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Posts
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Everything posted by wolverine848
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Shaft’s «Rapid-fire mode» augment: Increased maximum rate of fire from 270 ms to 375 ms. ..... Why the heck are they boosting it's rate of fire??? Energy reload speed decrease is now 50% instead of 40% And of course murder-hornet OD remains untouched. What a surprise! (this one is for you viking4s)
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Rewards are kinda meh...
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It's OK - looks a bit like the Alien paint.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
They try to minimize it's effectiveness so it won't get a nerf. SO transparent... -
Kind makes sense - isn't JUG a LOT wider?
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
What are you talking about? RGC can hit targets at point blank - they do it all the time. Even easier on targets that have limited movement - like staying inside the dome. Reload is 2 seconds - harly slower than Rail. Viking OD combined with high-damage turret can seriously threaten a Titan in the dome. I call it a counter, even if you don't. Much more of a counter than dictator, which can't scratch the Titan. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Well, Vikings can leave Titans with almost no health, or kill partially damaged Titans. Rail LCR and magnum RGC deal so much damage so quickly they basically do counter the Titan dome - leaving the Titan helpless IF they actually survive the OD onslaught. Dictator can't get close to that. -
They know. But it's their favorite child so they defend it at all costs - claiming the hull deficienies make up for it's OD power. meanwhile it was most popular hull before ODs came out. So players had no issues using the "weak" hull even without an OD.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
It's not a counter to the dome (OD). Titan and dome remain intact, and it's very unlikely the Titan is chasing the Dictator anyway - since it placed the stationary dome. A counter either negates the OD, or destroys the tank, or both. -
Not true at all. Modules no longer help and the freeze resistance hull augment is very expensive since you have to buy it for each hull you use. I get frozen all the time and at least 50% of time it's with wasp.
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Here's an unstoppable combo in rugby. Wasp+Defender+heavyHULLaugment. The wasp pushed away my Titan that was sitting on the cap-point. It was just silly.
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No one is escaping THAT blast radius...
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They struggle against heavy hulls with protection - get low on ammo and need to run and hide to recharge. They are useful in some situations and not-so-useful in others. Seems fairly balanced. I have it and MFS alt. I alternate between those 2 and stock - so I don't really favor one over the other.
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The state? Lots of problems - not gonna reiterate everything I've posted. Do some backreading. Your pictures don't tell much of a story - I can't tell what is happening. And - Pro100 actually IS the JUG in one of your pictures. Looks like you lost because TITANrecharge went 22-0. TITANrecharge was obviously the JUG on enemy team and never died while spanking your team.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
I still use it - I like the health and stability. But half the time I deploy the dome it seems to be just for countering a wasp bomb or another titan dome. It's pretty sad TO has treated Titan OD this way while murder-hornet OD remains untouched. They really do play favorites. -
Did that player have a drone equipped. I've tried to kill tanks with upgraded defender drone. It's futile.
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I responded your post - not my problem if you don't like the answer. No idea which "other" post you refer to.
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IMO current arcade shot is weak. It's the fall-back. Besides - you can't retroactively change the parameters that much. It would be a completely different weapon - not the one players already paid for. I bought it as a long-range weapon. I have Hammer and Freezer. Don't need another short-range turret. Nerf the splash radius and splash damage of the snipe and it will significantly reduce the battle-score.
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Still feels weak. What they could do is make the Impact reduction 50% instead of 66%. it just tickles enemies and really has no impact on their performance - pun intended.
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50-70m? WTH? That makes it a completely different turret - that is just a no-go.
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Impact needs a nerf. It fires way too quickly to deliver 650 impact. More than double Thunder but reload is not that far off.
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hey - at least you had company. my marshal account ends up in those battles vs 15 legends - me the ONLY non-legend.
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? Drug-free means no DA and no batteries. You get plenty of kills in no-supply battles - but you actually have to work for them.
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My alt account is Marshal. During non-peak times when I try to do a mission I get placed in battles with 15 other Legends. I'm the only non-Legend in the battle. Now - if it was mostly L1, or L2, or even L3 it might not be so bad. But MM does not differentiate (it should) between L1 and L35. So at least half my opponents had full garage and excessive use of upgraded drones. Surprisingly I was not always in bottom half but - I hate starting battles with that kind of handicap.
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Since you can get many "instant kills" with hornet-OD sans luck, I stand by my statement your post makes no sense. But thanks for coming out.
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