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Everything posted by wolverine848
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Just finished a CTF battle in Parma - AT LEAST 4 hornets on enemy team - smoked us 5-0. Player base keeps dwindling. This dumb "extra experience" thing all summer will ruin them faster. The buyers will have no one to beat up on and will stop buying. Why spend $$ to lose to another buyer? -
Go back to what? MM is here to stay. But they could fix it. They've had plenty of time, but they don't seem interested in improving it. They think the continuation of Challenges and special events will make up for it. I think they are wrong.
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Similarly to the previous one, I can't relate (at least not too often) that this kind of thing happens often. You may not get placed into half-way finished battles, but it happens to many players and is very annoying - spending the time waiting to get into a battle and it's basically over before you arrive. Well what account? When my alt account was Brigadier it had battles against Legends. Not all the time - but often enough to be quite annoying. I'm not joining battles to pad the scores of upper ranks. It's challenging enough when you face buyers of your rank, or enemies 2-4 ranks above you. 6-8 ranks is just dumb.
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1) Neglecting DA & ignoring shaft module is the same thing as having permanent hornet OD. A) how do you not understand the comparison? and B ) how do you not understand how OP that would be? And +20% damage with DD to boot? 2) Well - you are the one suggesting no laser for a damage reduction. You've only supplied half the idea. What is the rest? How much damage are YOU willing to give up to have no laser?
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Oh great. Just got the Top3x15 weekly mission. That should only take ... ... ... about a month to complete. ?
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Patch Notes #600 Augment for Railgun «Large caliber rounds»: Reload time increase is now 20% instead of 50%. BUT ... WIKI shows time for RAIL as ... Reload Time = Charge Time (2.60) + Shot delay (1.1) = 3.70 Augment seems to pool the two components together for penalty to total time. 3.70+20% = 4.44 seconds.
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Might be a small proportion of players, but I don't believe it so for majority of players. MM has a LOT of issues that should be worked on instead of the crappy bells-and-whistles they focus on. MM has basically been the same since after the beta-test with no improvements And yet... - I keep getting the same maps over and over and over. They are not randomizing the entire pool - they are rotating it in smaller groups. Hate that. - Battle starts for some players before others - and one side caps a flag in under 1 minute due to no opposition. - I get placed in battles that are half over with score 3 or 4 - 0. No thanks. - Rank spreads are often way, way too wide. Players should not be expected to compete against players 8 (or more!?!) ranks higher than them - There are groups vs none-groups - which causes a huge imbalance in the teams. - If one side loses players, often they get no replacement players, even when battle is close - has nothing to do with players joining and leaving - MM just does not fill the slots. - There are still mults in MM - this is not isolated to MM - but still there none-the-less The above are just some of the issues with MM that leads to increasing frustration among player-base. MM could have been a useful tool for TO. But it was implemented very poorly.
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Which of the two ideas are you comparing this too? And LCR still has a range of damage and is not guaranteed to one-shot medium hulls.
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Hope that was sarcasm... sometimes hard to tell.
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1) So you want to have a permanent Hornet OD? ? ? ? 2) Well how much damage are you giving up to have no laser? I know... you took the words out of my mouth.
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It allows the possibility of one-shotting tanks. Some people like that. If you don't like that choose the augment that stabilizes damage more.
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Well, this is such an uncommon occurrence. Maybe a heavy hull with 50% hammer protection? Don't see that often at all. The fact is, getting 5 shots in a clip instead of 3 incurs no penalty. That is pure upgrade.
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It used to have a penalty but that seems to have been removed. Can't find the patch note though. What happened to patch note 607? It's not on the Forum.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
The way things have gone so far for me on that front - I'd be better off if containers were never added to the game. I have a net loss compared to most other players. I fall behind as they get decent rewards and I do not. -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Well the range was nerfed at one point, right? If it's 25m turret to turret it's basically 22m front to front. Why are you splitting hairs on this? -
What possible scenarios are there where stock (3 shots) is better than HCAC (5 shots)? 5 is better than 3, no? And as mentioned there is no downside to adrenaline. It's not comparable to say Incendiary band where you damage yourself (if you don't have heat immunity) in order to get the effects.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
? On two accounts... still zero augments from containers. ? -
For many of the augments the plus far outweighs the negative and I would consider them pure upgrades. Hammer high-capacity drum and Isida nano-mass reactor have no nerfs at all. Same with Adrenaline.
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Well I measure distance as in front of tank to front of tank - and this makes more sense for ODs which emanate from the HULL. So my estimate of 22m seems bang on to me. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
The Impact should take a nerf - it's basically double the impact of Thunder. No way it should have the impact it does when it fires so fast. -
Probably - it is a noob feature. But... it's not quite as bad as you describe. The enemy turret has to be pointed right at you for silhouette to appear. Don't get me wrong - I think it is dumb. But it's not quite a beacon-like feature... yet.
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Ummmm.... ? Ya wanna re-think your solution based on the new evidence above? -
Levi had a typo when posting that paragraph... Corrected version below. "They always listen to players buyers and take their feedback on what they like and not then they discuss what can be done to make players buyers happier"
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
The 2nd Titan replaces the first dome if a team-mate. So make sure you're far enough apart. And yes - it IS that stupid. -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
The game has totally become about STARS. The majority of players now don't play for the win - they play for stars. I've been on teams that were winning, and lost multiple players. I'm pretty sure the reason for this is - those players were not going to get 2+ stars - so they bailed. They did not give a hoot the team had a great chance of winning. All they cared about was... not getting 2+ stars. Challenges are as much to blame for state of TO as hornet OD is.
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