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Everything posted by r_I_already_won0
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Well it increases exponentially. For example, after reaching max temperature, an M3 fire inflicts 780 hp of cumulative damage through afterburn. The M4 inflicts 1200 hp through afterburn, an increase of over 50%. So the increase is more and more between higher and higher modifications. :) However, when this equation is applied, M0, M1, have non-existent burn, and M2 has very weak burn.
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It's your favorite paint that you're supposed to vote for. If you like green the best, go for it! :)
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New game mode and map suck...who else agrees?
r_I_already_won0 replied to Epic_Space_Mango18 in Archive
All that needs to be improved is a faster point gain rate, like Mafioso said. I find the design and size of the map perfect, and I like the balance, although assault mode isn't my favorite... -
I played several battles on the blue team and we won. :)
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Do you plan on sticking with Twins for a looooonnnnggggggg time? ;)
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He's asking if the +50% reload encompasses the delay AND the reload, in which case only the reload is affected, but by a lot Or If the +50% reload only refers the reload, in which case only the reload is affected as well, but by less. But nvm, it's already been figured out. :)
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Loremaster B)
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At the rate it heals (very weak and small) I don't see how it can be considered "necessary".
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All the kills in Non-PRO battles will count. It is not affected by which battle specifically.
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A pool table. :wub:
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They changed it so now a capture is only 5 points...it is balanced now.
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Grasslands is only cool with Certain turrets. Vulcan and Ricochet for example.
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WHy didn't they explain the misleading information or the last-minute change on Firebird's M1 alteration?
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Yes. The rico and twins alts decrease damage over time.
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It's amazing, pretty much better than stock twins in almost every situation. :)
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Well, you saw yourself in that V-log. :) But here you go: https://www.youtube.com/watch?v=HYU5W01J_Uo2 There's some other ones you can find on the right that actually have you close-up, though :) Topic Updated. Also, we haven't updated the charts for striker, and we will not for a while, because we are waiting for things to settle down. Chances are it will be changed often in the next month so putting it in the charts now would be a waste. ;)
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30, 418
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[Forum Game] Count Before Tanki Online Staff!
r_I_already_won0 replied to Electrisida in Forum Games
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The acceleration and turret placement helps for sniping, the weight and power help for flag sitting, etc.
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Congratulations to all the winners! :)
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Yeah, as Stanzhang said, it is now balanced. I just came out of a higher-ranked game on the blue side and we won. :) Considering the bigger druggers were on red...
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Or to help it finish off a Medium hull, or get a shot in when they know that by the time the scope in, the target will be out of view, or they will be dead, etc. But yes, it is second in importance to the scope shot. For striker, both modes seem to be equally important, the stronger mode for more special situations, etc.
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Well, people are complaining about the M2 rail being too similiar to the m1. But there's something quite important they overlooked: impact force. Impact force (knocking off aim) can save your life. If you knock a light tank whos chasing you into a wall, or only steer him a few seconds off course, you can get another shot off and destroy them. I'ts actually pretty usefull and a sizeable upgrade.
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Contest — 7 Strikers to give away and lots of prizes
r_I_already_won0 replied to theFiringHand in Contests Archive
It depends on how much health that tank has.
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