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wolverine848

Tanker
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Everything posted by wolverine848

  1. wolverine848

    Let's Discuss Matchmaking

    Then have fun in Massacre.
  2. Which would be a hidden nerf. Already has the damage nerf - and only reason to buy this alt is to get criticals more often.
  3. wolverine848

    Let's Discuss Matchmaking

    You don't have to play a different mode. But it does gives you a better (100%) chance of not getting back into a battle you don't want. You don't have time? Seriously? You can't wait 1-2 minutes? Well - have fun getting placed back into that battle you didn't want. B)
  4. It's probably like a Bell-Curve. 40-50% of your shots are almost in the middle at average damage. Then the further away from average (either lower or higher) the % keeps dropping until at min/max probability is ~ 1 %.
  5. wolverine848

    Let's Discuss Matchmaking

    Wait 1-2 minutes before trying again. Or try a different mode.
  6. wolverine848

    Let's Discuss Vulcan!

    This is key. Without that Isida you would Self-D a lot more. How the heck do you only have 20% Fire module at Legend? :o
  7. My Alt is a brigadier and has experienced this a lot too. A few steps from being able to upgrade past m2 10/10 and facing modules 40%+ all the time. This is a huge part of what is broken with MatchMaker. Facing enemies 2-3 ranks higher is not unexpected in a game like this. But 6-8 ranks is just dumb. There is no sense of fairness in the game. The "Fun Factor" is really not there.
  8. wolverine848

    Let's Discuss Missions!

    The NO was for Juggernaut missions. Do not like that mode - at all.
  9. Instead of hackers and cheaters... we now have many "inactive" tanks for a couple minutes to start each battle. hardly any better...
  10. wolverine848

    Episode 206 of the V-LOG is live!

    Current ODs make slightly unbalanced battles very unbalanced. The chances of Devs properly balancing all the different ODs are slim to none. So as bad as things are now - they could become way, way worse. Shortly after they lowered the battle-times to 7 min. It became harder to reach the previous target with less battle-time
  11. wolverine848

    Let's Discuss Missions!

    For high ranks yes. For a Colonel... good chance you're fighting Gismos... good luck with top-3 in that battle. (Been-there-done-that on my Alt)
  12. wolverine848

    Let's Discuss Smoky!

    I'm no expert. If it works for you - enjoy.
  13. wolverine848

    Changes in matchmaking and account authentication

    Hmmm... maybe Groups should be tagged in battle... #transparency
  14. wolverine848

    Get ready for the Discount Weekend!

    I think players are worried that many "lesser" discount weekends will be balanced by fewer "greater" discounts. 25% or 30% often and fewer/No 40% or 50% discounts means the major items will cost more. Can't apply two separate 25% discounts to the purchase of a hull or turret...
  15. Circa 2015 was probably the best (after they fixed Vulcan impact). - No MM - No OP alterations - No Overdrives - No Stars - No Drones - (No flexible modules) - (No containers) On balance I'll take 2015 over today
  16. wolverine848

    Striker Recoil

    Yeah I guess I was wrong - was trying to give you the benefit of the doubt. But I guess you're not a troll - just dumb.
  17. wolverine848

    Let's Discuss Smoky!

    Good plan. :)
  18. wolverine848

    Striker Recoil

    Is Mammoth a heavy tank? What heavy tank weighs 4000kg? I gave u an armored car that weighs 4000kg. Has 4 wheels, very little armor and a 20mm cannon. "Invented" by me?. Hardly. It's called common sense.
  19. wolverine848

    Striker Recoil

    You still don't understand about relative weights? Really? 400kg was chosen as a simple comparator for other tanks and for programming. No tank with any armor carrying a cannon actually weighs as little as 4000kg. 4000kg is what an Sd. Kfz armored car weighs - not a tank. The fact you can't wrap your mind around this is... incredible. I don't need to make up a story to discredit you - you did that fine on your own with first video of some ***** totally messing up the firing of a shoulder-launched RPG. Like that has anything to do with this game about tanks.
  20. wolverine848

    Striker Recoil

    Clowns... because I understand how things work? That's gold Jerry. GOLD! :lol: No-one said they couldn't have recoil if they wanted it for game purposes. We just de-bunked your lame attempt at proving missile-launchers mounted on vehicles would/should/could have recoil in real life. They dont. But you were to stubborn to admit you were wrong.
  21. wolverine848

    Let's Discuss Shaft!

    Could be a mistake on WIKI or a mistake in implementation (a la supercumulative crits)... who knows. FYI on the smoky m0... the re-load is superceded by the Alt. Auto-cannon fixes reload (at 0.5s) regardless of m-level of the turret.
  22. wolverine848

    Let's Discuss Smoky!

    This should not be happening. Last formula I saw... the first two shots after a critical have a negative % chance and it slowly works it's way upward. It's possible the Devs did not implement it properly, and the overall % chance is > 10%. Coding error... With autocannon you get yellow numbers quite frequently. It is way better than stock at longer ranges. Sure there are times when it might have the desired big impact. (how did you have plenty of health left? Was it just tickling you?) But on average... it is less effective because it takes longer to get to that stage. Any of the things I mention above can happen before that 10% chance kicks in. Supercumulative Critical is just ripe for being kill-stolen.
  23. wolverine848

    Let's Discuss Shaft!

    According to WIKI - the arcade reload = 0.5 s ... yes... 1/2 second... same as Smoky autocannon (until energy depleted) So in practice it probably takes somewhere between 1 second and 1.5 seconds to empty the energy pool = 3 shots.
  24. wolverine848

    Let's Discuss Shaft!

    "I read what you posted and then I clarified - which it seems you did not read. I meant that you can scope someone at long range, OR you can have the option to fire rapidly at close range if needed. Can Hammer do that?" post# 7119 Shots from smoky, Thunder, hammer, shaft are instantaneous. As soon as you press space-bar server records a hit or miss. ~ no travel time.
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