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Tani_S

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  1. Tani_S

    Episode 122 of the V-LOG is here

    Some brainstormed names for the Artillery Grenade Launcher Blaster Skyfall Mortar Howitzer Bombard Besieger Grand cannon
  2. I like this idea. The limited number of respawns for the attacking team can make it more balanced than the ASL mode uses to be.
  3. In TO you could also refer to magazines. Short-range turrets are turrets are in general those turrets that rely on the energy capacity of their mag and often they don't live long enough to get it reloaded, so we take only the consumption time (and exclude the reload time) in order to calculate the DpS. But for Smoky and Thunder there is no consumption time, so we only need the reload time. Smoky has a critical chance of 20%, so as an estimation I calculate an average damage per shot, of having 4 normal shots (=avg. of max. and min. dmg.) and 1 critical shot, divided by 5 shots. So the formula for a normal Smoky would be [ (((MinDmg + MaxDmg)/2) *4 + CriticalDmg *1 ) /5 ] / Reload time = DPS within Range of max.Dmg. and for the Weak DPS I add Smoky's 10 % weak damage multiplier (Damage per second for distance higher than the range of min. dmg) and the critical is independent from distances: [ (((MinDmg + MaxDmg)/2) *0.1 *4 + CriticalDmg *1 ) /5 ] / Reload time = Weak DPS
  4. You're more likely to hit something if the cone is wider. If there is an enemy in this cone, then you will hit him (as long as your range fits to the necessary distance and i.e. Hammer don't spread all the bullet away). If there are multiple enemies in this cone, in general it first aims at the nearest and the higher elevated tank as far as I know. When talking about the autoaim, normally people refer to the vertical auto-aim (up & down) since these numbers are the only public figures and not horizontal auto-aim, but this one exists as well for some weapons.
  5. Tani_S

    Let's Discuss Vulcan!

    And/or buy turrets that are the last ones that were unlocked before the gap, like Smoky M2, so you might not need to MU much. Getting firepower through MUs is always costlier, though sometimes you just need more firepower no matter how.
  6. Tani_S

    Tribute to Smoky's final hours before nerf

    The critical damage has -10 damage points on all M levels. These are the Smoky reload stats changes from M0 to M4 (left to right):
  7. Ah alright, thank you very much :)
  8. Tani_S

    CLOSED — Cedric's "Virtual Office"

    On some occasions when I equipped Hammer I land in a battle with turned off alterations and then I find it pretty weak... It seems I am already used to its strong alterations :P
  9. Tani_S

    What to buy? Which is better?

    @poopyu some say Twins is the strongest M1, but in my point of view Thunder is by far the most OP M1 turret out there (so OP I think it should be nerfed :lol:).
  10. Tani_S

    Tribute to Smoky's final hours before nerf

    Hammer M3 has a bit over 2 sec. reload (just the shot reload, not the clip reload) and Smoky needs 1.57 sec
  11. If there are OP alterations, it doesn't mean we should plan to get more OP alterations. If we take the one you described, the disadvantages are like nothing and the advantage is that you have a Smoky, which has a firepower that is about as strong as two normal Smokys (check the dps) and even more if you fire to the far distance.
  12. It is only a slight nerf for Smoky (mainly for M3 and M4) and the critical hit has a about 30% stronger shot than a normal Smoky shot.
  13. Tani_S

    Let's Discuss Smoky!

    Critical shots are about 30% stronger than the standard ones.
  14. That proves nothing, but it's somehow related. As I said before, it is kind of similar: Effects of actual Rico M1 alt.: Faster flying shots Bigger range (of min. dmg.) Lower DPS (during shooting) More shots in magazine Effects of proposed Rico alt.: Lower DPS (during shooting) More shots in magazine I don't orientate on the single parameters, but what effects they have when you judge the parameter changes as a whole. I think the actual M1 Rico alt. is superior over the proposed Rico alt. if you had to decide between those, because it changes more and you need to hit with less shots.
  15. The new Rico mag without alt. will have 14 shots now ;)
  16. I wonder how they will manage to get 14 shots into the magazine of Rico. I think the most probably way is that they increase the energy reload per sec. so it gets a faster reload. The other way would be to increase the necessary time between the shots, but that would've meant that they need to announce this change as well.
  17. Yes that as well, but you have also 14 shots in one magazine (higher than normal) and you do less damage in the same amount of time because of the slower reload (coz of less shots).
  18. I'd buy the Thunder alt. straight away :D The Smoky alt. is a bit problematic with the stronger recoil and shorter reload, but might be very strong in skilled hands.
  19. Not exactly the same, but the effects are the same of the actual Rico M1 alt.
  20. Tani_S

    Let's Discuss Railgun!

    Is it of great benefit to get the shot stabilization alt., when the high caliber ammo alt. is already really good and you are not being able to equip 2 alts. of the same M level at the same time? I think if I'd focus on rail, I would get high caliber ammo alt. and maybe if I need flexibility the M1 alt.
  21. Tani_S

    Let's Discuss Hammer!

    I find it quite amusing, when I aim at the corners of the enemy tanks and i.e. Rails or Strikers swing around like carousels :D Slugger makes it possible to have a stronger impact by the more condensed shot.
  22. Tani_S

    What to buy? Which is better?

    If I were you, I'd go for Smoky M2 as it is about the best M2 turret and it now takes a while to get M3 turrets.
  23. Tani_S

    Upcoming Sales

    on which items?
  24. So you mean a penetration factor of 1, like Rail M4?
  25. Tani_S

    What to buy? Which is better?

    Are you performing better with your Firebird having together M1 alt. & M2 alt. equipped than just having M2 alt. equipped? For example in polygon CP?
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