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Everything posted by wolverine848
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You never played "gold events" and saw jump-hackers? They are there - you just did not notice.
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They answered it about as well as the question about... "Why were Hunter and Viking stats switched?"...
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Not gonna happen. We now have 13 turrets + mines for a total of 14 "weapons". And... a number of turrets have 2 sources of damage. Three protections is no longer enough, let alone 2. Every shot by you is not supposed to be a "one-shot-kill". Battles would be quite boring with everyone hiding and playing peek-a-boo TDM - no matter what battle-mode MM put you in. No Thanks.
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Valid Fix Matchmaking battles by choosing players through GS
wolverine848 replied to DEVlL in Ideas and Suggestions
I can live with that... -
What makes you Mad in Tanki? Things you hate/like in the game?
wolverine848 replied to Ditzy-Dip in Archive
Um... sure thing Rain-Man. :blink: -
What makes you Mad in Tanki? Things you hate/like in the game?
wolverine848 replied to Ditzy-Dip in Archive
Are you sure? From Patch #460... "All European game servers (RU, EN, DE, PL) grouped into one category." "With this patch update, we will be merging the Russian, English, German and Polish servers. The system will no longer force you to play exclusively with players from your same localization. Instead, you will be able to play with tankers from all language versions, which means that there will be even more battles on every server for you to play in." When I joined in 2015 I could communicate with pretty much all of my team - no Russian text flowing through battle chat. -
What positive things do you want to see in Tanki Online?
wolverine848 replied to KariWolves2 in Archive
- Lobby before MM battle starts so we can adjust equipment for the map and all players start at same time - Tighter rank brackets for MM battles - Death Track and Skylark added to MM battle-map rotation - More reasonable weekly "floater" missions - Early battle termination when teams are unbalanced- 224 replies
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WOW! With 2 accounts I have yet to see one 100k container. During WAR I did luck out and get 30 days premium from containers though... Believe it or not - I got a "daily" mission asking for 2000 points. DAILY mission...
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So... players are just equipping Sledgehammer and using it long-distance and relying on the 50% "weak" damage? Devs could not have possibly thought players would worry about the range of max-damage... could they?
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I never open them with just 1 in garage. Too depressing. I wait until I have 8-10 and keep fingers crossed it's not all soccer paints and mines.
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I agree. And Skylark too. But Devs want lots of deaths (sandbox) so players will use up RKs. Also harder for spawn-killers as it takes them a minute or to to return to your base after you eventually kill them.
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Just laugh while they cry. Half of those saying "no kill" are the first to shoot anyway.
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Smoky with fire alt is same - you need to equip 2 modules. it's ridiculous they give fire and freezing abilities to turrets other than Firebird and freeze. They need to consider allowing 4 slots for protection modules - even if they drop % for each slot.
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Well, if the Vulcan is suppressing the enemy team it is most likely helping your team in addition to helping the Vulcan. If TO allowed Isida to score while legitimately healing a Vulcan that is damaging enemies then the Isida would also score well. Currently it does not make sense. At best I would occasionally keep a Vulcan away from death - but no way I sit there healing it constantly. I actually have not used Isida in MM battles since this silly rule was revealed. Missions and Stars depend on individual scoring. Since they have neutered Isida scoring I have parked it in favor of Smoky (with Autocannon) or Ricco (with MFS). It's a dumb rule. in most situation Isidas are healing Vulcan and Thunder legitimately. Now you will see less Isidas in battle.
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salvo is possible when you catch a medium or heavy hull in the open. Always lovely when you are getting a lock, missiles launch and a team-mate drives right in front you so you damage yourself and do nothing to enemy. The learning curve is very, very steep. In MM I basically only use the Hunter alt - you never miss and delay compared to stock is like 1 second. It's pretty funny using hunter alt in Lost Temple. Wave laser for 1-2 seconds and get a lock on defender. Missile arrive 2-3 seconds later but they think they are safe and have no clue what is coming. Hit DD after the missile flies and you might even get a single-shot kill on a damaged hornet. I find striker way better to use on Pro-Battles no supply - the fact that most targets are NOT on SB means you can get a lot more lock-ons for salvo mode. Plus you can pick maps that are more striker-friendly.
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Valid Fix Matchmaking battles by choosing players through GS
wolverine848 replied to DEVlL in Ideas and Suggestions
As soon as you switch to a turret appropriate to the map, enemies switch modules so they have 50% protection against you. Good luck. -
This is not why they give isida no score for healing "self damage". Thunder falls into same rule. No score for Isida. For you the issue is the alteration. For Devs it's the 2% that might exploit the scoring. The other 98% of players are healing because keeping the Vulcan alive helps the team.
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How do overdrives affect afterburn?
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Maybe the issue isn't the fact an Isida can heal an overheating Vulcan. Maybe the issue is the alteration. Same principle applies to a Thunder (or any turret with splash). Isida gets no points from healing a Thunder that damages itself when shooting at a Twins that uses the "in-your-face" move.
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TO plays to the lowest common denominator. If 2% of the players might abuse a loop-hole, they give the shaft to the 98% of the tankers playing fairly. They really do suck at managing rules. Except for some no-supply pro-battles I'm parking my Isida (again). It is terrible at scoring for these goofy star "events".
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Valid Fix Matchmaking battles by choosing players through GS
wolverine848 replied to DEVlL in Ideas and Suggestions
Smoky won't be a problem for me. I think other issue for you is the "lots MU-ed m1 hulls and turrets." That takes away from MU-ing your m2 equipment. And if you complete weekly missions you should not need to buy supplies. I think my Colonel account has 1000 RK. K/D means absolutely nothing so... I have no issue dying unless I'm carrying flag or need to stop enemy from getting ours. -
Premium has nothing to do with bonus gifts - premium only gives you more stars per battle. Instead of 2 stars at battle end you get 4 stars. And so-on. To get access to second row you need to buy the battle-pass.
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This happens all the time now because all that some players care about is stars. When I see more than 2 shafts (on my team) on any map but highways I leave right away. When I see 4+ shafts on highways I leave immediately. Will never happen. The merging of servers from different countries put the nails in the communication coffin.
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It's a pretty dumb alt that relies on the Vulcan to damage itself to function - and now Isidas won't be sticking around to keep it going cuz... no score. As an Isida player, I don't know how much of the damage it's taking is self-inflicted or legit from enemies. Either way you won't be able to generate a good score from healing that Vulcan because a good portion of that damage is "unscorable" damage. Isidas get shafted on the alterations (I would not buy any of them) and get shafted on scoring. I find throwing on heavy hull + Ricco always generates a better score than Isida does. It's unfortunate but true. And in todays TO with Stars and ridiculous "daily"/weekly missions you need to earn scores just to keep up.
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