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Everything posted by wolverine848
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I'm just guessing. Seemed accurate. In any event - it has very little effect on target.
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Every stinkin battle there are multiple wasps dropping bombs - feels like 1 every minute.
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Since when is 4/8 "more than half"? - ah never mind. If multiples of one turret - possible. But with alterations you might have 9 or 10 different turrets to protect against. And with 4 modules you are likely dropping the %. No longer 50%...
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My smoky is m3 18/20. I probably get damage in the 53-59 range within max damage range. it's negligible really. Only the frequent criticals make it useful. Impact is nerfed -66% too - so... really it pales in comparison to twins that way. Auto-cannon is probably most effective at it's unlock rank - since the reload is fixed at 0.5s and not tied to a proportion of the reload by m-level. At Lt. General rank I'm sure targets feel like it is a twins.
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get some more modules... you will need them more than ever at your rank and above. I think my brigadier account has ~ 10 modules at 31% each. Will get to m3 eventually... ah... but now you gotta buy M3s... hindsight - buy more m2s next account ;)
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coughdupletcough
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You don't have at least m2 protection? Man - that's a defenders dream - knowing 3 enemies have same turret = automatic module equipped.
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Oh? I die from them all the time. :angry: And Mammoth - with only 5 seconds (and no radius) would have to be very lucky to get more than 1 tank. I mean - how can you not see it coming?
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40% nullifies the 40% bonus on High caliber Ammo. If it prevents the one-shot kill it's doing it's job.
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Tweaks to the balance of Overdrives and Gauss, and more
wolverine848 replied to theFiringHand in News Archive
I can understand nerfing part of it - the OD seemed quite dominant. But with the short duration, losing the proximity damage went a little far. The faster tanks can actually survive first contact. It's very frustrating to get that zapping going only to lose contact because most tanks are quicker. Have lost a number of kills this way.. -
Depends on how much you lose by. You are correct that final score does not affect division of spoils as much as it used (or currently in Pro-battles) However, if you are on losing side of a blow-out, chances are you did not score much regardless of how good you are.
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I get that it can be annoying... like a long-range twins in some ways. But... The impact force is cut a LOT - so does not have same effect as twins. And the regular damage is cut disproportionately compared to the increase in fire-rate. It has it's uses, but I don't find it dominating in the way some other alts do - like Firebird ones or Duplet.
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What alt are you using? Compact tanks is still very potent - I see lots at Legend ranks. And the newer alt supposedly has +50% damage.
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I'm just surprised you don't see a lot of kill-steals when using the -20% damage. You need to whittle away for a bit then BAM! Some hammer or Rail steals it with one shot. But if it works for you - go for it. :)
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Was not being serious - I used a winki. It was a (feeble) attempt at humor. :unsure: (I will never buy Twins or magnum)
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If Mammoth can't get +charge for capping flag in Assault with OD activated I see no reason why Wasp should get +charge when they kill 3 tanks with 1 bomb. Hardly seems fair...
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Not if the system subtracts 5% (or even 10%) from each module if you fill 4 of them. Fill 3 that are 50% each = 50x3 Fill 4 that are 50% each = 40x4 Fill 4 that are 45% each = 35 x 4 Works best on end-level modules. Not sure about lower-level ones... % nerf might need to be based on m-level. m0 = -2% m1 = -3% m2 = -5% m3 = -7%
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Tweaks to the balance of Overdrives and Gauss, and more
wolverine848 replied to theFiringHand in News Archive
Yup - they've changed the mechanics. You need a full second of contact with enemy or they will survive. So they cut duration in half AND removed the proximity damage. -
I don't follow. i play No-supply battles all the time and there are no balance problems (well - apart from some alterations..). Only difference is drugs are cut another hard 50%.
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Meh... Incendiary seems much worse. I never recover from that burn damage. Forcing me to equip 2 modules to survive 1 shot is a crime.
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I'm not reading that wall of text in that font. Yeesh.
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Without DD it takes an extra shot to finish off a light hull. Gauss would need to be extremely lucky to one-shot an unprotected heavy hull, even with DD activated.
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OK - my bad. I interpreted it as "if you can't beat'em, join'em". Where everyone uses the same turret as it's OP. My apologies.
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Mult. ;)
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