play in these battles against players that are members of a clan, because they are not making a clan battle.
  16. Tani_S

    Let's Discuss Ricochet!

    ^How much MUs do you have on Rico?
  17. Tani_S

    Biggest Druggers

    Position 3 with 498,293 at Lieutenant General Rank :o
  18. If you have no clan, then you can only play against a clan team if the battle is not tagged as a clan battle (look at the clan tag/icon of the battle).
  19. Tani_S

    Let's Discuss Viking!

    Viking is a stronger armored Hornet, that has been beaten until it was flat ;)
  20. Tani_S

    Why non-buyers hate buyers?

    What about Hammer (especially on DD)? I often kill people with it while they activated an RK :D
  21. Actually I find the idea with the artillery shooting many pellets at once really cool :wub:
  22. Well nobody knows it for sure, but if I had a guess: I would expect, either a big single barreled gun (or maybe this one ;)) with one big shot or one that shoots many small shots simultaneously like a organ gun. Of course both alternatives need a more vertically directed gun or barrel in order to shoot in an arc as it was described. At the organ gun you might get the powerful recoil as it shoots everything at once and by spraying the pellets (like Hammer) it might get the biggest splash radius in the game.
  23. Tani_S

    Episode 122 of the V-LOG is here

    If you are asked to enter in the code, then the test server is not open for the public. They said that the artillery turret is in the test server and they made a contest about the design of it. They will publish the winner of the contest and the actual design in the next Vlog, so you do not need to expect that the test server opens earlier than that (if it opens for the public at all).
  24. In general it's better to have a mix of different weapons in one team, so that you can react flexibly and so that you are not so affected by module effects. But what do you think, which turrets does a decent or even better job when there are several turrets of the same in one team? I've heard that Isida packs performed quite well together, is it still the case at the moment? I bet that artillery groups will do good as well. Are there any others?
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