Jump to content
EN
Play

Forum

wolverine848

Advanced
  • Posts

    13 114
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by wolverine848

  1. wolverine848

    Cosmonautics Day Celebrations!

    If ALL he is doing is gold-hunting, then in Team battles he's a mult. Another reason to block.
  2. wolverine848

    Overdrives are here!

    Can't figure out what you are trying to say. One more time - but without the double-negative...
  3. wolverine848

    Overdrives are here!

    They "seem" faster than that. Does it stack with supplies?
  4. Karate Champ was much better. Could play for 1 hour on 2 quarters...
  5. wolverine848

    The stupidest sight in tanki today

    Probably had 80 health left at that moment. ;) The healing is not really fast - catch Titan a right moment and they can be killed.
  6. That's what it was before they tried to "fix" it. Hard to type that without laughing. Post # 111? It did not address ANY of my points. The only remotely relevant point discusses that giving an enemy an automatic 20% bonus on their protection modules is no biggie. :lol: That makes no sense at all. It's not an argument FOR the alteration. It's an argument AGAINST the alteration. Nothing about 20% being > difference between m3 and m4. Nothing about the fact you are unlikely to ever use the full duration of firing unless you are firing at stationary tanks. YOU might want to re-read your post to confirm it actually says what you think it says.
  7. wolverine848

    The stupidest sight in tanki today

    Dome doesn't do anything to enemy tanks. It's a "sanctuary" for friendlies - offers damage reduction and heals. That's it. FYI - it's a decent OD even in DM.
  8. wolverine848

    What to buy? Which is better?

    Striker has a very high learning curve. It's not for everyone.
  9. Super is not getting a critical in 6 seconds. Takes Stock that long and Super chances are greatly reduced. If you are trying to apply spawning into the formula you are dying a lot - and that's not good. But you are correct about Stock and Super killing medium in 7.5 seconds while Auto can do it in 7.0 seconds.
  10. wolverine848

    Overdrives are here!

    Well, that's your opinion, and, obviously not shared by everyone.
  11. They are catering to the short-attention-span mobile users who just "want to blow things up" for 7 minutes or less. Each and every month it looks more and more like Super-Mario-Kart.
  12. wolverine848

    Complaint Book

    If you spend most of your time doing weekly missions then Pro-Pass is probably not worth the 5000 crystals. But for those that want to play without all the supplies and OverDrives, the 5000 crystals is worth it. Especially on higher accounts where you are not really worried about crystals-to-experience ratio.
  13. wolverine848

    4250 GS vs 9900 GS

    GS = Gear Score. Take your highest account, and equip the best equipment, including drones if you have. Then, with same account, equip your lowest-m-level equipment and unequip any drones. Your GS will drop in the second case.
  14. wolverine848

    The stupidest sight in tanki today

    Dome heals any tank inside it at a constant rate - I don't know the rate. It's not really high but continues for duration. Dome also reduces the damage by a lot - probably ~ 75%. Friendlies under dome will take damage - but - damage would have to be very high to overcome both the dome damage reduction AND the constant healing. Multiple (powered up) tanks could probably kill a friendly under the Dome, but it won't be easy.
  15. wolverine848

    Let's Discuss Overdrives

    IMO - it's the team. If a decent player is on a "noobish" team it won't matter. A bad team will end up getting spawn-killed more often than not. No idea what you are trying to say here. :wacko: What does the "unbreakable will" have to do with anything? Can a fully powered-up single tank spawn-kill for a while? sure. But eventually that runs out. More often than not it's a positive feedback-loop of a group of 2-4 tanks that suppress an entire team. They are powered up and also control the map. They have access to all the drops and kill enemies before they can get more than 1 supply activated. They are also charging OD at a faster pace.
  16. wolverine848

    Overdrives are here!

    Or take away the extra speed boost. Invulnerability + Instant death + Speed boost? A bridge too far. But I agree - making it vulnerable to Hunter would be a start.
  17. wolverine848

    Let's Discuss Overdrives

    Groups have a huge advantage over non-groups. We have no idea if groups are in a battle because TO refuses to be transparent. Spawn-killing happens a lot - at every rank. "Some players are happy to..." ? :huh: Happy to what?
  18. I like how you refer to another post that doesn't address any of my points. For a Vulcan - yes - dmg is everything. That's all it does. Can't heal. Can't freeze. Can't really impact. DAMAGE.
  19. wolverine848

    Overdrives are here!

    If ODs did not charge so fast I would agree. But alas the ODs - IMO - do charge too quickly, and the mammoth will get that invulnerability more than is good for the game. Can't wait for this "event" to be over.
  20. wolverine848

    Overdrives are here!

    It could have been "brought back " without making it OP. Two wrongs don't make a right. But of course you are going to defend it - it's your most used hull - by far.
  21. Auto-cannon is disabled when you enable Vikings OD. It treats it like Stock smoky for the duration.
  22. wolverine848

    Let's Discuss Overdrives

    How are the ODs making you better versus these exploiters? They get OD as well, don't they? Probably generating it even faster than you are with their exploits.
  23. It takes you 13.5 seconds to reach that full effect. And this is assuming best conditions = 100m or less. Once you start to account for < dmg due to longer range, the diff between criticals and normal damage becomes greater. Stock does enough damage in 9 seconds to kill a heavy hull. Super takes 10.5 seconds. Auto-cannon reaches time-to-kill medium hull in 7 seconds - better than either Stock or Super You can have your DPS. I'd rather have "time-to-kill".
  24. This is such a myth. RKs are temp solution. Firebird module reduces overheat, not prevent. And... KILL THE ISIDA. If players can't figure out how to battle a vulcan-Isida pairing, it's not the vulcan that's the issue. It's the players.
  25. They really do treat it like the "red-headed step-child" don't they...
×
×
  • Create New...