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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    Overdrives are here!

    My question was on the damage you referred to... "BUT not do any damage to the mammoth itself". What damage? Hunter OD inflicts no damage. Maybe you want to re-check your distances. You are counting from middle of Hunter to the back of the target tank for that 25m. If front of tank was 25m or more I'm betting the zap does not touch it. And nothing you showed matches the 30m claimed.
  2. wolverine848

    Complaint Book

    Been around for a while - it's not new. It can be done - but TO just doesnt care to make it a priority. Instead of introducing more & more bells and whistles - fix the broken things. Novel concept, right?
  3. I read that. Makes no sense. How does HTML5 have anything to do with rules? And those items are not locked. "Locked" suggests you could not use even if you wanted to. You CAN use, just that you shouldn't. No need for any changes - just buy the correct m-level of the item if you want to use it.
  4. wolverine848

    Let's Discuss Overdrives

    Well how does that explain me jumping from a wall - activating the OD in the air - and affecting the tank below me? Not possibly on same level and yet I stunned it.
  5. wolverine848

    April 2019: The War of Thrones!

    with 8 days left? LOL.
  6. wolverine848

    Complaint Book

    Or maybe just fix the stupid bug?
  7. Still don't understand what your complaint is. Vulcan m0 10/10 is basically an m1. If you're such a high level that using m1 is too low, then buy an m2 and start upgrading that. Of course I would not use an m0 item at my rank. if I want to use that item I'd buy appropriate m-level - waiting for a sale. And how would any of these "rules" have anything to do with HTML5?
  8. wolverine848

    Rank Brackets

    This is absolutely stupid and the reason for much of the frustration of many players. And also why many teams are unbalanced - because the low rank finally realizes how badly they are placed and just leaves. Then another player gets slotted into a partial battle - with that team probably losing - and ALSO leaves.
  9. wolverine848

    Let's Discuss Smoky!

    I have the HP alt and don't really use it much. The slow firing just does not seem right. Have been using auto-cannon since it came out.
  10. wolverine848

    Let's Discuss Drones!

    I have Trooper on both accounts. Upgrade half-way and DMs are much more profitable.
  11. wolverine848

    Let's Discuss Overdrives

    Just used it in Bobriusk. Not anywhere near 30m. Tank was what I thought was 20m... no effect.
  12. wolverine848

    Let's Discuss Missions!

    Win/Lose has very little to do with it unless battle is a blowout. If you can score points on a losing team you will also earn crystals. it's not like 1 year ago when losing team received almost nothing.
  13. wolverine848

    Overdrives are here!

    Hunter overdrive does not do any kind of damage, so not sure what you mean by this. And... I just used the OD a bunch of times and the range is not anywhere close to 30m. 15m MAX. Tanks I was sure would be affected - nothing. Wasted OD.
  14. What do you mean by "locked out"? You may not be able to MU a low m-level beyond it's current m-level, but you can always equip it and use it.
  15. wolverine848

    Cosmonautics Day Celebrations!

    Then you have more gold-mults...
  16. wolverine848

    Ideas for Missions!

    Oh... you mean TOTAL damage. The wording suggested you needed to damage 5000 players... "Damage players using Mines". "Inflict 5000 damage on players" is a bit more specific. Yeah... you won't be killing many, unless you get lucky and they are already damaged.
  17. wolverine848

    Overdrives are here!

    I haven't been able to zap anyone as far away a Brog is in that screen-shot. Maybe half that distance.
  18. wolverine848

    Let's Discuss Overdrives

    Yeah... in other thread a Mod was saying 30m. Not from what I've seen. I'd say 15m ... maybe 20m. Maybe. But in scheme of things, 20m is still pretty close. Lighter hulls can out-run it and ranged turrets can try to kill it. Especially Vikings.
  19. wolverine848

    Overdrives are here!

    Have used it many times and have to be a LOT closer than that. Might be 15m... maybe 20.
  20. wolverine848

    Tanki: Are. you. listening?

    2. Yes they do. And at least before, the auto-timer kicked in. And I could choose to join an 8 vs 5 battle seeing the score was close. And many games start out that way. One side has 8 'active tanks" while another has 4 "active tanks". TO needs a lobby for battles. 4. Buyers should have an advantage. But the pendulum is swinging too far in their favor with a lot of the very expensive new upgrades. And Shop kits should not unlock earlier than garage kits. They already have advantage of easy access to the kits.
  21. wolverine848

    Let's Discuss Overdrives

    Hunter freeze only lasts 4 seconds. And they have to be really close to use it. So avoid them or kill them. Is there any OD you think is balanced? Full disclosure - I don't like the new overdrives. Too much "flash" and they recharge too quickly. You're tank becomes useless if you don't have OD ready to use.
  22. wolverine848

    Ideas for Missions!

    Since mines don't increase in power with m-level, killing Legends is not easy at all. How many battles you figure this might take?
  23. wolverine848

    Let's Discuss Hunter!

    You trying to say Hunter has Junk in its Trunk? Well-built? Sturdy? SOLID...
  24. wolverine848

    Let's Discuss Overdrives

    If it gets to this point, does it really matter how they are doing it? Not much different from 3 Dictators doing it - powering up each other as the first one elapses...
  25. Because of Match-Maker. Devs wanted to keep slotting players from cue into empty slots. They could not do this if battle terminated early. However it is not working as designed. Players don't want to be placed in a battle with 2 min left - usually on losing team. The few exceptions are players that have a "finish X battles". They can finish their mission in 2 min instead of 7.
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