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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    Episode 198 of the V-LOG is live!

    This is one of the major reasons for battle imbalance. The rank spreads are too wide. Better to have 7 vs 7 in a battle than to add two more players to mix ... one being Colonel and one being Gismo. It is not fair for the Colonel and large potential for Gismo to exploit weaker opponents. Match-Maker seems to put more weight on "filling" a battle than it does for balancing. This is demonstrated by the frequency of blow-outs. Many suggestions have been made in many threads for improving match-Maker. feedback on that is minimal.
  2. wolverine848

    Exactly how TO will die

    TO needs to have a longer pause between updates to get a proper base-line. They need to fix major updates (like Match-Maker) before implementing more major changes like the new OD. Not sure I have confidence they can/will do this...
  3. It already has highest DPS in game - increasing that even more would make it really OP in DM - where nerfed healing has no impact at all. I'd go opposite way: Lower DPS, but increase energy pool so that by time energy is depleted it does more TOTAL damage than stock. Just takes longer. This would allow it to take on heavy hulls that have protection, but not as efficient at killing light hulls. Currently Isida has no decent alterations while many turrets have multiple alterations that are worth buying. Makes no sense.
  4. Hard to believe stock has max damage range of 60m - seems too long for a shot-gun that does very high damage instantaneously. But the way players use hammer I doubt nerfing it's max-damage-range will have much impact (pun intended) - most users are well under the max damage range when they strike. Even cutting in half will not affect majority of players. They gotta do something though... picking two of the three below is a start... - increase recoil (by a LOT - it basically is 2 shots in one after-all) - reduce rotation - decrease damage 3rd option kinda is counter to the theme of increased DPS through double-shot. But not sure if nerf 1 + nerf 2 will be enough.
  5. Sorry - | took "upgrade" to be MU. My bad.
  6. In the upper ranks it might seem OP because the tanker equips 40-50% fire module on an m3 heavy hull and can sustain the fire long enough to do real damage. However in mid-ranks, when tankers have < 35% fire module and no m3 heavy hull it does not work nearly as well. The Vulcan risks self-destruction before it can kill more than 2 tanks. I have the alt on a Colonel account but found it was not useful. I self-destructed way too many times. Not worth using 1 RK per kill. PLUS... for every second you fire you lose 10% damage compared to stock.
  7. This would be a mistake. Once the m2s are unlocked you won't get an m1 for free after m0 10/10. It stays m0. Waste of crystals.
  8. Which is why OD is broken. It makes a losing team lose by a wider margin. Makes "comebacks" almost impossible.
  9. Yes - exactly. I load up DD and kill as many as I can. Their tears are salty but delicious. :D
  10. wolverine848

    Let's Discuss Overdrives

    How fast will that wasp be moving?
  11. Is it even needed? If your behind the target, it's firing rate on you is basically ZERO PERCENT.
  12. GB has nothing to do with the battle you are in. Ruins any kind of flow that might have actually started in these battles that are already too short. And selfish players will hoard OD for a 10% chance to grab 1000 crystals instead of helping the team win the battle.
  13. Since self-heal is based on damage dealt, and you nerf damage by 50%, this version won't do anything well. Will have a lot of trouble killing anything, and will only gain back small amounts of health. Might live a little longer but - it's inevitable this isida will die a slow death...
  14. wolverine848

    Let's Discuss Isida!

    I've been on teams that had some players that were total jerks. I tell them \i will heal everyone on our team EXCEPT them. And put them on ignore so I dont have to hear the crying.
  15. You mean you... rarely equip it, right? :mellow:
  16. wolverine848

    Wishes and Predictions

    With MM being 8 vs 8 by default the more modules you have the better. What are you gonna do when 3 firebirds and a twins show up in Sandal? Leave? My alt account (rank = Colonel) has 10 of the 13 modules at m2+. Each big sale I save a ton of crystals by doing 1 MU on as many items as I can.
  17. wolverine848

    Ideas for Turrets!

    You might want to add in a description of how it actually works. What does it fire? What does it look like? Also.. change the name. No matter how well it performs, I would never buy a turret called "Lavish"...
  18. wolverine848

    The stupidest sight in tanki today

    Even worse - when they enable friendly-fire. And having no time limit at all is kinda dumb - half the time even CTFs become camp-fests as there's no urgency to try and cap. Put in 20 minutes or so and you will have a much better battle.
  19. wolverine848

    Let's Discuss Magnum!

    And it is no longer "long-range". Used to be able to damage targets on other side of Serpuhov. Now the balls just fade away at that range. I bought the MFS to turn the turret into long-range weapon and it no longer does that. Ironically, my smoky - which was not great at long range - now performs that duty with auto-cannon equipped...
  20. wolverine848

    Let's Discuss Matchmaking

    If your team won 6-1 it could not have been nearly as unbalanced as you initially thought. I agree match-Maker has a ton of issues - but a 6-1 battle where "weaker" team won does not help prove that case. Yeah - but that happens .... 1 in every 10 battles?
  21. wolverine848

    Wishes and Predictions

    And those are m1 or m0. m2 are already unlocked for you. I hope you have a lot of MUs on a couple of those or you are in for a world of pain soon. Same with your m0 modules - MU them or they won't help much. At your rank skipping out on weekly missions in MM is saying goodbye to a lot of crystals and will leave you behind many peers. No stars from pro-battles...
  22. wolverine848

    Let's Discuss Magnum!

    When they first came out the WIKI was wrong.
  23. wolverine848

    Let's Discuss Magnum!

    Since you can fire every... 7 seconds? You can have 4 mines planted in enemy base constantly. And yes - permanent mines would have been too good to be true... They did same thing with new fire alt (+50% vs +10%) and Vulcan Incendiary (they failed to disclose the 10% damage nerf)
  24. wolverine848

    Let's Discuss Drones!

    If you have a stock-pile of batteries it is a cheap upgrade for DMs. You'll need to put some MUs on it though as 10-second default duration does not seem like a long time at all.
  25. wolverine848

    Episode 198 of the V-LOG is live!

    LOL - the fact I have 2 accounts and many posters on here have way more than that.. EXTRAPOLATE.
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