Jump to content
EN
Play

Forum

wolverine848

Advanced
  • Posts

    13 114
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by wolverine848

  1. wolverine848

    Let's Discuss Smoky!

    I'm just guessing. Seemed accurate. In any event - it has very little effect on target.
  2. wolverine848

    Let's Discuss Overdrives

    Every stinkin battle there are multiple wasps dropping bombs - feels like 1 every minute.
  3. wolverine848

    Let's Discuss Protection Modules

    Since when is 4/8 "more than half"? - ah never mind. If multiples of one turret - possible. But with alterations you might have 9 or 10 different turrets to protect against. And with 4 modules you are likely dropping the %. No longer 50%...
  4. wolverine848

    Let's Discuss Smoky!

    My smoky is m3 18/20. I probably get damage in the 53-59 range within max damage range. it's negligible really. Only the frequent criticals make it useful. Impact is nerfed -66% too - so... really it pales in comparison to twins that way. Auto-cannon is probably most effective at it's unlock rank - since the reload is fixed at 0.5s and not tied to a proportion of the reload by m-level. At Lt. General rank I'm sure targets feel like it is a twins.
  5. wolverine848

    Let's Discuss Smoky!

    get some more modules... you will need them more than ever at your rank and above. I think my brigadier account has ~ 10 modules at 31% each. Will get to m3 eventually... ah... but now you gotta buy M3s... hindsight - buy more m2s next account ;)
  6. wolverine848

    Let's Discuss Hunter!

    coughdupletcough
  7. wolverine848

    Let's Discuss Smoky!

    You don't have at least m2 protection? Man - that's a defenders dream - knowing 3 enemies have same turret = automatic module equipped.
  8. wolverine848

    Let's Discuss Overdrives

    Oh? I die from them all the time. :angry: And Mammoth - with only 5 seconds (and no radius) would have to be very lucky to get more than 1 tank. I mean - how can you not see it coming?
  9. wolverine848

    Let's Discuss Protection Modules

    40% nullifies the 40% bonus on High caliber Ammo. If it prevents the one-shot kill it's doing it's job.
  10. I can understand nerfing part of it - the OD seemed quite dominant. But with the short duration, losing the proximity damage went a little far. The faster tanks can actually survive first contact. It's very frustrating to get that zapping going only to lose contact because most tanks are quicker. Have lost a number of kills this way..
  11. wolverine848

    A Decade of Tanki Online!

    Depends on how much you lose by. You are correct that final score does not affect division of spoils as much as it used (or currently in Pro-battles) However, if you are on losing side of a blow-out, chances are you did not score much regardless of how good you are.
  12. wolverine848

    Let's Discuss Smoky!

    I get that it can be annoying... like a long-range twins in some ways. But... The impact force is cut a LOT - so does not have same effect as twins. And the regular damage is cut disproportionately compared to the increase in fire-rate. It has it's uses, but I don't find it dominating in the way some other alts do - like Firebird ones or Duplet.
  13. wolverine848

    Gauss 1 shots anything

    IF ? Oh wait...
  14. wolverine848

    Let's Discuss Firebird!

    What alt are you using? Compact tanks is still very potent - I see lots at Legend ranks. And the newer alt supposedly has +50% damage.
  15. wolverine848

    Let's Discuss Vulcan!

    I'm just surprised you don't see a lot of kill-steals when using the -20% damage. You need to whittle away for a bit then BAM! Some hammer or Rail steals it with one shot. But if it works for you - go for it. :)
  16. Was not being serious - I used a winki. It was a (feeble) attempt at humor. :unsure: (I will never buy Twins or magnum)
  17. wolverine848

    Let's Discuss Overdrives

    If Mammoth can't get +charge for capping flag in Assault with OD activated I see no reason why Wasp should get +charge when they kill 3 tanks with 1 bomb. Hardly seems fair...
  18. wolverine848

    Let's Discuss Protection Modules

    Not if the system subtracts 5% (or even 10%) from each module if you fill 4 of them. Fill 3 that are 50% each = 50x3 Fill 4 that are 50% each = 40x4 Fill 4 that are 45% each = 35 x 4 Works best on end-level modules. Not sure about lower-level ones... % nerf might need to be based on m-level. m0 = -2% m1 = -3% m2 = -5% m3 = -7%
  19. Yup - they've changed the mechanics. You need a full second of contact with enemy or they will survive. So they cut duration in half AND removed the proximity damage.
  20. wolverine848

    Let's Discuss Supplies...

    I don't follow. i play No-supply battles all the time and there are no balance problems (well - apart from some alterations..). Only difference is drugs are cut another hard 50%.
  21. wolverine848

    Let's Discuss Smoky!

    Meh... Incendiary seems much worse. I never recover from that burn damage. Forcing me to equip 2 modules to survive 1 shot is a crime.
  22. wolverine848

    Ideas for Missions!

    I'm not reading that wall of text in that font. Yeesh.
  23. wolverine848

    Gauss 1 shots anything

    Without DD it takes an extra shot to finish off a light hull. Gauss would need to be extremely lucky to one-shot an unprotected heavy hull, even with DD activated.
  24. wolverine848

    HOT NEWS! Gauss Turret Released!

    OK - my bad. I interpreted it as "if you can't beat'em, join'em". Where everyone uses the same turret as it's OP. My apologies.
×
×
  • Create New...