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Everything posted by wolverine848
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The WIKI lied???? :o :( :wacko: :angry:
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They are perfectly helpful suggestions. Two of them. Not my fault you are too impatient to even wait 1 minute. It's no wonder we now have 7-minute battles. Thanks a lot! <_< --------- As an aside - I agree in principle that you should not be placed back in a battle you just exited. Unfortunately that is how it currently works - and Devs have been notoriously slow to fix MM. So my suggestions would help up until they actually fix (LOL) this "issue".
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I don't like it and I don't play it. I also don't want missions for it. There's already missions I change (top-3 missions - which u don't like either) and I don't need another mission added to that list.
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Then have fun in Massacre.
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Which would be a hidden nerf. Already has the damage nerf - and only reason to buy this alt is to get criticals more often.
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You don't have to play a different mode. But it does gives you a better (100%) chance of not getting back into a battle you don't want. You don't have time? Seriously? You can't wait 1-2 minutes? Well - have fun getting placed back into that battle you didn't want. B)
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It's probably like a Bell-Curve. 40-50% of your shots are almost in the middle at average damage. Then the further away from average (either lower or higher) the % keeps dropping until at min/max probability is ~ 1 %.
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Wait 1-2 minutes before trying again. Or try a different mode.
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This is key. Without that Isida you would Self-D a lot more. How the heck do you only have 20% Fire module at Legend? :o
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My Alt is a brigadier and has experienced this a lot too. A few steps from being able to upgrade past m2 10/10 and facing modules 40%+ all the time. This is a huge part of what is broken with MatchMaker. Facing enemies 2-3 ranks higher is not unexpected in a game like this. But 6-8 ranks is just dumb. There is no sense of fairness in the game. The "Fun Factor" is really not there.
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The NO was for Juggernaut missions. Do not like that mode - at all.
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what was so great about tanki in 2011? why is their a cult of players who want to bring it back
wolverine848 replied to NatchGa in Archive
Instead of hackers and cheaters... we now have many "inactive" tanks for a couple minutes to start each battle. hardly any better... -
Current ODs make slightly unbalanced battles very unbalanced. The chances of Devs properly balancing all the different ODs are slim to none. So as bad as things are now - they could become way, way worse. Shortly after they lowered the battle-times to 7 min. It became harder to reach the previous target with less battle-time
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For high ranks yes. For a Colonel... good chance you're fighting Gismos... good luck with top-3 in that battle. (Been-there-done-that on my Alt)
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I'm no expert. If it works for you - enjoy.
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Changes in matchmaking and account authentication
wolverine848 replied to theFiringHand in News Archive
Hmmm... maybe Groups should be tagged in battle... #transparency -
I think players are worried that many "lesser" discount weekends will be balanced by fewer "greater" discounts. 25% or 30% often and fewer/No 40% or 50% discounts means the major items will cost more. Can't apply two separate 25% discounts to the purchase of a hull or turret...
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what was so great about tanki in 2011? why is their a cult of players who want to bring it back
wolverine848 replied to NatchGa in Archive
Circa 2015 was probably the best (after they fixed Vulcan impact). - No MM - No OP alterations - No Overdrives - No Stars - No Drones - (No flexible modules) - (No containers) On balance I'll take 2015 over today -
Yeah I guess I was wrong - was trying to give you the benefit of the doubt. But I guess you're not a troll - just dumb.
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Good plan. :)
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Is Mammoth a heavy tank? What heavy tank weighs 4000kg? I gave u an armored car that weighs 4000kg. Has 4 wheels, very little armor and a 20mm cannon. "Invented" by me?. Hardly. It's called common sense.
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You still don't understand about relative weights? Really? 400kg was chosen as a simple comparator for other tanks and for programming. No tank with any armor carrying a cannon actually weighs as little as 4000kg. 4000kg is what an Sd. Kfz armored car weighs - not a tank. The fact you can't wrap your mind around this is... incredible. I don't need to make up a story to discredit you - you did that fine on your own with first video of some ***** totally messing up the firing of a shoulder-launched RPG. Like that has anything to do with this game about tanks.
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Clowns... because I understand how things work? That's gold Jerry. GOLD! :lol: No-one said they couldn't have recoil if they wanted it for game purposes. We just de-bunked your lame attempt at proving missile-launchers mounted on vehicles would/should/could have recoil in real life. They dont. But you were to stubborn to admit you were wrong.
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Could be a mistake on WIKI or a mistake in implementation (a la supercumulative crits)... who knows. FYI on the smoky m0... the re-load is superceded by the Alt. Auto-cannon fixes reload (at 0.5s) regardless of m-level of the turret.
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